Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Greater Enhanced Expoit Weakness
- Improves the Combat Maneuver Expoit Weakness by an additional Defense -2 and Creatures +2.
- Required Level: 13th | Required Specialty: Improved Enhanced Expoit Weakness
- Superior Secondary Power Point Increase
- Increase Secondary Power Pool by 50 points.
- Required Level: 17th | Required Specialty: Greater Secondary Power Point Increase
- Superior Recover Efforts
- Recover 10 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.
- Required Level: 17th | Required Specialty: Greater Recover Efforts
- Greater Athletics Skill Focus
- Increase Athletics Skill by 8.
- Required Level: 13th | Required Specialty: Improved Athletics Skill Focus
- Greater Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 50% of the original Healing.
- Required Level: 13th | Required Specialty: Improved Extended Healing Increase
- Superior Perception Skill Focus
- Increase Perception Skill by 10.
- Required Level: 17th | Required Specialty: Greater Perception Skill Focus
- Lesser Crafting Skill Focus
- Increase Crafting Skill by 4.
- Required Level: 5th | Required Specialty: Minor Crafting Skill Focus
- Lesser Enhanced Damage
- Add 2 dice to all powers that damage Hit Points.
- Required Level: 5th | Required Specialty: Minor Enhanced Damage
- Lesser Grazing Hit
- Attacks do 10% Damage when the Attack misses by 2 or less. Hit Point Damage only, no other effects.
- Required Level: 5th | Required Specialty: Minor Grazing Hit
- Minor Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 20% of the original Healing.
- Required Level: 2nd
- Superior Enhanced Expoit Weakness
- Improves the Combat Maneuver Expoit Weakness by an additional Defense -3 and Creatures +2.
- Required Level: 17th | Required Specialty: Greater Enhanced Expoit Weakness
- Improved Extended Damage Increase
- Powers that are extended with Damage Power Duration Increase Specialty do for 40% of the original Damage.
- Required Level: 10th | Required Specialty: Lesser Extended Damage Increase
- Superior Enhanced Reckless Offense
- Improves the Combat Maneuver Reckless Offense by an additional Speed +3, Attack +2, and Defenses -5.
- Required Level: 17th | Required Specialty: Greater Enhanced Reckless Offense
- Minor Tertiary Power Point Increase
- Increase Tertiary Power Pool by 10 points.
- Required Level: 1st
- Superior Ranged Combat
- Increase Power Effects with a Range of 4 or higher by 10 Spaces.
- Required Level: 17th | Required Specialty: Greater Ranged Combat
- Improved Hard to Drop
- Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.
- Required Level: 9th | Required Specialty: Lesser Hard to Drop
- Minor Tactical Combat
- Add 1 bonus to Tactical Advantage Attacks.
- Required Level: 1st
- Lesser Enhanced Careful Defense
- Improves the Combat Maneuver Careful Defense by an additional Speed +1 and Defenses +2.
- Required Level: 5th | Required Specialty: Minor Enhanced Careful Defense
- Minor At Will Cap Boost
- Increase At Will Power cap by 5.
- Required Level: 1st
- Superior Hit Points
- Add 150 Hit Points.
- Required Level: 17th | Required Specialty: Greater Hit Points
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