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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

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Combatant Powers 885
Standard Atomic RPG Powers 1173
Generalist Powers 526
Advanced Atomic RPG Powers 582
Mystic Powers 380
Total Atomic RPG Powers 1755
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Random Atomic RPG Powers
Blaster Barrage
You blast a small area with a huge amount of blaster fire.
  • 8d10 Damage Target: AOE (2×2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
Furious Strike
Swings dead ahead with unrelenting fury in an attempt to inflict as much pain as possible.
  • Damage +6 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Defenses +3 Target: Creature (1) Range: Self Duration: 3 Rounds
  • 1d4 Damage Target: Aura 2 Range: Self Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 128
Grimlore's Determination
Your enemy sees your grim determination and loses concentration and focus making them an easy target.
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
Battle Axe Barrage
You deliver a barrage of attacks with your battle axe! This barrage weakens and unsettles your enemy for a short time.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 3d8 Damage Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Damage -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 50
Windwalker's Improved Reactions
This improved version enables a bonus to reactions. Gray wind flows from Windwalker's hands, wrapping around the feet and hands to provide agility and speed improvements. Heightened perceptions will see that the gray mist forms a WW on the outsides of the joints enhanced, giving a barely noticeable advertisement.
  • Reaction +3 Target: AOE (3×3) Range: 9 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT TT RT Cost: 71
Chainsaw Hand
It came after me, it got into my hand and it went bad, so I lopped it off at the wrist. In its place I strapped on a chainsaw! This Power affects an area 1×4 Space line.
  • 5d8 Damage Target: Spaces (4) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Resistance Through Reason
Using your superior scientific reasoning you grant Resistance.
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Molten Mass
A molten mass of magma splashes onto your enemies wrapping itself around them. The heat and pain cause a penalty to Attack and Damage for a few rounds.
  • Attack -1 Target: AOE (2×2) Range: 6 Spaces Duration: 2 Rounds
  • Damage -10 Target: AOE (2×2) Range: 6 Spaces Duration: 2 Rounds
  • Speed -2 Target: AOE (2×2) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 102
Field of Frost
You blast a large area with frost freezing everything in the area. The area lingers and thaws slowly. Anything in the area or enters it takes damage.
  • 1d12 Damage Target: AOE (8×8) Range: 9 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 160
Cure Moderate Wounds
Using your healing knowledge you apply some healing salve to heal an ally a moderate amount.
  • 2d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 13
Deceptive Strike
Using the shadows you trick your enemy into thinking an attack is coming from one side, and then hit them from the other. Staggered from the deception their Hit Points are lowered for a short duration.
  • 1d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Hit Points -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Purify By Fire
You blaze with fire burning away impurities and setting those near you ablaze!
  • Dispel Ally Penalty 65 Target: Creature (1) Range: Self Duration: 2 Rounds
  • 1d16 Damage Target: Aura 3 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 301
Deepening Darkness
Calling upon the darkness itself, you concentrate it in a large area. Those within are under Minor Hostile Environment effects.
  • Minor Hostile Environment Target: AOE (6×6) Range: 14 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 192
One Drop Will Do Ya
This small bottle has a stopper in it with a dropper built into it. With just a tiny drop of this tart liquid on a tongue a person will feel extra tough for a short time.
  • Hit Points +10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Squirt of Lava
A stream of very viscous lava sprays all over a small area hindering Speed and concentration needed to Teleport. Luckily the lava cools quickly.
  • Speed -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
  • Weaken Teleporting -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 34
Blink
You “blink” back and forth between the planes of existence. You look as though you’re winking in and out of reality very quickly and at random. This grants a number of bonuses as it is hard to attack someone who is Blinking.
  • Resistance +10 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
  • Teleport Ally 6 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 62
Light Group Heal
Here is some light healing for a small group.
  • 6d6 Healing Target: AOE (2×2) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 51
Wraith Touch
A cold shadowed hand reaches out and chills the enemy to the core.
  • Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Assassinate
This brutal attack is designed to assassinate a target.
  • Attack +5 Target: Creature (1) Range: 10 Spaces Duration: Instant
  • Damage +45 Target: Creature (1) Range: 10 Spaces Duration: Instant
  • 14d16 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 273
Crepuscular Rays of Healing
A brilliant pulse of light shoots down from the sky and heals one ally significantly. Then, for the next few rounds smaller rays of light beam down and heal those around the healer.
  • 10d10 Healing Target: Creature (1) Range: 10 Spaces Duration: Instant
  • 1d4 Healing Target: Creatures (4) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 161

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