Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Greater Effort Point Increase
- Increase the total amount of Effort Points by 8.
- Required Level: 13th | Required Specialty: Improved Effort Point Increase
- Improved Damage Roll Minimum
- Damage die rolls equal to or less than 3 increase to 4.
- Required Level: 9th | Required Specialty: Lesser Damage Roll Minimum
- Minor Damage Boost
- Increase the Hit Point damage of a Power by 10% 1 time during Battle Time.
- Required Level: 1st
- Lesser Damage Leader
- Add +5 to Damage to ally next to you.
- Required Level: 5th | Required Specialty: Minor Damage Leader
- Improved Extended Bonus Increase
- Powers that are extended with Bonus Power Duration Increase have the effect increased to 4.
- Required Level: 10th | Required Specialty: Lesser Extended bonus Increase
- Greater Lessen Critical Hit
- Critical Hits do 50 less damage to your character.
- Required Level: 13th | Required Specialty: Improved Lessen Critical Hit
- Improved Nature Skill Focus
- Increase Nature Skill by 6.
- Required Level: 9th | Required Specialty: Lesser Nature Skill Focus
- Improved Change Power Target
- Allows a character to change the affected Target(s) of an ongoing Power 3 times during Battle Time.
- Required Level: 9th | Required Specialty: Lesser Change Power Target
- Minor Additional Healing Boosts
- Healing Boost 2 times during Battle Time.
- Required Level: 1st
- Lesser Enhanced Knockaround
- Improves the Combat Maneuver Knockaround by an additional Creatures +1, Move Enemy +1, and Reaction -2.
- Required Level: 5th | Required Specialty: Minor Enhanced Knockaround
- Improved Increase Leadership
- Grant 4 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 10th | Required Specialty: Lesser Increase Leadership
- Superior Craft: Mystic Epic Items
- Grants ability to craft Epic Fyxt Iitems that have effects which a Mystic has access to.
- Required Level: 17th | Required Specialty: Improved Craft: Mystic Advanced Items
- Improved Resist Forced Move
- Powers that force you to Move are reduced by 3.
- Required Level: 9th | Required Specialty: Lesser Resist Forced Move
- Greater Critical Reaction Increase
- When rolling a 20 on a d20 Reaction Roll add an additional +8 to the final number.
- Required Level: 13th | Required Specialty: Improved Critical Reaction Increase
- Lesser Damaging Critical
- Critical Hits do 10 extra damage.
- Required Level: 5th | Required Specialty: Minor Damaging Critical
- Improved Enhanced Critical Heal
- Critical Heals become a 18 or higher if the Heal hits. Only 20’s auto-hit.
- Required Level: 9th | Required Specialty: Minor Enhanced Critical Heal
- Minor Social Skill Focus
- Increase Social Skill by 2.
- Required Level: 1st
- Minor Change Power Target
- Allows a character to change the affected Target(s) of an ongoing Power 1 time during Battle Time.
- Required Level: 1st
- Superior Enhanced Reckless Offense
- Improves the Combat Maneuver Reckless Offense by an additional Speed +3, Attack +2, and Defenses -5.
- Required Level: 17th | Required Specialty: Greater Enhanced Reckless Offense
- Improved Effort Point Increase
- Increase the total amount of Effort Points by 6.
- Required Level: 9th | Required Specialty: Lesser Effort Point Increase
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