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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

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Combatant Powers 885
Standard Atomic RPG Powers 1173
Generalist Powers 526
Advanced Atomic RPG Powers 582
Mystic Powers 380
Total Atomic RPG Powers 1755
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Random Atomic RPG Powers
Yellow – Flash
The Plane of Light opens, blinding your foes and allowing you to vanish and hide.
  • Subterfuge +7 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
  • Teleport Ally 20 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 436
Dude, You Fugly!
Shouting "Dude, You Fugly!" at your enemy fills you with confidence. This increases your Combat Maneuvers roll greatly.
  • Combat Maneuvers +4 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 29
Shop Smart, Shop S-Mart
You get the attention of you enemies by spouting crap from your mundane job.
  • Combat Maneuvers +1 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 24
Wrapped in Shadow
You summon a micro pocket of the Plane of Shadows around your target. They then will be in a Minor Environmental Penalties area as well as finding their Speed and ability to Teleport lessened due to their hazy connection to their own plane of existence.
  • Minor Hostile Environment Target: Space (1) Range: 5 Spaces Duration: 4 Rounds
  • Speed -2 Target: Space (1) Range: 5 Spaces Duration: 4 Rounds
  • Weaken Teleporting -4 Target: Space (1) Range: 5 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 128
Dark Blessing
The calling on the weaves of dark and corrupted magic you give your allies a bonus to attack while penalizing your enemies.
  • Attack +5 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Attack -5 Target: Creatures (2) Range: 9 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 143
It Is Not Your Time
You look at the recently deceased and decide that it is not their time. You bring them back from death with an incredible surge of natural energy. This pulse of energy gives your target a large amount of extra Hit Points for a short time.
  • 13d10 Healing Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Hit Points +105 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
  • Raise Dead (Encounter) Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 174
Powerhouse Punch
Tired of your target you unleash a Powerhouse Punch!
  • 12d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 97
Blink
You “blink” back and forth between the planes of existence. You look as though you’re winking in and out of reality very quickly and at random. This grants a number of bonuses as it is hard to attack someone who is Blinking.
  • Resistance +10 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
  • Teleport Ally 6 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 62
Feed on Pain
Feeding on the pain and suffering around him the Interrogator is bolstered. Enjoying every scream, grunt, and cry of misery makes him extremely difficult to deal with.
  • 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Defenses +8 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 215
Chill Metal
Chill metal makes metal extremely cold. A target takes cold damage if its equipment is chilled.
  • 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 21
Bear’s Endurance
The affected creature gains greater vitality and stamina.
  • Hit Points +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Orc Blood
Harnessing the rage innate in orc blood the Orc Scout works themselves into a blood lust making them truly formidable.
  • Attack +6 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Damage +21 Target: Creature (1) Range: Self Duration: 4 Rounds
  • Defenses +5 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 224
Feast of Flesh
Seeing a meal so close you dig your claws in and begin to feast on the enemies while they still live!
  • 4d10 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 50
Blurry Furry
You lash out and strike the vital areas of any enemy nearby!
  • 1d8 Damage Target: Aura 3 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 71
Trio Heal
Use your abilities to heal three separate allies around you.
  • 1d10 Healing Target: Creatures (3) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 31
Your Pain is My Power
Your attacks cause pain and suffering to your enemies. As they suffer and grow weaker you grow stronger!
  • Resistance +10 Target: Creature (1) Range: Self Duration: 1 Round
  • 2d6 Damage Target: Creatures (3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
Bell Ringer
With a series of tactical strikes you confuse and disorient your foe opening them up for attack.
  • Attack +7 Target: AOE (2×2) Range: 5 Spaces Duration: 6 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 230
Spirit Theft
You call nearby dark spirits to you. You then send them into your enemy to stealth their health and bring it back to you. This Power deals Damage to your enemy and Heals Hit Point Damage.
  • 4d10 Healing Target: Creature (1) Range: Self Duration: Instant
  • 5d10 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 71
There's a snake in my boot!
Mariah discovers a snake in her boot which causes her to move faster.
  • Speed +1 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 20
Consecrate
This Power blesses an area with positive energy.
  • 1d4 Healing Target: AOE (2×2) Range: 5 Spaces Duration: 2 Rounds
  • Resistance +5 Target: AOE (2×2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 54

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