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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Greater Enhanced Expoit Weakness
Improves the Combat Maneuver Expoit Weakness by an additional Defense -2 and Creatures +2.

Required Level: 13th | Required Specialty: Improved Enhanced Expoit Weakness
Superior Secondary Power Point Increase
Increase Secondary Power Pool by 50 points.

Required Level: 17th | Required Specialty: Greater Secondary Power Point Increase
Superior Recover Efforts
Recover 10 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.

Required Level: 17th | Required Specialty: Greater Recover Efforts
Greater Athletics Skill Focus
Increase Athletics Skill by 8.

Required Level: 13th | Required Specialty: Improved Athletics Skill Focus
Greater Extended Healing Increase
Powers that are extended with Healing Power Duration Increase Specialty heal for 50% of the original Healing.

Required Level: 13th | Required Specialty: Improved Extended Healing Increase
Superior Perception Skill Focus
Increase Perception Skill by 10.

Required Level: 17th | Required Specialty: Greater Perception Skill Focus
Lesser Crafting Skill Focus
Increase Crafting Skill by 4.

Required Level: 5th | Required Specialty: Minor Crafting Skill Focus
Lesser Enhanced Damage
Add 2 dice to all powers that damage Hit Points.

Required Level: 5th | Required Specialty: Minor Enhanced Damage
Lesser Grazing Hit
Attacks do 10% Damage when the Attack misses by 2 or less. Hit Point Damage only, no other effects.

Required Level: 5th | Required Specialty: Minor Grazing Hit
Minor Extended Healing Increase
Powers that are extended with Healing Power Duration Increase Specialty heal for 20% of the original Healing.

Required Level: 2nd
Superior Enhanced Expoit Weakness
Improves the Combat Maneuver Expoit Weakness by an additional Defense -3 and Creatures +2.

Required Level: 17th | Required Specialty: Greater Enhanced Expoit Weakness
Improved Extended Damage Increase
Powers that are extended with Damage Power Duration Increase Specialty do for 40% of the original Damage.

Required Level: 10th | Required Specialty: Lesser Extended Damage Increase
Superior Enhanced Reckless Offense
Improves the Combat Maneuver Reckless Offense by an additional Speed +3, Attack +2, and Defenses -5.

Required Level: 17th | Required Specialty: Greater Enhanced Reckless Offense
Minor Tertiary Power Point Increase
Increase Tertiary Power Pool by 10 points.

Required Level: 1st
Superior Ranged Combat
Increase Power Effects with a Range of 4 or higher by 10 Spaces.

Required Level: 17th | Required Specialty: Greater Ranged Combat
Improved Hard to Drop
Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.

Required Level: 9th | Required Specialty: Lesser Hard to Drop
Minor Tactical Combat
Add 1 bonus to Tactical Advantage Attacks.

Required Level: 1st
Lesser Enhanced Careful Defense
Improves the Combat Maneuver Careful Defense by an additional Speed +1 and Defenses +2.

Required Level: 5th | Required Specialty: Minor Enhanced Careful Defense
Minor At Will Cap Boost
Increase At Will Power cap by 5.

Required Level: 1st
Superior Hit Points
Add 150 Hit Points.

Required Level: 17th | Required Specialty: Greater Hit Points

 

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