Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Pin Them Down
- You expertly snipe at your targets moving pinning them down right where you want them!
- 4d10 Damage Target: Creatures (2) Range: 8 Spaces Duration: Instant
- Move Enemy 5 Target: Creatures (2) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 103
- Tweaking the Multiverse
- Reaching into the infinite possibilities of the multiverse you choose one where an enemy is more injured and an ally is in better health.
- 1d4 Healing Target: Creature (1) Range: 12 Spaces Duration: Instant
- 1d8 Damage Target: Creature (1) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 88
- Cloak of Tortured Souls
- Using the souls you have bound to your service you call upon them to absorb some Damage you would normally take.
- Recovery +60 Target: Creature (1) Range: Self Duration: 3 Rounds
- Resistance +15 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 120
- Deceptive Strike
- Using the shadows you trick your enemy into thinking an attack is coming from one side, and then hit them from the other. Staggered from the deception their Hit Points are lowered for a short duration.
- 1d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Hit Points -10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
- Combat Revival
- Using your healing and curative powers you bring a recently felled ally back to the land of the living.
- Raise Dead (Days) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 21
- Thirst for Battle
- Dune salivates with a thirst for the battle come and apparently it is contagious!
- Attack +3 Target: AOE (2×2) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 47
- Blatant disregard for authority
- Blah, blah, blah enough with this crap, let's just kill it already.
- Defenses -3 Target: Creatures (4) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 80
- Strike of Orcus
- Calling out to your foul god Orcus you attack your enemies near you. Hearing the call if feels as if Orcus guides the punishing strikes to land true.
- Attack +2 Target: Creature (1) Range: Self Duration: Instant
- 9d10 Damage Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 107
- Cone of Cold
- Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. The shape of the target is a cone.
- 2d8 Damage Target: Spaces (36) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
- Little Bear Squeeze
- With a quick little hug to those around him Dune helps reassure his allies they will be OK. What a big ole teddy bear!
- 3d8 Healing Target: Spaces (2) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 25
- Keep Their Heads Down
- You fire off three quick shots at your enemies hoping to make them keep their head down.
- 3d12 Damage Target: Creatures (3) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 80
- Ignite Intruder
- With amazing precision you pick out two enemy targets and launch a sticky napalm like substance at them. As it hits the open air it ignites setting your enemies on fire for a few rounds. You are also able to Move them about while they try to tamp out the flames.
- 3d8 Damage Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
- Move Enemy 2 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 100
- Wicked Crafting
- You are able to make some wickedly cool stuff.
- Crafting +5 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT TT RT Cost: 15
- TORGUE'S SPICY SHOTGUN BLAST
- YOU KNOW WHAT MAKES A BETTER SHOTGUN SHELL THEN BULLETS!?! TOGUE'S NAPALMGRANATE-FLAVORED FUCKING BOMB SAUCE! BOOM BITCHES! You lower two barrels of burning fun towards your enemies and unleash sweat and spicy doom and oh how it burns!
- Damage +15 Target: Creature (1) Range: Self Duration: Instant
- 5d12 Damage Target: AOE (3×3) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 189
- Grounding Punch
- Each of your hands have a different polarity and when you strike the same target they ground out causing an electrical discharge!
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 2d8 Damage Target: AOE (3×3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 33
- Explosive Round
- You shoot an explosive round into a group of your enemies which sets them on fire!
- 4d12 Damage Target: AOE (3×3) Range: 9 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 161
- Cat’s Grace, Mass
- The transmuted creatures becomes more graceful, agile, and coordinated.
- Defenses +4 Target: Aura 1 Range: Self Duration: 4 Rounds
- Reaction +1 Target: Aura 1 Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 144
- Tree Stride
- You are connected to all living things on the planet. You are able to connect one to the other and create a portal that leads from one to another.
- Far Teleport Ally 1,000k Target: Space (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 32
- Mystical Weaken
- Use magic to weaken your enemies.
- Hit Points -15 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
- Soften Enemy Troops
- You unload a volley into the enemy troops softening them up.
- Defenses -6 Target: AOE (4×4) Range: 8 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 83
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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