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Atomic Power Database Search

Just like in other popular RPG’s like Dungeons and Dragons, the Atomic RPG System uses Powers to give the character a wide variety of special things that they can do, like spells and abilities in other RPG’s.

 

Here players can browse through and search the ever-expanding Atomic RPG System Power Database.

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Combatant Powers 885
Standard Atomic RPG Powers 1173
Generalist Powers 526
Advanced Atomic RPG Powers 582
Mystic Powers 380
Total Atomic RPG Powers 1755
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Random Atomic RPG Powers
Wipe Away Many Wounds
With gentle sweeps of his hand Dune wipes away some of his wounds along with his allies. This reassures his allies giving them a short term bonus to Attack.
  • 5d12 Healing Target: Spaces (2) Range: 4 Spaces Duration: 1 Round
  • Attack +4 Target: Spaces (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 81
Weaken Wounds
The living Force helps to protect your ally and weaken wounds and damage they might take.
  • Recovery +20 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Resistance +10 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Mosh Like Dune the Giant
Everyone wants to mosh like Dune. Learn his moves and hit things easier.
  • Attack +2 Target: AOE (4×4) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 52
Into the Wind
With a flick of the switch your Holographic Disguise Matrix flickers to life and your enemy loses track of you as your disguised image appears inconspicuously across the room.
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 24
Feast of Flesh
Seeing a meal so close you dig your claws in and begin to feast on the enemies while they still live!
  • 4d10 Damage Target: AOE (2×2) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 50
Wish (Create Object)
Wish is the mightiest spell a character can cast. By simply speaking aloud, you can alter reality to better suit you.
  • Create Object: 2500 Target: Space (1) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 228
Soar Like an Eagle
You gain or gift flight to an ally.
  • Movement, Flying Target: Creature (1) Range: 1 Space Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 86
Cloud of Crazy
Crazy cloud of opium smoke gets your head spinning! No telling where you might end up.
  • 1d12 Healing Target: Aura 1 Range: Self Duration: 2 Rounds
  • Teleport Ally 10 Target: Aura 1 Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 92
Telekinetic Shove
With a wave of your hand you can toss an enemy or object away.
  • Move Enemy 7 Target: Creature (1) Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 30
Now I'm Mad
Getting fed up with a particularly troublesome enemy you grant yourself a handful of bonuses and attempt to reduce that enemies ability to damage you. Time to kill this thing!
  • 1d12 Healing Target: Creature (1) Range: Self Duration: 2 Rounds
  • Damage +15 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Defenses +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Damage -15 Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 121
Blood Offering
Your name has been offered up to the Red God, feel his fiery judgment.
  • 9d8 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
  • Hit Points -35 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 74
Barbed Arrow
You shoot your enemy with a barbed arrow. The vicious arrowhead does damage that lingers for a short time.
  • 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 17
Illusion in the Clouds
When discovered you pull in the storms and surround yourself and the nearest enemy with clouds. Like an illusion you disappear into storm, lost to all those that hunt you. This greatly increases your mobility on your turn. It also hinders one target. Generally the one that is closest or has discovered you. An Attack Check is needed for them to be affected by the Perception penalty.
  • Speed +6 Target: Creature (1) Range: Self Duration: Instant
  • Subterfuge +7 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 14 Target: Creature (1) Range: Self Duration: Instant
  • Perception -7 Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 115
Battle With Dune
The inspiration and awesome presence of Dune inspires you to greater heights! You Hit Points heal constantly while you are battling alongside Dune, Lord of the Pit, Commander of the Gold Coast Alliance!
  • 1d16 Healing Target: Creature (1) Range: 10 Spaces Duration: Encounter
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 148
Red – Fury of Fire
Bolstered by the heat and flames of the Elemental Plane of Fire, the Spell Martyr imbues its master with strength
  • Attack +10 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
  • Damage +28 Target: Creatures (2) Range: 19 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 436
Activate Damage Control
You activate systems that begin to analyze and repair system problems.
  • 1d16 Healing Target: Creature (1) Range: Self Duration: 5 Rounds
  • Healing +28 Target: Creature (1) Range: Self Duration: 5 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 185
Boost of Encouragement
You give your ally lots of encouragement and they feel better.
  • 8d8 Healing Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 62
A Little Help
When some quick help is needed, this is the Power to use. With a quick gesture the target is healed and their Defenses increase significantly.
  • 1d10 Healing Target: Creature (1) Range: 8 Spaces Duration: Instant
  • Defenses +5 Target: Creature (1) Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 59
Get The Goo Inside You
You grab ahold of your enemy with ironlike fists and begin to squeeze. You squeeze and twist them trying to get out every bit of their insides. This holds them firm doing Hit Point Damage and reducing their Defenses.
  • 5d12 Damage Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -8 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 171
Show Them Who's Boss
With a bit of encouragement you give someone the confidence to be a little more effective with their Attacks for a few rounds.
  • Attack +1 Target: Creature (1) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 10

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