Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 177 | |
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Random Atomic RPG System Specialties
- Superior Religion Skill Focus
- Increase Religion Skill by 10.
- Required Level: 17th | Required Specialty: Greater Religion Skill Focus
- Improved Grazing Hit
- Attacks do 10% Damage when the Attack misses by 3 or less. Hit Point Damage only, no other effects.
- Required Level: 9th | Required Specialty: Lesser Grazing Hit
- Superior Additional Healing Boosts
- Healing Boost 6 times during Battle Time.
- Required Level: 17th | Required Specialty: Greater Additional Healing Boosts
- Superior Increase Leadership
- Grant 6 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 18th | Required Specialty: Greater Increase Leadership
- Greater Secondary Power Point Increase
- Increase Secondary Power Pool by 40 points.
- Required Level: 13th | Required Specialty: Improved Secondary Power Point Increase
- Minor Shield Ally Leader
- Take up to 10 damage a round instead for any adjacent ally.
- Required Level: 1st
- Greater Hit Points
- Add 100 Hit Points.
- Required Level: 13th | Required Specialty: Improved Hit Points
- Greater Grazing Hit
- Attacks do 10% Damage when the Attack misses by 4 or less. Hit Point Damage only, no other effects.
- Required Level: 13th | Required Specialty: Improved Grazing Hit
- Lesser Lingering Death
- Dying Rate is reduced by 5.
- Required Level: 5th | Required Specialty: Minor Lingering Death
- Greater Vicious Critical
- Optional Critical Hit table roll increased by 4.
- Required Level: 13th | Required Specialty: Improved Vicious Critical
- Minor Grazing Hit
- Attacks do 10% Damage when the Attack misses by 1. Hit Point Damage only, no other effects.
- Required Level: 1st
- Lesser Bonus Power Duration Increase
- Powers with a Duration of 2 or greater last 2 more rounds granting a Bonus of 1 from the effect. No other effects are extended.
- Required Level: 5th | Required Specialty: Minor Bonus Power Duration Increase
- Improved Increase Leadership
- Grant 4 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 10th | Required Specialty: Lesser Increase Leadership
- Improved Alter Shape
- Add 3 shapes to Powers that affect 25 Spaces or or less.
- Required Level: 9th | Required Specialty: Lesser Alter Shape
- Minor Ranged Combat
- Increase Power Effects with a Range of 4 or higher by 2 Spaces.
- Required Level: 1st
- Greater Increased Extended Penalty Effects
- Powers that are extended with Penalty Power Duration Increase may add 4 effects that are extended.
- Required Level: 13th | Required Specialty: Improved Increased Extended Penalty Effects
- Lesser Combat Assistance Leader
- Grant an additional +2 Tactical Advantage to an ally.
- Required Level: 5th | Required Specialty: Minor Combat Assistance Leader
- Superior Healing Boost
- Increase the Hit Point healing of a Power by 50% 1 time during Battle Time.
- Required Level: 17th | Required Specialty: Greater Healing Boost
- Lesser Tertiary Power Point Increase
- Increase Tertiary Power Pool by 20 points.
- Required Level: 5th | Required Specialty: Minor Tertiary Power Point Increase
- Superior Defenses
- Add 5 to all Defenses.
- Required Level: 17th | Required Specialty: Greater Defenses
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