Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Maul Many
- You reach out and maul many of the enemies around you! The brutal multi-target attack also lower's their Defenses for a short time.
- 1d16 Damage Target: Creatures (6) Range: 2 Spaces Duration: 1 Round
- Defenses -2 Target: Creatures (6) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 104
- Shadow Lightning
- As violent winds whip through the air, heralding the ominous darkening of the sky, a sudden surge of power electrifies the atmosphere. From the ominous heavens above, lightning bolts erupt, tearing through the sky with blinding speed and precision. Striking various enemies on the battlefield with a relentless force, the electrifying bolts unleash chaos and devastation. The ominous combination of stormy elements serves as a formidable display of nature's wrath, leaving those unfortunate enough to be targeted reeling from the electrifying onslaught.
- 1d12 Damage Target: Spaces (9) Range: 2 Spaces Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 118
- Slowing Dart
- Firing a tranquilizer tipped dart the sentry drone attempts to slow the intruder until guards arrive.
- Speed -2 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 14
- Angry
- When your friends are picked on you get mad.
- Attack +4 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
- Ferocious Attack
- The ferocity of your attack is unmatched. It unsettles your foes and leaves them weakened and off balance.
- 7d12 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
- Resistance -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 80
- Clobber Foe
- Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
- 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
- Snatch Meal
- The Gnoll Devastator uses its three skull whip and entangles enemies in an area bringing them close for the blood feast!
- 1d6 Damage Target: Creatures (3) Range: 5 Spaces Duration: Instant
- Move Enemy 7 Target: Creatures (3) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
- Favor of the Red God
- You have been chosen to do the Red God's work, may his favor burn brightly in your heart.
- 1d10 Healing Target: Creature (1) Range: Self Duration: 4 Rounds
- Reaction +2 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 60
- Blindness/Deafness
- You call upon the powers of unlife to weaken the targets senses.
- Perception -4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
- Show Them Who's Boss
- With a bit of encouragement you give someone the confidence to be a little more effective with their Attacks for a few rounds.
- Attack +1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 10
- Deepening Darkness
- Calling upon the darkness itself, you concentrate it in a large area. Those within are under Minor Hostile Environment effects.
- Minor Hostile Environment Target: AOE (5×5) Range: 12 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 151
- Serious Smackdown
- When the enemies asks for it, they get it! You terrorize a small area where nothing will escape your fury.
- Athletics +4 Target: AOE (2×2) Range: 3 Spaces Duration: Instant
- 10d10 Damage Target: AOE (2×2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 132
- Torch Em
- A gout of flame erupts from your hand catching your enemies on fire!
- 1d4 Damage Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 58
- Smoke Screen
- You release a series of missiles that fill an area with smoke and obscure your movements.
- Minor Hostile Environment Target: AOE (4×4) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 96
- Knowledge Gained
- Using this power enables the user to increase knowledge and wisdom when essential.
- 5d6 Damage Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
- Schorching Rays
- Rays fire stream out of you towards your enemies in all directions. These concentrated rays of fire do Damage to the targets for several rounds.
- 2d6 Damage Target: Creatures (4) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 90
- Absurd Occupation
- The absurdity of an orc being a bard baffles and confuses an enemy. This causes their Speed to lower for a short time as they just can't seem to concentrate on their task at hand.
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 7
- Marked For Termination
- You mark your enemies with the Sigil of Termination. It burns into them and weakens their Resistance to damage for a few rounds.
- 1d12 Damage Target: Creatures (4) Range: 4 Spaces Duration: 3 Rounds
- Resistance -10 Target: Creatures (4) Range: 4 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 228
- Everybody Move
- Help your allies rush your enemies.
- Move Ally 6 Target: AOE (3×3) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 24
- Codine Candy
- Sweet hard candy on the outside with a tart chewy center, these tasty treats make you feel better but leave your tongue tingly.
- 1d12 Healing Target: Creatures (2) Range: 3 Spaces Duration: 2 Rounds
- Damage +21 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
- Healing +45 Target: Creature (1) Range: Self Duration: Instant
- Speed +1 Target: Creatures (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 121
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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