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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

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Combatant Powers 923
Standard Atomic RPG Powers 1204
Generalist Powers 536
Advanced Atomic RPG Powers 608
Mystic Powers 391
Total Atomic RPG Powers 1812
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Random Atomic RPG Powers
Spell of Trapping
You cast a spell by writing runes on the surrounding area. This spell traps the creature holding them near and damaging them.
  • 1d4 Damage Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
  • Weaken Teleporting -8 Target: Creature (1) Range: 7 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 82
Eye of a Tornado
Enemies are hit with the funnel of a tornado. They chaotic eye of the tornado slows enemies and reduces all d20 rolls do to the hostile environment. Use the rules from the Game Master section Game Rules for Major Environmental Effects. The shape of this area is a 3×3 spot with the center unaffected.
  • Major Hostile Environment Target: Spaces (9) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 112
Superior Healing Elixir
This sweet and very bubbly liquid heals the target's Hit Points.
  • 5d12 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
We Got This Boys
Shouting words of encouragement to your allies you bolster their spirits. With your words they are healed and their Defenses go up.
  • 1d12 Healing Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
  • Defenses +3 Target: Creatures (4) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 127
Vile Meal
You describe the most vile meal you have ever eaten to stay alive. This nauseates your enemy opening them up to opportunity.
  • Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
  • Hit Points -15 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Not Ready For You All To Die
Calling deep into the magic weave you bring back alleys that fell before their time.
  • 1d12 Healing Target: Creatures (3) Range: 15 Spaces Duration: Instant
  • Raise Dead (Encounter) Target: Creatures (3) Range: 15 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 177
Favor of the Red God
You have been chosen to do the Red God's work, may his favor burn brightly in your heart.
  • 1d10 Healing Target: Creature (1) Range: Self Duration: 4 Rounds
  • Reaction +2 Target: Creature (1) Range: Self Duration: 4 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 60
Abysmal Black Hole
Through the manipulation of Shadow Magic, you weave a compelling illusion around your adversary, deceiving them into perceiving a nightmarish scenario. The illusion portrays them being ensnared within a dense, stifling, and venomous abyss. Dread infiltrates their every action as they struggle to break free and shield themselves from the impending pull into this ominous void, amplifying their fear and desperation.
  • 7d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 273
Shower of Nuts
A shower or nuts and seeds rains down on your enemies.
  • 3d12 Damage Target: AOE (5×5) Range: 15 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 170
Mystery Snuff
This small package has a weird leafy powder inside of it. When sniffed up ones nose it gives a bit of a rush making the snuffer a little tougher in a fight.
  • Resistance +5 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 20
Dark Vortex
A formidable gale surges through the battlefield, granting you the power to forcefully propel multiple adversaries to disparate locations. The abrupt and violent descent to the ground inflicts lingering harm upon your foes, leaving them to grapple with the consequences of the powerful impact. The relentless force of this maneuver not only disrupts their immediate actions but also imposes lasting damage, significantly weakening their resilience in the ongoing conflict.
  • 2d8 Damage Target: Creatures (3) Range: 7 Spaces Duration: 5 Rounds
  • Move Enemy 10 Target: Creatures (3) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 265
Fueled By Blood
Feasting and feeding off the blood and gore of the enemy, the Gnoll Devastator is re-energized.
  • 8d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • 10d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 100
Bola
When enemies try to escape the Orc Scout tosses a bola to slow them down.
  • Speed -3 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
We Believe In You
You profess your belief in someone granting them bonuses.
  • 1d4 Healing Target: Creature (1) Range: 4 Spaces Duration: Instant
  • Attack +2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
  • Damage +15 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 41
Not Going Down That Easy
You revitalize yourself and your allies. You will not be taken out of the fight so easily!
  • 3d12 Healing Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Defenses +4 Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 150
Lance of Force
A lance of pure magic appears in your hand and you thrust it at your enemy! The lance skewers a 1×4 Space area.
  • 1d6 Damage Target: Spaces (4) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Chaos Confusion
In a flurry of chaotic movement you and your allies rearrange your positions while keeping your victims where you want them.
  • Defenses +1 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
  • Teleport Ally 6 Target: Creatures (2) Range: 3 Spaces Duration: 1 Round
  • Speed -2 Target: Creatures (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 45
Shoot An Unarmed Man
You have no problems shooting an unarmed person. In fact they go dowm easier that way. The shock of being shot lingers for a round.
  • 4d12 Damage Target: Creature (1) Range: 7 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Healing Laser
Fires a laser to repair the wounds of one ally.
  • 19d12 Healing Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 175
Foul Fog Cloud
You belch forth a massive cloud of noxious fog.
  • Minor Hostile Environment Target: AOE (10×10) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 248

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