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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 937
Standard Atomic RPG Powers 1209
Generalist Powers 537
Advanced Atomic RPG Powers 621
Mystic Powers 394
Total Atomic RPG Powers 1830
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Random Atomic RPG Powers
Trap Power: Stunning Alarm
This trap tags the targets that triggered it with a loud disorienting alarm.
  • Attack -5 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
  • Speed -4 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
  • Subterfuge -5 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
  • Weaken Teleporting -8 Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 498
Vent Heat
Heat vents open up around you to vent. These vents can be directed at enemies near you.
  • 1d6 Damage Target: Creatures (3) Range: 2 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 68
Smoldering Gaze
Distracting your target with your handsome face your target forgets exactly how to use their weapons. Your target's Attack is reduced for a few rounds.
  • Attack -5 Target: Creature (1) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 76
Intimidated By Awesome
Your awesomeness intimidates or annoys your enemies. Either way they become easy pickings.
  • Attack -2 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 20
Planar Poison
You poison your foe with a terrible poison that makes their blood feel like it is on fire. It lasts for a few rounds severely affecting your enemies abilities in combat.
  • 1d4 Damage Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Attack -4 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Defenses -3 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
  • Speed -2 Target: Creature (1) Range: 5 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 128
Bane
Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack.
  • Attack -1 Target: AOE (2×2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
Infernal Tail Sweep
The Bilk utilizes its thick tail to perform a sweeping motion, tripping adversaries in its vicinity. The strike from the tail is so strong that enemies have a hard time maintaining their balance afterwards, shaken, losing their balance repeatedly.
  • 5d10 Damage Target: Creatures (3) Range: 3 Spaces Duration: Instant
  • Move Enemy 3 Target: Creatures (3) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 129
Floating Acid Bubbles
These highly viscous acid bubbles float on the air and seem to follow you. As soon as they touch you they pop and cause some serious stinging. Do not get these in your eyes!
  • 4d16 Damage Target: AOE (4×4) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 131
Wave of Weakness
You toss a confident smile towards your enemies assuring them you know their end is near. Your eyes flair brightly with a purplish hue that seems to dig directly into their soul!
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: AOE (6×6) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 49
Electrified Field
You produce a powerful electified field around you causing great harm to any enemies nearby.
  • 2d16 Damage Target: Aura 2 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
Wellspring of Vitality
Summoning forth healing powers you heal your ally and grant them additional Hit Points for a short time.
  • 1d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Hit Points +10 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 18
Codine Candy
Sweet hard candy on the outside with a tart chewy center, these tasty treats make you feel better but leave your tongue tingly.
  • 1d12 Healing Target: Creatures (2) Range: 3 Spaces Duration: 2 Rounds
  • Damage +21 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
  • Healing +45 Target: Creature (1) Range: Self Duration: Instant
  • Speed +1 Target: Creatures (2) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 121
Blast Wave
You release a strong concussive wave of fire and force from you extending outward in all directions. This blast Moves enemies and does Damage to them. The Shape of this Space is 3x3x1. Basically 3×3 square with the center target, you, excluded from the effects.
  • 3d10 Damage Target: Spaces (9) Range: Self Duration: Instant
  • Move Enemy 7 Target: Spaces (9) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Field of Frost
You blast a large area with frost freezing everything in the area. The area lingers and thaws slowly. Anything in the area or enters it takes damage.
  • 1d12 Damage Target: AOE (8×8) Range: 9 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 160
Everybody Gets Some
You don't let anyone off lightly this round! Smack up to 6 separate enemies.
  • 1d12 Damage Target: Creatures (6) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 58
Runes of Recovery
You inscribe rejuvenating runes onto the chosen armor of your ally, initiating a continuous recovery of their hit points each round. Empowered by this magical enhancement, they become a beacon of sustained vitality, aiding your companions in the ongoing battles of your vengeful journey.
  • Recovery +100 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 221
Sneaky Like a Rat
Summoning her courage Tabatha tries very hard at the sneaky task at hand.
  • Subterfuge +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 6
Mosh Like Dune the Giant
Everyone wants to mosh like Dune. Learn his moves and hit things easier.
  • Attack +2 Target: AOE (4×4) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Bolstering Bravada
Bolster's your ally allowing them to move.
  • Move Ally 5 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 28
Separate the Weak
You single out a weak target and separate them from the rest in an attempt for a quick kill.
  • 2d8 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
  • Move Enemy 8 Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73

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