Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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Combatant Powers | 898 |
Standard Atomic RPG Powers | 1186 |
Generalist Powers | 532 |
Advanced Atomic RPG Powers | 591 |
Mystic Powers | 385 |
Total Atomic RPG Powers | 1777 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Dune Angry!
- Pick on my friends I get mad!
- Attack +2 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Thirst for Battle
- Dune salivates with a thirst for the battle come and apparently it is contagious!
- Attack +3 Target: AOE (2×2) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 47
- Go Get Em Boys!
- You encourage your allies to attack your enemies and give them a little encouragement healing!
- 1d12 Healing Target: Creature (1) Range: Self Duration: Instant
- Attack +2 Target: Creatures (3) Range: 3 Spaces Duration: 1 Round
- Damage +15 Target: Creatures (3) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 75
- Astounding Angles
- You have an uncanny ability to move into just the right spot for an attack!
- Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
- 5d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 41
- Deft Toss
- If properly motivated Billy can tag someone across the room with a nearby toy with an incredibly deft toss.
- 1d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
- Feast on Souls
- Torrents of black smoky energy envelop your foes and drain their Hit Points giving some back to you. 2d4 Damage to enemies, 1d4 Healing to you.
- 1d4 Healing Target: Creatures (4) Range: 5 Spaces Duration: Instant
- 2d4 Damage Target: Creatures (4) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 71
- Big Group Heal
- Here is some big healing for a small group.
- 8d10 Healing Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 89
- Oppressive Aura
- Your mere presence is enough to shake even the most hearty opponent.
- Attack -4 Target: Aura 1 Range: Self Duration: 2 Rounds
- Defenses -1 Target: Aura 1 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 83
- Hell hath no fury….
- While women are some of the most loving, caring, and gentle creatures on the planet, they can be painfully aggressive when scorned. This power causes a surge of fire to erupt with whatever weapon she is using–be it words, hands, or something held. The impact means the target is hesitant
- Attack -4 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 39
- Aura of Salvation
- This power provides a short term aura that aids allies resistance to damage and increase their ability to heal.
- Healing +6 Target: AOE (3×3) Range: 1 Space Duration: 2 Rounds
- Resistance +5 Target: AOE (3×3) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 62
- Flame Javelin
- The spell caster creates a small javelin like stream of fire that can be thrown, like a regular javelin.
- 2d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
- Eyes that Hypnotize
- You look at the strange, almost dead eyes of the snake. You begin to feel lost in those strange orbs and have trouble paying attention to things around you.
- Defenses -5 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
- Speed -4 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 202
- Orc Blood
- Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
- Attack +6 Target: Creature (1) Range: Self Duration: 4 Rounds
- Damage +21 Target: Creature (1) Range: Self Duration: 4 Rounds
- Defenses +5 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 224
- Ghost Shift
- Bringing your weapons up to the eye level of your enemies you distract and confuse them giving you the chance to instantly move to the most advantageous position for you.
- Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
- Death From Above
- You fly up into the air and rain down a barrage of rockets on your poor foes.
- Movement, Flying Target: AOE (2×2) Range: Self Duration: 2 Rounds
- 5d8 Damage Target: AOE (2×2) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 149
- Feed Off The Excitement
- You revel in the excitement and cunning of battle. Landing good hits on your opponent heals you as the thrill of battle settles in. As a Defensive Power this will have the Heal modifier added to the healing of this Power. The Damage modifier will not be used.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
- Steal Life
- You tap into the magic weave around your enemy and use it to steal some of their life force. As a Defensive Power add the Healing Modifier to the Hit Point healing received. Do not add the Damage Modifier to the Damage dealt.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
- Hail of Arrows
- You loose a terrifying volley of arrows peppering a large area. Great for slaughtering masses of minions! The Hail of Arrows is so intense it slows all who are within it.
- 1d4 Damage Target: AOE (6×6) Range: 12 Spaces Duration: 1 Round
- Speed -4 Target: AOE (6×6) Range: 12 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 182
- Ballistic Blast
- A massive ballista bolt comes flying your way!
- 10d12 Damage Target: Spaces (4) Range: 20 Spaces Duration: Instant
- Move Enemy 8 Target: Spaces (4) Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 361
- School Yard Games
- Mariah reverts back to her younger years and trips one of her enemies causing their defenses to drop for a couple number of rounds.
- Defenses -2 Target: Creature (1) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
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