Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Driven By Hunger
- When you are hungry nothing can scamper away from your waiting maw.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- 10d8 Damage Target: Creature (1) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 85
- Dark Blessing
- The calling on the weaves of dark and corrupted magic you give your allies a bonus to attack while penalizing your enemies.
- Attack +5 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
- Attack -5 Target: Creatures (2) Range: 9 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 143
- Spider Bot Rewire
- Launching a swarm of spider bots at enemies they latch on and take control of the enemy mech.
- Damage -28 Target: Creatures (4) Range: 20 Spaces Duration: 2 Rounds
- Defenses -5 Target: Creatures (4) Range: 20 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 497
- Smart Missiles
- Smart Missiles target the weak points of a target. Doing damage and weakening Defenses.
- 1d16 Damage Target: Creature (1) Range: 11 Spaces Duration: 3 Rounds
- Defenses -5 Target: Creature (1) Range: 11 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 150
- Blood Offering
- Your name has been offered up to the Red God, feel his fiery judgment.
- 9d8 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Hit Points -35 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
- Ferocious Attack
- The ferocity of your attack is unmatched. It unsettles your foes and leaves them weakened and off balance.
- 7d12 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
- Resistance -15 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 80
- Confident Snort
- Knowing your enemies are almost defeated you let out a confident snort, letting them know in no uncertain terms that their end is near.
- Damage +10 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
- Hat Trick
- Blur into motion and slash your enemy three times!
- 5d6 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 42
- Impale Foe
- With a running charge you lower your head and impale a foe on your helmet spike, finishing the move with double spiked gauntlet strikes to the groin.
- Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
- 6d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 33
- Strike True!
- You are the warrior we need!
- Attack +5 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 53
- Windwalker's Shocking Grasp
- Using the static in the air, Windwalker sends forth a charge that wraps around the enemy in bands and blueish lightning.
- 5d8 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 35
- Punji Man Piercer Trap
- This is a cleverly concealed trap that springs when the trip wire is set off. It swings from hiding to slam a series of punji sticks into the unfortunate one that set off the trap. Trap Difficulty is 18. This also gives it a base +18 to hit and damage on top of the trap's extra bonuses.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- Damage +21 Target: Creature (1) Range: Self Duration: Instant
- 15d16 Damage Target: Creature (1) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 182
- Unibeam
- Firing pure energy from the Arc Reactor you devastate a target blasting it back.
- 12d16 Damage Target: Creature (1) Range: 15 Spaces Duration: Instant
- Move Enemy 8 Target: Creature (1) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 255
- Steal Life
- You tap into the magic weave around your enemy and use it to steal some of their life force. As a Defensive Power add the Healing Modifier to the Hit Point healing received. Do not add the Damage Modifier to the Damage dealt.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
- Psionic Feast
- You feed on the knowledge that is within your enemies heads. You find this process invigorating, they find it horrific.
- 1d12 Healing Target: Creature (1) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 100
- Lick Wounds
- When you notice a nasty wound you help to heal it with your scratchy licks.
- 1d6 Healing Target: Creatures (2) Range: 1 Space Duration: Instant
- Attack +3 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 21
- Control Weather
- You change the weather in the local area. The current, natural weather conditions are determined by the GM. You can call forth weather appropriate to the climate and season of the area you are in.
- Minor Adaptive Environment Target: AOE (10×10) Range: 10 Spaces Duration: Turn Time*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 404
- You are weak and lack power!
- You are puny!
- Attack -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
- Come Fight Me
- You move an enemy to you and strike out at them.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
- Blink About
- In a blink of an eye you appear somewhere else nearby. This shifting around gives you confidence which heals you slightly.
- 1d16 Healing Target: Creature (1) Range: Self Duration: Instant
- Teleport Ally 20 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 52
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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