Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 177 | |
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Random Fyxt Specialties
- Superior Additional Healing Boosts
- Healing Boost 6 times during Battle Time.
- Required Level: 17th | Required Specialty: Greater Additional Healing Boosts
- Greater Epic Enhanced Critical Heal
- Critical Heals become a 15 or higher if the Heal hits. Only 20’s auto-hit.
- Required Level: 33rd | Required Specialty: Lesser Epic Enhanced Critical Heal
- Improved At Will Cap Boost
- Increase At Will Power cap by 15.
- Required Level: 9th | Required Specialty: Lesser At Will Cap Boost
- Greater Hard to Drop
- Remain conscious and able to act up to 85 Hit Points below 0 Hit Points. You must still roll Revive checks.
- Required Level: 13th | Required Specialty: Improved Hard to Drop
- Minor Healing Critical
- Critical Heals do 5 extra healing.
- Required Level: 1st
- Improved Enhanced Damage
- Add 3 dice to all powers that damage Hit Points.
- Required Level: 9th | Required Specialty: Lesser Enhanced Damage
- Superior Exclude Target
- Exclude 5 targets from Area of Effect or Space targeted Powers.
- Required Level: 17th | Required Specialty: Greater Exclude Target
- Minor Less Rest
- Subtract 1 from the amount of time need for a full rest.
- Required Level: 1st
- Minor Resist Forced Move
- Powers that force you to Move are reduced by 1.
- Required Level: 1st
- Greater Damage Resistance
- Reduce damage by 20 anytime damage is taken.
- Required Level: 13th | Required Specialty: Improved Damage Resistance
- Minor Enhanced Damage
- Add 1 die to all powers that damage Hit Points.
- Required Level: 1st
- Superior Attack Accuracy
- Add 5 to all attacks.
- Required Level: 17th | Required Specialty: Greater Attack Accuracy
- Greater Recovery
- Recover 15 Hit Points per turn. GM dictates rate during Real Time.
- Required Level: 13th | Required Specialty: Improved Recovery
- Lesser Increased Extended Penalty Effects
- Powers that are extended with Penalty Power Duration Increase may add 2 effects that are extended.
- Required Level: 6th | Required Specialty: Minor Increased Extended Penalty Effects
- Lesser Expand Leadership
- Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 6th | Required Specialty: Minor Expand Leadership
- Minor Effort Point Use Cap Increase
- Increase Effort Point use cap by 1.
- Required Level: 1st
- Minor Primary Power Point Increase
- Increase Primary Power Pool by 10 points.
- Required Level: 1st
- Superior Ricochet
- Any Power with 2 or more Targets hits 5 additional targets for 10% damage.
- Required Level: 17th | Required Specialty: Greater Ricochet
- Lesser Reaction
- Increase Reaction by 2.
- Required Level: 5th | Required Specialty: Minor Reaction
- Lesser Lessen Critical Hit
- Critical Hits do 10 less damage to your character.
- Required Level: 5th | Required Specialty: Minor Lessen Critical Hit
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