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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 177
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Name Tier | Level
Description
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Random Fyxt Specialties

Superior Additional Healing Boosts
Healing Boost 6 times during Battle Time.
Required Level: 17th | Required Specialty: Greater Additional Healing Boosts
Greater Epic Enhanced Critical Heal
Critical Heals become a 15 or higher if the Heal hits. Only 20’s auto-hit.
Required Level: 33rd | Required Specialty: Lesser Epic Enhanced Critical Heal
Improved At Will Cap Boost
Increase At Will Power cap by 15.
Required Level: 9th | Required Specialty: Lesser At Will Cap Boost
Greater Hard to Drop
Remain conscious and able to act up to 85 Hit Points below 0 Hit Points. You must still roll Revive checks.
Required Level: 13th | Required Specialty: Improved Hard to Drop
Minor Healing Critical
Critical Heals do 5 extra healing.
Required Level: 1st
Improved Enhanced Damage
Add 3 dice to all powers that damage Hit Points.
Required Level: 9th | Required Specialty: Lesser Enhanced Damage
Superior Exclude Target
Exclude 5 targets from Area of Effect or Space targeted Powers.
Required Level: 17th | Required Specialty: Greater Exclude Target
Minor Less Rest
Subtract 1 from the amount of time need for a full rest.
Required Level: 1st
Minor Resist Forced Move
Powers that force you to Move are reduced by 1.
Required Level: 1st
Greater Damage Resistance
Reduce damage by 20 anytime damage is taken.
Required Level: 13th | Required Specialty: Improved Damage Resistance
Minor Enhanced Damage
Add 1 die to all powers that damage Hit Points.
Required Level: 1st
Superior Attack Accuracy
Add 5 to all attacks.
Required Level: 17th | Required Specialty: Greater Attack Accuracy
Greater Recovery
Recover 15 Hit Points per turn. GM dictates rate during Real Time.
Required Level: 13th | Required Specialty: Improved Recovery
Lesser Increased Extended Penalty Effects
Powers that are extended with Penalty Power Duration Increase may add 2 effects that are extended.
Required Level: 6th | Required Specialty: Minor Increased Extended Penalty Effects
Lesser Expand Leadership
Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.
Required Level: 6th | Required Specialty: Minor Expand Leadership
Minor Effort Point Use Cap Increase
Increase Effort Point use cap by 1.
Required Level: 1st
Minor Primary Power Point Increase
Increase Primary Power Pool by 10 points.
Required Level: 1st
Superior Ricochet
Any Power with 2 or more Targets hits 5 additional targets for 10% damage.
Required Level: 17th | Required Specialty: Greater Ricochet
Lesser Reaction
Increase Reaction by 2.
Required Level: 5th | Required Specialty: Minor Reaction
Lesser Lessen Critical Hit
Critical Hits do 10 less damage to your character.
Required Level: 5th | Required Specialty: Minor Lessen Critical Hit

 

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