Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Big Clenched Fist
- You create a big magical fist that grabs and squeezes the target.
- 1d8 Damage Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
- Speed -5 Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 176
- Grasping Plant Overgrowth
- You coax a large area of plants to accelerate its growth. The vegetation in this area grows very quickly. The plants seem to reach out and grab ahold of anyone in the area. This slows their Speed and makes it difficult to Teleport in the area.
- Social -2 Target: AOE (6×6) Range: 6 Spaces Duration: 3 Rounds
- Weaken Teleporting -4 Target: AOE (6×6) Range: 6 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 184
- Hinting at Help
- You know, if you're hinting you need my help, just ask.
- 6d12 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 56
- Torch Em
- A gout of flame erupts from your hand catching your enemies on fire!
- 1d4 Damage Target: Creature (1) Range: 10 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 58
- Water Cannon Crippling
- You blast a powerful stream of water at your enemy blasting them back and dazing them.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- 5d12 Damage Target: Spaces (9) Range: 1 Space Duration: Instant
- Defenses -3 Target: Creatures (2) Range: 10 Spaces Duration: 1 Round
- Move Enemy 5 Target: Spaces (9) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 169
- Build Shelter
- No matter where you are. No matter what you have available, you can always craft yourself some shelter. It might not be pretty. But it will work! You are also quite skilled at creating many other useful things. This creates up to 25 weight of regular materials. This is a Turn Time Power. It will last the duration of the Turn Time Skill Challenge. Such as camping out overnight.
- Create Object: 25 Target: Creature (1) Range: 1 Space Duration: Turn Time*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 101
- Locked In Battle
- You engage your enemy and lock them into battle with you. This reduces their Speed while increasing your Defenses for a short time.
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 18
- Flame of Power
- Fire erupts with from his fingers like searing torch of heat and light.
- 10d10 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Move Enemy 2 Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
- Healing Tier 2 Effect
- This is a typical Tier 2 healing effect for an item. Great for use on an item.
- 5d8 Healing Target: Creature (1) Range: Self Duration: Instant
- Healing +15 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 44
- I AM GROOT!!!
- When Groot yells "I AM GROOT!!!" all will know that he is Groot!
- Attack +2 Target: Creature (1) Range: Self Duration: 3 Rounds
- Damage +6 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 42
- Take a Beating
- You gird yourself and become incredibly tough.
- Resistance +15 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 40
- Gift of Life and Death
- A green plasma pulse damages the enemy and heals the power's owner.
- 1d16 Healing Target: Creature (1) Range: 11 Spaces Duration: Instant
- 20d12 Damage Target: Creature (1) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 236
- Orc Blood
- Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
- Attack +6 Target: Creature (1) Range: Self Duration: 3 Rounds
- Defenses +6 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 120
- Pulse of Corruption
- The Orc Spell Weaver pulls the weaves of corrupt magic from within themselves and sends them out in every direction around them!
- 2d4 Damage Target: AOE (3×3) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 22
- Pyroclastic Blast
- A pyroclastic cloud of volcanic gas blasts enemies is a small area. The intensity of the eruption lowers your enemies ability to Attack.
- Attack -4 Target: AOE (3×3) Range: 8 Spaces Duration: 2 Rounds
- Speed -3 Target: AOE (3×3) Range: 8 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 120
- Zap on the Backside
- Just to keep someone focused.
- 2d4 Damage Target: Creatures (3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 31
- Ready, Fight!
- Activate your nanomods to increase accuracy and damage for a short time.
- Attack +1 Target: AOE (2×2) Range: Self Duration: 1 Round
- Damage +1 Target: AOE (2×2) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 16
- Hellish Mauling
- Unseen teeth and claws tear at your enemy.
- 11d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
- Industructible
- You greatly increase the defenses of your target making them nearly indestructible for a short time.
- 1d4 Healing Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- Defenses +7 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- Speed +2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 114
- Scary Face
- Frightens the target with an angry face to slow them down.
- Athletics -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 9
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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