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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Superior Vicious Critical
Optional Critical Hit table roll increased by 5.

Required Level: 17th | Required Specialty: Greater Vicious Critical
Improved Increase Leadership
Grant 4 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.

Required Level: 10th | Required Specialty: Lesser Increase Leadership
Improved Ranged Combat
Increase Power Effects with a Range of 4 or higher by 6 Spaces.

Required Level: 9th | Required Specialty: Lesser Ranged Combat
Improved Resist Forced Move
Powers that force you to Move are reduced by 3.

Required Level: 9th | Required Specialty: Lesser Resist Forced Move
Minor Damage Leader
Add +1 to Damage to ally next to you.

Required Level: 1st
Minor Craft: Combatant Basic Items
Grants ability to craft Basic Fyxt Items that have effects which a Combatant has access to.

Required Level: 1st
Greater Hard to Drop
Remain conscious and able to act up to 85 Hit Points below 0 Hit Points. You must still roll Revive checks.

Required Level: 13th | Required Specialty: Improved Hard to Drop
Greater Recovery
Recover 15 Hit Points per turn. GM dictates rate during Real Time.

Required Level: 13th | Required Specialty: Improved Recovery
Superior Extended Damage Increase
Powers that are extended with Damage Power Duration Increase Specialty do for 60% of the original Damage.

Required Level: 18th | Required Specialty: Greater Extended Damage Increase
Superior Grazing Hit
Attacks do 10% Damage when the Attack misses by 5 or less. Hit Point Damage only, no other effects.

Required Level: 17th | Required Specialty: Greater Grazing Hit
Greater Penalty Power Duration Increase
Powers with a Duration of 2 or greater last 4 more rounds granting a Penalty of 1 from one effect. No other effects are extended.

Required Level: 13th | Required Specialty: Improved Penalty Power Duration Increase
Improved Lessen Critical Hit
Critical Hits do 20 less damage to your character.

Required Level: 9th | Required Specialty: Lesser Lessen Critical Hit
Improved Vicious Critical
Optional Critical Hit table roll increased by 3.

Required Level: 9th | Required Specialty: Lesser Vicious Critical
Improved Attack Accuracy
Add 3 to all attacks.

Required Level: 9th | Required Specialty: Lesser Attack Accuracy
Greater Enhanced Damage
Add 4 dice to all powers that damage Hit Points.

Required Level: 13th | Required Specialty: Improved Enhanced Damage
Improved Hard to Drop
Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.

Required Level: 9th | Required Specialty: Lesser Hard to Drop
Superior Lingering Death
Dying Rate is reduced by 35.

Required Level: 17th | Required Specialty: Greater Lingering Death
Superior Extended Healing Increase
Powers that are extended with Healing Power Duration Increase Specialty heal for 60% of the original Healing.

Required Level: 17th | Required Specialty: Greater Extended Healing Increase
Minor Critical Reaction Increase
When rolling a 20 on a d20 Reaction Roll add an additional +2 to the final number.

Required Level: 1st
Minor Language
Increases known languages by 1.

Required Level: 1st

 

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