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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 937
Standard Atomic RPG Powers 1209
Generalist Powers 537
Advanced Atomic RPG Powers 621
Mystic Powers 394
Total Atomic RPG Powers 1830
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Random Atomic RPG Powers
Vicious Tail Sweep
Now is time for those tail swipes! You swipe your spiked tail back and forth at your enemies.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 9d16 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183
Repel Hackers
If an enemy tries to hack you, you give them a shock they are not about to forget!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Aura 1 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 22
Mosh Like Dune the Giant
Everyone wants to mosh like Dune. Learn his moves and hit things easier.
  • Attack +2 Target: AOE (4×4) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Kindergarten Bubble Barrage
A number of Kindergarteners appear and inundate that area with party favor bubbles, terribly stinging everyone’s eyes in the vicinity!
  • 2d8 Damage Target: AOE (3×3) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 38
That's a bad Baddie!
If someone tries to bully you, you don't have to take that. Push them back!
  • 2d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Poison Fang
You bite your enemy and the poison seeps through their blood.
  • 5d12 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 126
Annoying Squeak
You let out a series of annoying squeaks that distract and annoy your target.
  • Attack -1 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Abysmal Black Hole
Through the manipulation of Shadow Magic, you weave a compelling illusion around your adversary, deceiving them into perceiving a nightmarish scenario. The illusion portrays them being ensnared within a dense, stifling, and venomous abyss. Dread infiltrates their every action as they struggle to break free and shield themselves from the impending pull into this ominous void, amplifying their fear and desperation.
  • 7d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 273
Bounty of Nature
You are able to find a bounty of food and water in nature. Easily feeding about half a dozen people at a time.
  • Create Food Target: Creatures (7) Range: 1 Space Duration: Instant
  • Create Water Target: Creatures (7) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 45
Gleeful Marauding
The thought of causing pain to someone else drives the Russian guard into an almost gleeful rampage. The excitement enhances the Russian guards fighting skills.
  • Attack +5 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Damage +21 Target: Creature (1) Range: Self Duration: 5 Rounds
  • Speed +2 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 210
Pimby's Party
You summon forth the wrath of nature itself in the immediate area. You call down lightning! The animals attack your foes and all resources of nature at at your disposal! This does damage to up to 4 enemies. The description of how they receive that damage can vary from lightning, to animal attack, from tree falling over. All descriptions should be nature oriented.
  • 1d16 Damage Target: Creatures (4) Range: 5 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 204
I get you now!
Seeing a friend in need Dune charges to the rescue!
  • Move Ally 4 Target: AOE (2×2) Range: 1 Space Duration: Instant
  • 6d4 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Squirt of Lava
A stream of very viscous lava sprays all over a small area hindering Speed and concentration needed to Teleport. Luckily the lava cools quickly.
  • Speed -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
  • Weaken Teleporting -4 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT Cost: 34
Get Out of the Way
A very specific tactic causing damage and moving the enemy away. The intention is to give yourself a chance to escape if needed.
  • Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
  • 5d6 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Poppin' Pick-Me-Up's
Similar to Pop-Rocks these strange crystals are a byproduct of another one of your medicines. You have found that a little handful of these can give someone a quick pick-me-up.
  • 3d6 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 17
Stinging Bite
You bite your enemy!
  • Attack +1 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 7
Charged Slash
Judicious engagement and disengagement of micro-antigrav generators along the central haft of the sword allow for both easy wielding and devastating damage.
  • 8d10 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 59
There's a snake in my boot!
Mariah discovers a snake in her boot which causes her to move faster.
  • Speed +1 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 20
Field of Fire
You feel the intense insecurity of being in a snipers field of fire. You cannot concentrate for fear of taking a shot to the head. You also move more slowly than you normally in hopes of not catching the snipers attention.
  • Athletics -8 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 205
Charging Bull
You lower your head and charge like a bull! You move a few spaces, knock back those in the way and do damage. 1×4 Line Shape
  • Move Ally 4 Target: Spaces (4) Range: 1 Space Duration: Instant
  • 5d10 Damage Target: Spaces (4) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 79

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