Atomic Power Database Search
Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.
Here players can browse through and search the ever-expanding Atomic RPG System Power Database.
Atomic RPG Power Filters
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Combatant Powers | 885 |
Standard Atomic RPG Powers | 1173 |
Generalist Powers | 526 |
Advanced Atomic RPG Powers | 582 |
Mystic Powers | 380 |
Total Atomic RPG Powers | 1755 |
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Random Atomic RPG Powers
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- Disembowel
- With a flurry of blurring blades Rae'Dynn carves up the abdomen of his foe to disembowel them.
- Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
- Damage +55 Target: Creature (1) Range: 1 Space Duration: Instant
- 12d16 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 171
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- Steal Life
- You tap into the magic weave around your enemy and use it to steal some of their life force. As a Defensive Power add the Healing Modifier to the Hit Point healing received. Do not add the Damage Modifier to the Damage dealt.
- 1d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 11
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- For The Empire
- You shout a rousing cry and inspire an ally onto greater glory. They are healed, can teleport, and have a bonus to Attack for several rounds.
- 1d4 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
- Attack +4 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
- Teleport Ally 8 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 62
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- Taze Field
- You drop a small electrical device amongst your enemies and it emits a high voltage shock.
- 1d6 Damage Target: AOE (2×2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
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- Get Out of the Way
- A very specific tactic causing damage and moving the enemy away. The intention is to give yourself a chance to escape if needed.
- Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
- 5d6 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
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- Flashfire Venom
- You squirt a powerful venom at your enemies. This sticky liquid combusts when exposed to air setting your enemies on fire for a short time.
- 4d10 Damage Target: AOE (2×2) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 119
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- Focus Small Mind on Big Muscles
- Using every once of concentration you can muster you focus on the Athletic task at hand.
- Athletics +9 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant | Use In: BT TT RT Cost: 35
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- Acidic Torment
- This caustic solution cascades on the target, causing boils and open sores from head to toe. Green and red fluid slowly seeps down the flesh, emiting a light cloud of smoke as the flesh burns away.
- 6d10 Damage Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 150
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- Field of Fire
- You feel the intense insecurity of being in a snipers field of fire. You cannot concentrate for fear of taking a shot to the head. You also move more slowly than you normally in hopes of not catching the snipers attention.
- Athletics -8 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
- Speed -2 Target: Creatures (3) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 205
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- Born to Battle
- You were born for battle! Your Defenses and Damage increase.
- Damage +10 Target: Creature (1) Range: Self Duration: 2 Rounds
- Defenses +4 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 48
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- Avan'Xul's Refuge
- A powerful ward cast by the Amulet of Avan'Xul surrounds the wearer in protective magical energy.
- Resistance +20 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 155
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- Combat Warping
- Bending space and time you are instantly able to teleport around the battlefield for a few rounds on your turn.
- Move Ally 5 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT Cost: 45
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- Slimy Secretion
- Being threatened you produce an amazing amount of disgusting slime that oozes out of every pore. Attacks glance off you and effects have a hard time… sticking.
- Resistance +20 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 93
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- Casual Killing
- With the casual ease of a trained killer you go on about your regular routine while expertly handling the enemies around you.
- 2d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
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- Get Angry!
- Dune's battle rage is contagious. Fighting next to Dune grants allies a bonus to their Defenses as they are inspired by Dune, Lord of the Pit!
- Defenses +7 Target: Spaces (2) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 94
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- Staggering Sweep
- With a broad sweep of your weapon you strike out at enemies nearby. The attacked staggers your enemy doing Damage and lowering their Defenses.
- 3d6 Damage Target: AOE (2×2) Range: 2 Spaces Duration: 1 Round
- Defenses -2 Target: AOE (2×2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 43
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- Come and Play with Dune
- Dune singles out a target and shouts "Come and play with ME!". This command is backed by authority! This increases the Combat Maneuver it is used with significantly.
- Combat Maneuvers +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 42
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- Unsettling Savagery
- With an animalistic snarl you glower at your enemies unsettling them with your pure savagery lowering their Defenses for a short time. Space is 1×2.
- Defenses -2 Target: Spaces (2) Range: 2 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
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- Renewed By Hope
- Letting hope renew and repair your resolve you feel better. As the blessings of the Heroes of Hope wash over you, you are inspired to great things this round.
- 5d10 Healing Target: Creature (1) Range: 5 Spaces Duration: Instant
- Attack +5 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: 5 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 91
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- Fling Blade
- With a mighty heave you fling your blade a long distance to impale your enemy.
- Attack +3 Target: Creatures (2) Range: 10 Spaces Duration: Instant
- 10d12 Damage Target: Creatures (2) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 215
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