Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 177 | |
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Random Atomic RPG System Specialties
- Superior Hard to Kill
- The Death Limit for the character is increased by 240 making them difficult to kill.
- Required Level: 17th | Required Specialty: Greater Hard to Kill
- Superior Increased Extended Penalty Effects
- Powers that are extended with Penalty Power Duration Increase may add 5 effects that are extended.
- Required Level: 18th | Required Specialty: Greater Increased Extended Penalty Effects
- Improved Recovery
- Recover 10 Hit Points per turn. GM dictates rate during Real Time.
- Required Level: 9th | Required Specialty: Lesser Recovery
- Lesser Increase Leadership
- Grant 3 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 6th | Required Specialty: Minor Increase Leadership
- Improved Defense Leader
- Add +3 to Defenses to an ally next to you.
- Required Level: 9th | Required Specialty: Lesser Defense Leader
- Lesser Enhanced Healing
- Add 2 dice to all powers that heal Hit Points.
- Required Level: 5th | Required Specialty: Minor Enhanced Healing
- Minor Extended Damage Increase
- Powers that are extended with Damage Power Duration Increase Specialty do 20% of the original Damage.
- Required Level: 2nd
- Improved Effort Point Use Cap Increase
- Increase Effort Point use cap by 3.
- Required Level: 9th | Required Specialty: Lesser Effort Point Use Cap Increase
- Improved Social Skill Focus
- Increase Social Skill by 6.
- Required Level: 9th | Required Specialty: Lesser Social Skill Focus
- Lesser Heal Roll Minimum
- Heal die rolls equal to or less than 2 increase to 3.
- Required Level: 5th | Required Specialty: Minor Heal Roll Minimum
- Lesser Defenses
- Add 2 to all Defenses.
- Required Level: 5th | Required Specialty: Minor Defenses
- Lesser Hit Points
- Add 30 Hit Points.
- Required Level: 5th | Required Specialty: Minor Hit Points
- Minor Secondary Power Point Increase
- Increase Secondary Power Pool by 10 points.
- Required Level: 1st
- Greater Nature Skill Focus
- Increase Nature Skill by 8.
- Required Level: 13th | Required Specialty: Improved Nature Skill Focus
- Greater Extended Damage Increase
- Powers that are extended with Damage Power Duration Increase Specialty do for 50% of the original Damage.
- Required Level: 13th | Required Specialty: Improved Extended Damage Increase
- Minor Enhanced Critical Heal
- Critical Heals become a 19 or higher if the Heal hits. Only 20’s auto-hit.
- Required Level: 1st
- Minor Attack Accuracy
- Add 1 to all attacks.
- Required Level: 1st
- Superior Damage Leader
- Add +20 to Damage to ally next to you.
- Required Level: 17th | Required Specialty: Greater Damage Leader
- Lesser Alter Shape
- Add 2 shapes to Powers that affect 16 Spaces or or less.
- Required Level: 5th | Required Specialty: Minor Alter Shape
- Superior Healing Increase
- Add 35 Healing to all defensive Powers that Heal Hit Points.
- Required Level: 17th | Required Specialty: Greater Healing Increase
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