Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 923 |
| Standard Atomic RPG Powers | 1204 |
| Generalist Powers | 536 |
| Advanced Atomic RPG Powers | 608 |
| Mystic Powers | 391 |
| Total Atomic RPG Powers | 1812 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Shooting Stars
- Drawing back her bow, Alexis releases a silver arrow which turns into a shooting star and rains down on her enemies.
- 13d12 Damage Target: Creature (1) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 150
- Frostbite
- You bite your enemies around you with your sub zero maw!
- 1d12 Damage Target: Creatures (3) Range: 5 Spaces Duration: 2 Rounds
- Attack -5 Target: Creatures (3) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 151
- Adrenaline Dart
- A dart hits an ally, giving them a burst of healing and energy.
- 3d16 Healing Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 48
- Smoke Grenade
- You toss something down at your feet which explode in thick cloud of smoke. You are then Teleported away to a new location. This heals you slightly while you escape your enemies with enhanced Subterfuge.
- 1d12 Healing Target: Creature (1) Range: Self Duration: Instant
- Subterfuge +5 Target: Creature (1) Range: Self Duration: Instant
- Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 45
- Flying Cows
- Incredibly strong wind picks up nearby objects and toss them at your enemies.
- 3d16 Damage Target: Spaces (36) Range: 5 Spaces Duration: Instant
- Move Enemy 3 Target: Spaces (36) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 221
- Ruin and Dispair
- Your foes lose heart and welcome their fate.
- Social -8 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Subterfuge -8 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 126
- Hydra Healing
- When in a battle you heal the whole time!
- 1d4 Healing Target: AOE (3×3) Range: Self Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 106
- Rousing Speech +2
- Before battle you give your party members a rousing speech helping to inspire them to greatness by increasing their Defenses!
- Defenses +2 Target: Creatures (4) Range: 2 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 57
- Color Spray
- A vivid cone of clashing colors springs forth from your hand confusing and dazing your opponent. The shape of this Power is a cone. 3x3x3
- Attack -2 Target: Spaces (9) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 19
- Drink Pee
- It might be gross but it is a way to get water when you are desperate!
- Create Water Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 2
- Howl of Fear
- With a blood curdling howl you frighten those around you weakening their will to fight.
- Attack -3 Target: AOE (5×5) Range: 1 Space Duration: 2 Rounds
- Defenses -3 Target: AOE (5×5) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 130
- Powerhouse Punch
- Tired of your target you unleash a Powerhouse Punch!
- 12d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 97
- Potion of Hit Points +35
- This sweet fruity liquid goes down easily leaving a nice refreshing taste and scent behind.
- Hit Points +35 Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 91
- Continual Flame
- A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
- Create Object: 5 Target: Space (1) Range: 1 Space Duration: All Day*
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 86
- Rail Gun
- Firing your forearm mounted rail gun you devastate your enemies in your path! 1×16 Line Shape
- 10d16 Damage Target: Spaces (16) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 313
- Boomstick
- This… is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger.
- 2d4 Damage Target: AOE (2×2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
- Kindergarten Bubble Barrage
- A number of Kindergarteners appear and inundate that area with party favor bubbles, terribly stinging everyone’s eyes in the vicinity!
- 2d8 Damage Target: AOE (3×3) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 38
- Devastating Strike
- As a master of death and destruction you deliver a primal attack few could hope to survive!
- 20d16 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 201
- Limb from Limb
- You grab ahold of your target and attempt to literally tear their limbs off. The damage and pain from this attack lingers for several rounds.
- 5d10 Damage Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
- Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 170
- Improved Instant Heal Syringe
- That juice will heal ya!
- 5d10 Healing Target: Creature (1) Range: Self Duration: Instant
- Healing +55 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 77
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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