Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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| Combatant Powers | 937 |
| Standard Atomic RPG Powers | 1209 |
| Generalist Powers | 537 |
| Advanced Atomic RPG Powers | 621 |
| Mystic Powers | 394 |
| Total Atomic RPG Powers | 1830 |
You can use Advanced Atomic RPG Powers. But if you want to create your own, upgrade to a premium Atomic RPG System membership!
Random Atomic RPG Powers
- Arc of Smiting
- A crack of thunder erupts from the lightning arc created as the piercing rays of pure moonlight slice through your opponent.
- 10d10 Damage Target: AOE (3×3) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 206
- Your Pain is My Power
- Your attacks cause pain and suffering to your enemies. As they suffer and grow weaker you grow stronger!
- Resistance +10 Target: Creature (1) Range: Self Duration: 1 Round
- 2d6 Damage Target: Creatures (3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
- Sucking Wound
- This strategic attack causes the target to buckle over in pain and drains their life out from the seeping wound.
- Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
- 4d8 Damage Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 98
- Aura of Despair
- The source of all the horrors in the world, standing before you.
- Attack +10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Defenses +10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Speed +10 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Attack -5 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
- Speed -2 Target: Creature (1) Range: 2 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 164
- Most Amazing Bestest Thing Ever
- Crumpets are the BOMB! Feel the heal! You snack down on some tasty crumpets and feel much better! Perhaps even forgetting you were hindered by an enemy.
- 10d12 Healing Target: Creature (1) Range: Self Duration: Instant
- Dispel Ally Penalty 100 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 181
- Snap My Fingers, Snap Your Neck
- With a snap of your fingers you try snap someones neck.
- 17d16 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
- Hit Points -105 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 231
- Explosive Surprise
- Finding its target the Fire Elemental Assassin teleports to them explosively. This explosion is powerful and can hit other enemies nearby.
- Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
- 1d10 Damage Target: Aura 2 Range: Self Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 75
- Eyes of the Eagle
- Your eyes can be as sharp as an eagles!
- Perception +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 42
- Spirits Be Wit Ya, Mon
- Tazdingo's tribesmen usher you through a quick jaunt through the spirit world to escape from harm.
- Teleport Ally 20 Target: Creatures (2) Range: 9 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 101
- Lightning Rod
- You create a field of energy around a target turning them into a lightning rod! Natural lightning strikes the target repeatedly while they are charged. This also interferes with their ability to Teleport.
- 1d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
- Weaken Teleporting -6 Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Mystic | Use In: BT Cost: 87
- Swallow Whole
- You single out the strongest enemy and feast on them! This Moves them into your Space and lowers their Attack and Defenses.
- 5d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Speed -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 180
- Got Your Back
- Staying out of the action you assure your allies that you've got their back. This gives them the courage and confidence to keep fighting.
- 1d8 Healing Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
- Defenses +2 Target: Creatures (2) Range: 10 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 126
- Get In My Mouth
- Tentacles lash out and grab a hold of the target and try to pull them into your maw.
- 5d10 Damage Target: AOE (2×2) Range: 5 Spaces Duration: Instant
- Move Enemy 3 Target: AOE (2×2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 80
- Heal it All
- A healing wave shoots out from you healing everything nearby.
- 1d10 Healing Target: AOE (5×5) Range: Self Duration: 1 Round
- Attack +1 Target: AOE (5×5) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 64
- Clobber Foe
- Winding up you deliver an attack to a few enemies near you in an attempt to clobber them good!
- 1d4 Damage Target: Spaces (2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
- Chain Lighnting
- Dark lightning rips through several targets
- Attack +1 Target: Creature (1) Range: Self Duration: Instant
- 4d10 Damage Target: Creatures (3) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 96
- Shower of Nuts
- A shower or nuts and seeds rains down on your enemies.
- 3d12 Damage Target: AOE (5×5) Range: 15 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 170
- Spirit Theft
- You call nearby dark spirits to you. You then send them into your enemy to stealth their health and bring it back to you. This Power deals Damage to your enemy and Heals Hit Point Damage.
- 4d10 Healing Target: Creature (1) Range: Self Duration: Instant
- 5d10 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 71
- Now you see me…
- Dune and Klah wrap themselves in a cloak of concealment. At night they wrap themselves in darkness, during the day they use light and the glare of the sun. In either case, they use this tactic in an attempt to conceal their imminent attack!
- Minor Adaptive Environment Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 28
- Persuasion
- Just a little kiss of love can sway the pocket books in her direction when needed.
- 1d4 Healing Target: Creature (1) Range: 2 Spaces Duration: Instant
- Social +3 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Offensive | Discipline: Generalist | Use In: BT TT RT Cost: 30
Create your own custom worlds easily in any genre or setting online for use at the tabletop!
Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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