Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Not Our End
- When things look bad you convince your allies that this is not the end of the road. Your optimism and hope spurs them on. Three of your allies receive healing and a bonus to Attack for several rounds.
- 1d8 Healing Target: Creatures (3) Range: 5 Spaces Duration: Instant
- Attack +2 Target: Creatures (3) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 53
- Ju-Ju Bag
- This strange leather bag sounds like it is full of small bones and rocks. When this is thrown and hits an enemy it erupts in a cloud of dizzying white dust weakening the enemies in it for a short time.
- Resistance -5 Target: AOE (2×2) Range: 3 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
- Eyes of the Eagle
- Your eyes can be as sharp as an eagles!
- Perception +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
- Stabilize The Injured
- Quickly assess the situation and heal those near you to stabilize them.
- 3d4 Healing Target: AOE (2×2) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 22
- Renewed Battle Fervor
- The Orc Spell Weaver grabs a few threads of the corrupted magic that it is imbued with. It then sends them out and wraps its allies in a weave that recharges their battle fervor, healing them.
- 3d10 Healing Target: Creatures (5) Range: 12 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 142
- Distract an Enemy
- You keep an enemy distracted while an ally sneaks up behind them.
- Move Ally 6 Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
- No Escaping Me
- With fierce determination you literally will yourself next to your enemy so you can deliver a wicked double strike.
- Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
- 12d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 108
- Lance of Force
- You summon a lance made out of pure magical energy and launch it into your enemies. This is 1×4 Line Shape.
- 1d4 Damage Target: Spaces (4) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
- Dune's Destroyer
- Dune unleashes his inner "Destroyer" and wrecks shop to a little Static-X.
- Attack +3 Target: AOE (2×2) Range: 2 Spaces Duration: Instant
- 12d8 Damage Target: AOE (2×2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 127
- Dark Flames
- A tumultuous fusion of red, blue, orange, and black hues coalesce, giving rise to a ferocious storm of flames that envelops the battlefield. This incendiary tempest dances with an infernal intensity, casting searing heat across the terrain and tormenting any unfortunate souls caught within its fiery grasp. The scorching onslaught serves as a merciless trial for those who unwittingly encounter this elemental maelstrom, leaving them in the relentless grip of the blistering inferno's torturous embrace.
- 1d12 Damage Target: AOE (4×4) Range: 3 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 116
- Stun Assailent
- If an intruder attacks the sentry drone it uses a powerful electrical blast to weaken and disorient the assailant.
- Attack -1 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
- Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
- Assemble Turret
- You are able to take anything just laying around and turn it into a turret that fights for you!
- 5d12 Damage Target: Creature (1) Range: 7 Spaces Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 182
- You Guys Got This
- Patting your friends on the back you reassure them they can handle this situation.
- Attack +3 Target: AOE (2×2) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 26
- Overcharge Aura
- You overcharge your healing mechanics so that they both heal you and shock those around you!
- 5d12 Healing Target: Creature (1) Range: Self Duration: Instant
- 1d12 Damage Target: Aura 1 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 90
- Tantrum
- You throw a Tantrum and say hurtful things causing a people to be hurt and move away from you.
- 1d6 Damage Target: AOE (2×2) Range: 3 Spaces Duration: Instant
- Move Enemy 3 Target: AOE (2×2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 25
- Energy Projection
- Project a focused energy blast against adversaries so strong that upon impact, knocks them backwards.
- 2d4 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
- Move Enemy 1 Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 30
- Bristly Barrage
- Shaking with anger you shoot out bristles from your body hitting enemies around you.
- 3d12 Damage Target: Creatures (4) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 105
- Trio Heal
- Use your abilities to heal three separate allies around you.
- 1d10 Healing Target: Creatures (3) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 31
- Protect the Pack
- Seeing the danger that threatens you and your allies you grant an ally some healing as well was a bonus to Attack and Speed.
- 1d4 Healing Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Attack +4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Speed +2 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 72
- Shadow Drain
- The shadows consume your enemies!
- 5d10 Damage Target: Creatures (4) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 143
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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