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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 885
Standard Atomic RPG Powers 1173
Generalist Powers 526
Advanced Atomic RPG Powers 582
Mystic Powers 380
Total Atomic RPG Powers 1755
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Random Atomic RPG Powers
Command
You give the subject a powerful command to move.
  • Move Enemy 4 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Whims of the Wind
The wind buffets and pushes enemies exactly where you want them.
  • 1d8 Damage Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
  • Move Enemy 10 Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 220
Caught in a Web
A thick cloud of silken spiderwebs covers an area greatly limiting movement.
  • Speed -6 Target: AOE (4×4) Range: 6 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 188
Move Army
You develop a powerful spell to quickly move an army!
  • Far Teleport Ally 100k Target: AOE (11×11) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 230
Wave of Weakness
You toss a confident smile towards your enemies assuring them you know their end is near. Your eyes flair brightly with a purplish hue that seems to dig directly into their soul!
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 1d6 Damage Target: AOE (6×6) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 49
Rip and Tear
Going into a feeding frenzy the troll rips and tears at everything in front of it.
  • 3d10 Damage Target: AOE (2×2) Range: 2 Spaces Duration: 1 Round
  • Defenses -5 Target: AOE (2×2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 67
Ray of Healing
A light mystical aura surrounds the creature, resulting in a little healing from above.
  • 6d16 Healing Target: Creature (1) Range: 11 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 157
Level 1 Electrical Trap
This trap is not much more then extreme static on a drier, but it can certainly be a nuisance to low level PCs. As a lever or pressure plate style trap this will have a Trap Difficulty of 18. 10 (GM Base + 2.5 + 5 rounded up to 18)
  • 1d6 Damage Target: AOE (2×2) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
No You Didn't
Dispel whatever effect or power was used to debuff or hinder someone. (Must be an effect the character Archetype has access to.)
  • Dispel Ally Penalty 35 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 36
Go Get Em Boys!
You encourage your allies to attack your enemies and give them a little encouragement healing!
  • 1d12 Healing Target: Creature (1) Range: Self Duration: Instant
  • Attack +2 Target: Creatures (3) Range: 3 Spaces Duration: 1 Round
  • Damage +15 Target: Creatures (3) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 75
Don't make me mad!
With a giant ugly scowl you strike fear and uncertainty in an enemy.
  • Damage -1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 10
Bad Baddie!
Smack the bad baddies! Dune's huge swipes intimidate his foe making them hesitate and hinders their Attack.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 5d16 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
  • Attack -4 Target: Creatures (2) Range: 4 Spaces Duration: 1 Round
  • Move Enemy 2 Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 139
Kar'ra'nor Defender of Nature
Seeing the enemies of nature, a rage and hatred for these enemies consumes Kar'ra'nor. Natural spirits aid Kar'ra'nor with increased Speed and Damage until the end of the encounter. The enemies of natures must be defeated!
  • Damage +15 Target: Creature (1) Range: Self Duration: Encounter
  • Speed +3 Target: Creature (1) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 240
Fight On
You empower your target to fight on. Your presence increases their motivation to push past barriers they may otherwise fail to. Their Hit Points increase and they heal some Hit Points for the next few rounds.
  • 1d4 Healing Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
  • Hit Points +5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 23
Potion of Defense +5
This thick malty liquid goes down slow and leaves a bit of an earthy aftertaste. You feel a tough resolve wash over you.
  • Defenses +5 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 81
Vicious Vines
Thorny vines pop out of the ground and wrap around your enemy dragging them to where you want them.
  • 4d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 10 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 51
Field of Fire
You feel the intense insecurity of being in a snipers field of fire. You cannot concentrate for fear of taking a shot to the head. You also move more slowly than you normally in hopes of not catching the snipers attention.
  • Athletics -8 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 205
Call Lightning Storm
You call down powerful bolts of lightning onto targets you point at.
  • 5d10 Damage Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 225
Shake it Off
Whatever it is, it won't stick around for long!
  • Dispel Ally Penalty 185 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 185
Smack a Witch
You are the hunter. When you are ready to pounce you tag your enemy.
  • 8d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 41

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