Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Superior Shield Ally Leader
- Take up to 150 damage a round instead for any adjacent ally.
- Required Level: 17th | Required Specialty: Greater Shield Ally Leader
- Improved Increased Extended Bonus Effects
- Powers that are extended with Bonus Power Duration Increase may add 3 effects that are extended.
- Required Level: 10th | Required Specialty: Lesser Increased Extended Bonus Effects
- Superior Perception Skill Focus
- Increase Perception Skill by 10.
- Required Level: 17th | Required Specialty: Greater Perception Skill Focus
- Lesser Enhanced Damage
- Add 2 dice to all powers that damage Hit Points.
- Required Level: 5th | Required Specialty: Minor Enhanced Damage
- Greater Damage Leader
- Add +15 to Damage to ally next to you.
- Required Level: 13th | Required Specialty: Improved Damage Leader
- Minor Extended Damage Increase
- Powers that are extended with Damage Power Duration Increase Specialty do 20% of the original Damage.
- Required Level: 2nd
- Greater Enhanced Expoit Weakness
- Improves the Combat Maneuver Expoit Weakness by an additional Defense -2 and Creatures +2.
- Required Level: 13th | Required Specialty: Improved Enhanced Expoit Weakness
- Superior Enhanced Critical Attack
- Critical Attacks become a 17 or higher if the Attack hits. Only 20’s auto-hit.
- Required Level: 17th | Required Specialty: Improved Enhanced Critical Attack
- Improved Hard to Kill
- The Death Limit for the character is increased by 60 making them difficult to kill.
- Required Level: 9th | Required Specialty: Lesser Hard to Kill
- Minor Ignore Damage
- Ignore 10% of the Hit Point damage taken from an attack 1 time during Battle Time.
- Required Level: 1st
- Epic Craft: Combatant Legendary Items
- Grants ability to craft Legendary Fyxt Items that have effects which a Combatant has access to.
- Required Level: 25th | Required Specialty: Superior Craft: Combatant Epic Items
- Lesser Secondary Power Point Increase
- Increase Secondary Power Pool by 20 points.
- Required Level: 5th | Required Specialty: Minor Secondary Power Point Increase
- Superior Enhanced Head Games
- Improves the Combat Maneuver Head Games by an additional Attack -3 and Creatures +2.
- Required Level: 17th | Required Specialty: Greater Enhanced Head Games
- Superior Additional Ignore Damages
- Ignore Damage 6 times during Battle Time.
- Required Level: 18th | Required Specialty: Greater Additional Ignore Damages
- Improved Expand Leadership
- Grant allies your Leader Specialties Bonuses within 6 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 10th | Required Specialty: Lesser Expand Leadership
- Improved Craft: Generalist Advanced Items
- Grants ability to craft Advanced Fyxt Items that have effects which a Generalist has access to.
- Required Level: 9th | Required Specialty: Minor Craft: Generalist Basic Items
- Lesser Ricochet
- Any Power with 2 or more Targets hits 2 additional targets for 10% damage.
- Required Level: 5th | Required Specialty: Minor Ricochet
- Improved Shield Ally Leader
- Take up to 40 damage a round instead for any adjacent ally.
- Required Level: 9th | Required Specialty: Lesser Shield Ally Leader
- Minor Healing Boost
- Increase the Hit Point healing of a Power by 10% 1 time during Battle Time.
- Required Level: 1st
- Superior Defenses
- Add 5 to all Defenses.
- Required Level: 17th | Required Specialty: Greater Defenses
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