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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Greater Hit Points
Add 100 Hit Points.

Required Level: 13th | Required Specialty: Improved Hit Points
Minor Enhanced Head Games
Improves the Combat Maneuver Head Games by an additional Attack -1.

Required Level: 1st
Greater Heal Roll Minimum
Heal die rolls equal to or less than 4 increase to 5.

Required Level: 13th | Required Specialty: Improved Heal Roll Minimum
Greater Primary Power Point Increase
Increase Primary Power Pool by 40 points.

Required Level: 13th | Required Specialty: Improved Primary Power Point Increase
Minor Healing Increase
Add 2 Healing to all defensive Powers that Heal Hit Points.

Required Level: 1st
Greater Enhanced Careful Defense
Improves the Combat Maneuver Careful Defense by an additional Speed +2 and Defenses +4.

Required Level: 13th | Required Specialty: Improved Enhanced Careful Defense
Improved Damaging Power Duration Increase
Powers with a Duration of 2 or greater last 3 more rounds doing 10% of the original Damage. No other effects are extended.

Required Level: 9th | Required Specialty: Lesser Damaging Power Duration Increase
Greater Speed
Increase Speed by 4.

Required Level: 13th | Required Specialty: Improved Speed
Superior Healing Increase
Add 35 Healing to all defensive Powers that Heal Hit Points.

Required Level: 17th | Required Specialty: Greater Healing Increase
Improved Combat Assistance Leader
Grant an additional +3 Tactical Advantage to an ally.

Required Level: 9th | Required Specialty: Lesser Combat Assistance Leader
Greater Recover Efforts
Recover 7 Effort Pointss after Battle Time. Only Efforts used in that Battle Time can be recovered.

Required Level: 13th | Required Specialty: Improved Recover Efforts
Greater Reroll
Reroll 4 dice rolls of 4 or lower between every Full Rest.

Required Level: 13th | Required Specialty: Improved Reroll
Superior Defenses
Add 5 to all Defenses.

Required Level: 17th | Required Specialty: Greater Defenses
Greater Damage Increase
Add 20 Damage to all offensive Powers that Damage Hit Points.

Required Level: 13th | Required Specialty: Improved Damage Increase
Greater Secondary Power Point Increase
Increase Secondary Power Pool by 40 points.

Required Level: 13th | Required Specialty: Improved Secondary Power Point Increase
Lesser Enhanced Move
Powers that allow you to Move are increased by 2 Spaces.

Required Level: 5th | Required Specialty: Minor Enhanced Move
Greater Damage Boost
Increase the Hit Point damage of a Power by 40% 1 time during Battle Time.

Required Level: 13th | Required Specialty: Improved Damage Boost
Minor Alter Shape
Add 1 shape to Powers that affect 9 Spaces or or less.

Required Level: 1st
Minor Additional Ignore Damages
Ignore Damage 2 times during Battle Time.

Required Level: 2nd
Improved Enhanced Head Games
Improves the Combat Maneuver Head Games by an additional Attack -2 and Creatures +1.

Required Level: 9th | Required Specialty: Lesser Enhanced Head Games

 

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