Combatant characters in the Atomic RPG System cover a very wide range of possible characters.
The Combatant can also be a combination of these ideas. In the Atomic RPG System, players are not stuck with a narrow vision of a character. Players can be part ranger, part soldier, part sword expert, or part sniper. It is all up to the player to determine the specifics of their character.
What all Combatants have in common is that their Body Trait is their primary Trait. As a Combatant, players will want to make sure that their Body Trait is their highest Trait. It will be the primary Character Trait which will determine how good a character is at Combatant-related Powers and effects.
Combatants don’t have to use weapons at all, they can be masters of many types of weapons, or they will fall somewhere in the middle and will end up with a mix of Powers to illustrate their training and expertise.
Players who create Combatants will add their character level to the amount of overall damage they will cause, since this is usually the main focus of a Combatant.
If you visualize your Atomic RPG System Character as someone who is physically intimidating with a mastery of all things martial, a Combatant Archetype is what you will want to play.