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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

Atomic RPG Power Filters
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Combatant Powers 885
Standard Atomic RPG Powers 1173
Generalist Powers 526
Advanced Atomic RPG Powers 582
Mystic Powers 380
Total Atomic RPG Powers 1755

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Random Atomic RPG Powers

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Disembowel
With a flurry of blurring blades Rae'Dynn carves up the abdomen of his foe to disembowel them.
  • Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
  • Damage +55 Target: Creature (1) Range: 1 Space Duration: Instant
  • 12d16 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 171

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Steal Life
You tap into the magic weave around your enemy and use it to steal some of their life force. As a Defensive Power add the Healing Modifier to the Hit Point healing received. Do not add the Damage Modifier to the Damage dealt.
  • 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11

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For The Empire
You shout a rousing cry and inspire an ally onto greater glory. They are healed, can teleport, and have a bonus to Attack for several rounds.
  • 1d4 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Attack +4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Teleport Ally 8 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 62

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Taze Field
You drop a small electrical device amongst your enemies and it emits a high voltage shock.
  • 1d6 Damage Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16

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Get Out of the Way
A very specific tactic causing damage and moving the enemy away. The intention is to give yourself a chance to escape if needed.
  • Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
  • 5d6 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43

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Flashfire Venom
You squirt a powerful venom at your enemies. This sticky liquid combusts when exposed to air setting your enemies on fire for a short time.
  • 4d10 Damage Target: AOE (2×2) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 119

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Focus Small Mind on Big Muscles
Using every once of concentration you can muster you focus on the Athletic task at hand.
  • Athletics +9 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 35

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Acidic Torment
This caustic solution cascades on the target, causing boils and open sores from head to toe. Green and red fluid slowly seeps down the flesh, emiting a light cloud of smoke as the flesh burns away.
  • 6d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 150

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Field of Fire
You feel the intense insecurity of being in a snipers field of fire. You cannot concentrate for fear of taking a shot to the head. You also move more slowly than you normally in hopes of not catching the snipers attention.
  • Athletics -8 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 205

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Born to Battle
You were born for battle! Your Defenses and Damage increase.
  • Damage +10 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +4 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 48

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Avan'Xul's Refuge
A powerful ward cast by the Amulet of Avan'Xul surrounds the wearer in protective magical energy.
  • Resistance +20 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 155

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Combat Warping
Bending space and time you are instantly able to teleport around the battlefield for a few rounds on your turn.
  • Move Ally 5 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT Cost: 45

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Slimy Secretion
Being threatened you produce an amazing amount of disgusting slime that oozes out of every pore. Attacks glance off you and effects have a hard time… sticking.
  • Resistance +20 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 93

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Casual Killing
With the casual ease of a trained killer you go on about your regular routine while expertly handling the enemies around you.
  • 2d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15

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Get Angry!
Dune's battle rage is contagious. Fighting next to Dune grants allies a bonus to their Defenses as they are inspired by Dune, Lord of the Pit!
  • Defenses +7 Target: Spaces (2) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 94

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Staggering Sweep
With a broad sweep of your weapon you strike out at enemies nearby. The attacked staggers your enemy doing Damage and lowering their Defenses.
  • 3d6 Damage Target: AOE (2×2) Range: 2 Spaces Duration: 1 Round
  • Defenses -2 Target: AOE (2×2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 43

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Come and Play with Dune
Dune singles out a target and shouts "Come and play with ME!". This command is backed by authority! This increases the Combat Maneuver it is used with significantly.
  • Combat Maneuvers +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 42

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Unsettling Savagery
With an animalistic snarl you glower at your enemies unsettling them with your pure savagery lowering their Defenses for a short time. Space is 1×2.
  • Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11

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Renewed By Hope
Letting hope renew and repair your resolve you feel better. As the blessings of the Heroes of Hope wash over you, you are inspired to great things this round.
  • 5d10 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Attack +5 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 91

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Fling Blade
With a mighty heave you fling your blade a long distance to impale your enemy.
  • Attack +3 Target: Creatures (2) Range: 10 Spaces Duration: Instant
  • 10d12 Damage Target: Creatures (2) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 215

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