Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Improved Recover Efforts
- Recover 5 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.
- Required Level: 9th | Required Specialty: Lesser Recover Efforts
- Greater Assault Leader
- Add +4 to Attack to an ally next to you.
- Required Level: 13th | Required Specialty: Improved Assault Leader
- Improved Expand Leadership
- Grant allies your Leader Specialties Bonuses within 6 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 10th | Required Specialty: Lesser Expand Leadership
- Improved Penalty Power Duration Increase
- Powers with a Duration of 2 or greater last 3 more rounds granting a Penalty of 1 from one effect. No other effects are extended.
- Required Level: 9th | Required Specialty: Lesser Penalty Power Duration Increase
- Superior Reaction
- Increase Reaction by 5.
- Required Level: 17th | Required Specialty: Greater Reaction
- Superior Effort Point Increase
- Increase the total amount of Effort Points by 10.
- Required Level: 17th | Required Specialty: Greater Effort Point Increase
- Improved Shield Ally Leader
- Take up to 40 damage a round instead for any adjacent ally.
- Required Level: 9th | Required Specialty: Lesser Shield Ally Leader
- Improved Enhanced Parley
- Improves the Combat Maneuver Parley by an additional Attack +3 and Creatures +3.
- Required Level: 9th | Required Specialty: Lesser Enhanced Parley
- Minor Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 20% of the original Healing.
- Required Level: 2nd
- Minor Social Skill Focus
- Increase Social Skill by 2.
- Required Level: 1st
- Improved Increase Leadership
- Grant 4 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 10th | Required Specialty: Lesser Increase Leadership
- Minor Enhanced Parley
- Improves the Combat Maneuver Parley by an additional Attack +1 and Creatures +1.
- Required Level: 1st
- Lesser Effort Point Use Cap Increase
- Increase Effort Point use cap by 2.
- Required Level: 5th | Required Specialty: Minor Effort Point Use Cap Increase
- Lesser Increase Leadership
- Grant 3 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 6th | Required Specialty: Minor Increase Leadership
- Greater Additional Ignore Damages
- Ignore Damage 5 times during Battle Time.
- Required Level: 13th | Required Specialty: Improved Additional Ignore Damages
- Superior Enhanced Knockaround
- Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +3, and Reaction -5.
- Required Level: 17th | Required Specialty: Greater Enhanced Knockaround
- Greater Heal Roll Minimum
- Heal die rolls equal to or less than 4 increase to 5.
- Required Level: 13th | Required Specialty: Improved Heal Roll Minimum
- Improved Hit Points
- Add 60 Hit Points.
- Required Level: 9th | Required Specialty: Lesser Hit Points
- Lesser Enhanced Damage
- Add 2 dice to all powers that damage Hit Points.
- Required Level: 5th | Required Specialty: Minor Enhanced Damage
- Superior Penalty Power Duration Increase
- Powers with a Duration of 2 or greater last 5 more rounds granting a Penalty of 1 from one effect. No other effects are extended.
- Required Level: 17th | Required Specialty: Greater Penalty Power Duration Increase
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