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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Minor Healing Leader
Add +1 to Healing to an ally next to you.

Required Level: 1st
Greater Effort Point Use Cap Increase
Increase Effort Point use cap by 4.

Required Level: 13th | Required Specialty: Improved Effort Point Use Cap Increase
Lesser Expand Leadership
Grant allies your Leader Specialties Bonuses within 4 spaces of you instead of 1. Used to enhance other Leadership Specialties.

Required Level: 6th | Required Specialty: Minor Expand Leadership
Improved Craft: Mystic Advanced Items
Grants ability to craft Advanced Fyxt Iitems that have effects which a Mystic has access to.

Required Level: 9th | Required Specialty: Minor Craft: Mystic Basic Items
Minor Hard to Kill
The Death Limit for the character is increased by 15 making them difficult to kill.

Required Level: 1st
Improved Damage Increase
Add 10 Damage to all offensive Powers that Damage Hit Points.

Required Level: 9th | Required Specialty: Lesser Damage Increase
Lesser Alter Shape
Add 2 shapes to Powers that affect 16 Spaces or or less.

Required Level: 5th | Required Specialty: Minor Alter Shape
Greater Damage Roll Minimum
Damage die rolls equal to or less than 4 increase to 5.

Required Level: 13th | Required Specialty: Improved Damage Roll Minimum
Lesser Exclude Target
Exclude 2 targets from Area of Effect or Space targeted Powers.

Required Level: 5th | Required Specialty: Minor Exclude Target
Lesser Enhanced Damage
Add 2 dice to all powers that damage Hit Points.

Required Level: 5th | Required Specialty: Minor Enhanced Damage
Improved Splash Damage
Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.

Required Level: 9th | Required Specialty: Minor Splash Damage
Superior Enhanced Critical Attack
Critical Attacks become a 17 or higher if the Attack hits. Only 20’s auto-hit.

Required Level: 17th | Required Specialty: Improved Enhanced Critical Attack
Minor Change Power Target
Allows a character to change the affected Target(s) of an ongoing Power 1 time during Battle Time.

Required Level: 1st
Superior Healing Critical
Critical Heals do 80 extra healing.

Required Level: 17th | Required Specialty: Greater Healing Critical
Lesser Healing Power Duration Increase
Powers with a Duration of 2 or greater last 2 more rounds doing 10% of the original Healing. No other effects are extended.

Required Level: 5th | Required Specialty: Minor Healing Power Duration Increase
Greater Healing Critical
Critical Heals do 40 extra healing.

Required Level: 13th | Required Specialty: Improved Healing Critical
Lesser Increased Extended Penalty Effects
Powers that are extended with Penalty Power Duration Increase may add 2 effects that are extended.

Required Level: 6th | Required Specialty: Minor Increased Extended Penalty Effects
Minor Hit Points
Add 10 Hit Points.

Required Level: 1st
Improved Extended Healing Increase
Powers that are extended with Healing Power Duration Increase Specialty heal for 40% of the original Healing.

Required Level: 10th | Required Specialty: Lesser Extended Healing Increase
Improved Enhanced Move
Powers that allow you to Move are increased by 3 Spaces.

Required Level: 9th | Required Specialty: Lesser Enhanced Move

 

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