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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
AK Spray
You fire a spray of bullets from your AK-47 rifle into into an area filled with your enemy.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 4d10 Damage Target: AOE (3×3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 96
Group Teleport
Summoning up powerful magic you teleport your group to a faraway location.
  • Far Teleport Ally 10k Target: Creatures (6) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 99
Fast Fighting For The Future
You encourage your allies to hasten the battle for a quick and sure victory.
  • 1d4 Healing Target: Creatures (3) Range: 9 Spaces Duration: 2 Rounds
  • Speed +4 Target: Creatures (3) Range: 9 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 138
Lash of Flame
A whip like tendril of fire lashes out an an enemy.
  • 10d10 Damage Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 98
Illusion in the Clouds
When discovered you pull in the storms and surround yourself and the nearest enemy with clouds. Like an illusion you disappear into storm, lost to all those that hunt you. This greatly increases your mobility on your turn. It also hinders one target. Generally the one that is closest or has discovered you. An Attack Check is needed for them to be affected by the Perception penalty.
  • Speed +6 Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +7 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
  • Perception -7 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 115
Rain of Healing
A soft healing rain begins to fall on your ally washing away their wounds.
  • 5d8 Healing Target: Creature (1) Range: 12 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 135
Clear the Hall
You load up a large plasma charge and launch it down the hall!
  • 5d10 Damage Target: AOE (3×3) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 94
Nip and Run Away!
You nip at your enemy to try to keep them back and then you try to run away!
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • 2d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 19
Clone Person
Using a small piece of genetic material you are able to clone someone who has been dead a long, long time.
  • Raise Dead (Decades) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 111
Beam Cannon Shot
A powerful burst of plasma is emitted from a large barrel striking a wide area with pure energy.
  • 20d12 Damage Target: AOE (2×2) Range: 14 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 296
Play Date Dominance
Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
  • Attack +1 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 16
Roar of Defiance
You roar in defiance showing in no uncertain terms you will not give up without a fight! This heals you slightly and dispels penalties.
  • 1d12 Healing Target: Creature (1) Range: Self Duration: Instant
  • Dispel Ally Penalty 120 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 128
Google Skillz
Using your mad Google skills you are able to look up almost anything.
  • Scholar +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 14
What's That!?
"What's that?" you shout pointing into the distance. As soon as your opponent looks away your knuckles fly in for a sucker punch.
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 6
Creatures of the Night
The Vampire Lord is able to command and control the creatures of the night. Summoning creatures of the night in the area the Vampire Lord commands them to attack his enemies. These are often bats, rats, spiders, or wolves. However, they can be just about any appropriate creature that is in the area.
  • Attack -2 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
  • Defenses -3 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
  • Speed -2 Target: Creatures (3) Range: 3 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 240
Shrug It Off
With shear force of will you shrug off the nasty effects your enemies applied to you.
  • Dispel Ally Penalty 100 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 108
Ray of Healing
A light mystical aura surrounds the creature, resulting in a little healing from above.
  • 6d16 Healing Target: Creature (1) Range: 11 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 157
Bask in Blood
Laughing with glee at the blood bath to come, the Vampire Lord’s fingernails extend into vicious claws. With frightening speed and agility the Vampire Lord leaps into a large area attacking everything within. Spouts of blood and gore erupt from the area as the Vampire Lord basks in the blood of his enemies.
  • 3d20 Damage Target: AOE (5×5) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 145
Rough Dry Skin
The sheer amount of layers of dead dry skin after nearly a century of life has become your natural armor and any damage is taken at a reduced rate. Should your old dead skin flakes come in contact with a nearby ally, they too, can receive this natural armor bonus for a short time.
  • Resistance +25 Target: AOE (2×2) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 138
Inspire Greatness
You deliver an inspiring speech prompting your allies to greatness.
  • Attack +2 Target: Creatures (4) Range: 5 Spaces Duration: 5 Rounds
  • Damage +3 Target: Creatures (4) Range: 5 Spaces Duration: 5 Rounds
  • Defenses +2 Target: Creatures (4) Range: 5 Spaces Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 288

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