Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Minor Healing Leader
- Add +1 to Healing to an ally next to you.
- Required Level: 1st
- Greater Effort Point Use Cap Increase
- Increase Effort Point use cap by 4.
- Required Level: 13th | Required Specialty: Improved Effort Point Use Cap Increase
- Lesser Expand Leadership
- Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 6th | Required Specialty: Minor Expand Leadership
- Improved Craft: Mystic Advanced Items
- Grants ability to craft Advanced Fyxt Iitems that have effects which a Mystic has access to.
- Required Level: 9th | Required Specialty: Minor Craft: Mystic Basic Items
- Minor Hard to Kill
- The Death Limit for the character is increased by 15 making them difficult to kill.
- Required Level: 1st
- Improved Damage Increase
- Add 10 Damage to all offensive Powers that Damage Hit Points.
- Required Level: 9th | Required Specialty: Lesser Damage Increase
- Lesser Alter Shape
- Add 2 shapes to Powers that affect 16 Spaces or or less.
- Required Level: 5th | Required Specialty: Minor Alter Shape
- Greater Damage Roll Minimum
- Damage die rolls equal to or less than 4 increase to 5.
- Required Level: 13th | Required Specialty: Improved Damage Roll Minimum
- Lesser Exclude Target
- Exclude 2 targets from Area of Effect or Space targeted Powers.
- Required Level: 5th | Required Specialty: Minor Exclude Target
- Lesser Enhanced Damage
- Add 2 dice to all powers that damage Hit Points.
- Required Level: 5th | Required Specialty: Minor Enhanced Damage
- Improved Splash Damage
- Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
- Required Level: 9th | Required Specialty: Minor Splash Damage
- Superior Enhanced Critical Attack
- Critical Attacks become a 17 or higher if the Attack hits. Only 20’s auto-hit.
- Required Level: 17th | Required Specialty: Improved Enhanced Critical Attack
- Minor Change Power Target
- Allows a character to change the affected Target(s) of an ongoing Power 1 time during Battle Time.
- Required Level: 1st
- Superior Healing Critical
- Critical Heals do 80 extra healing.
- Required Level: 17th | Required Specialty: Greater Healing Critical
- Lesser Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 2 more rounds doing 10% of the original Healing. No other effects are extended.
- Required Level: 5th | Required Specialty: Minor Healing Power Duration Increase
- Greater Healing Critical
- Critical Heals do 40 extra healing.
- Required Level: 13th | Required Specialty: Improved Healing Critical
- Lesser Increased Extended Penalty Effects
- Powers that are extended with Penalty Power Duration Increase may add 2 effects that are extended.
- Required Level: 6th | Required Specialty: Minor Increased Extended Penalty Effects
- Minor Hit Points
- Add 10 Hit Points.
- Required Level: 1st
- Improved Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 40% of the original Healing.
- Required Level: 10th | Required Specialty: Lesser Extended Healing Increase
- Improved Enhanced Move
- Powers that allow you to Move are increased by 3 Spaces.
- Required Level: 9th | Required Specialty: Lesser Enhanced Move
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