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Atomic Items and Gear Search

Just like in other popular RPG’s like Dungeons & Dragons, the Atomic RPG System system uses items and equipment to enhance player characters.

The Atomic RPG System has a highly streamlined and powerful items system with a nearly infinite amount of item possibilities. Dive into Atomic Items and see what you can find!

It’s a lot easier to find the perfect item for your character in the the Atomic RPG System. Or, if you have an item in mind that will be great for your character, just build it with the Atomic RPG System Custom Item Generator!

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290
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Random Fyxt Items

Core Brain Upgrade - Vitality ICE
This is an upgrade to your Core Brain which is the computer installed in your head at birth and allows you to connect to the wider world. It is a small ICE that helps to increase your health and well being.
Availability: Common | Item Type: Basic | Category: Standard Items |
Level to Use: 1st | Weight: 1 | Cost: 6,000
Effects
Hit Points +10
This effect will modify Hit Points +10.

J.A.R.V.I.S.
J.A.R.V.I.S. (Stands for Just A Rather Very Intelligent System), also stylized as JARVIS, or Jarvis, is a highly advanced computerized A.I.
Availability: Very Rare | Item Type: Epic | Category: Tools and Kits |
Level to Use: 13th | Weight: 3 | Cost: 274,000
Effects
Attack +8
This effect grants Attack +8.
Combat Maneuvers +5
This effect grants Combat Maneuvers +5.
Crafting +5
This effect grants Crafting +5.
Damage +45
This effect grants Damage +45.
Nature +5
This effect grants Nature +5.
Perception +5
This effect grants Perception +5.
Religion +5
This effect grants Religion +5.
Scholar +5
This effect grants Scholar +5.

Mark of Cain
The Mark of Cain was the seal created in order to lock away The Darkness. God gave the Mark to Lucifer, who in turn passed it onto Cain to use as the source of The First Blade's power. It is one half of the weapon that Cain used against the rest of the Knights of Hell. Cain later transferred the Mark to Dean, so that the hunter could kill Abaddon.
Availability: Unheard Of | Item Type: Epic | Category: Jewelry |
Level to Use: 13th | Weight: 1 | Cost: 298,000
Effects
Hit Points +50
This effect will modify Hit Points +50.
Recovery +80
This effect will grant Recovery +80.
Resistance +20
This effect will grant Resistance +20.
Specialties
Greater Revive Roll Increase
Increase your Revive roll by 4.
Improved Reaction
Increase Reaction by 3.
Improved Speed
Increase Speed by 3.

Blade of the Balduvian Barbarian +6
This gnarly and jagged blade is made of blackened steel with a solid bone handle of some obviously magical creature.
Availability: Rare | Item Type: Advanced | Category: Weapon |
Level to Use: 9th | Weight: 7 | Cost: 52,000
Effects
Attack +6
This effect grants Attack +6.
Specialties
Improved Damaging Critical
Critical Hits do 20 extra damage.

Browncoat Trench Coat
This long durable coat offers a lot of protection. It also allows the wearer to conceal many things both within and underneath it. It also seems to give the wearer a little extra something to keep fighting when ordinary people would give up.
Availability: Uncommon | Item Type: Epic | Category: Clothing |
Level to Use: 9th | Weight: 5 | Cost: 72,000
Effects
Defenses +5
This effect grants Defenses +5.
Primary Power Points +10
This effect will add 10 Power Points to the Primary Power Point pool.
Secondary Power Points +10
This effect will add 10 Power Points to the Secondary Power Point pool.
Tertiary Power Points +10
This effect will add 10 Power Points to the Tertiary Power Point pool.
Specialties
Improved Hard to Drop
Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.

Pseudo Blue Dragon Mount, Klaw
This is a wicked blue pseudo dragon. It is a result of dark magical experiments. This dragon was freed by Dune and is loyal to him. Whenever Dune is riding it, it is considered to be "equipped" granting a number of abilities to Dune.
Availability: Very Rare | Item Type: Epic | Category: Mount |
Level to Use: 13th | Weight: 650 | Cost: 260,000
Effects
Attack +3
This effect grants Attack +3.
Damage +36
This effect grants Damage +36.
Hit Points +85
This effect will modify Hit Points +85.
Movement, Flying
This effect grants the ability to move through gaseous areas normally.
Speed +2
This effect grants Speed +2.
Specialties
Minor Ranged Combat
Increase Power Effects with a Range of 4 or higher by 2 Spaces.
Powers
Klaw's Stroke of Lightning
The hair raises on your arm as you unleash a stroke of lightning into your enemies. This Power does Hit Point Damage. The shape of this Power is a 2x16 area.
  • 4d10 Damage Target: Spaces (16) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 101

Mechatronical
Standing at a height of 14 feet, this menacing looking metal contraption is something to behold. The cab moves on two large armor plated steel legs. The cab resembles a giant snarling head. The face of the cab opens up and has a seat for one person to fit in easily. It appears you may be able to squeeze in a total of three small people if needed. There is a control panel inside as well as a handful of gauges and displays to let the pilot know the current conditions of the Mechatronical and the surrounding battle field. The Mechatronical has two large clawed arms sticking out of the side that look like they could carry quite a bit of weight. They can be used to attack enemies but are more useful for lifting and carrying things. On the back of the Mechatronical are two small catapults that can launch flaming projectiles. There are two small platforms on the back of the Mechatronical for archers or others with ranged Powers. They can blast the battlefield from relative safety when not controlling the catapults.
Availability: Unheard Of | Item Type: Epic | Category: Mount |
Level to Use: 9th | Weight: 5,000 | Cost: 158,000
Effects
Athletics +5
This effect grants Athletics +5.
Attack +5
This effect grants Attack +5.
Defenses +7
This effect grants Defenses +7.
Specialties
Improved Damage Resistance
Reduce damage by 15 anytime damage is taken.
Improved Speed
Increase Speed by 3.
Powers
Charging Bull
You lower your head and charge like a bull! You move a few spaces, knock back those in the way and do damage. 1x4 Line Shape
  • Move Ally 4 Target: Spaces (4) Range: 1 Space Duration: Instant
  • 5d10 Damage Target: Spaces (4) Range: 1 Space Duration: Instant
  • Move Enemy 2 Target: Spaces (4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 79
Fireball
Channeling magical forces you toss a ball of fire into your enemies.
  • 5d6 Damage Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 84

Blademaster's Edge
This wicked blade is designed with the sole purpose of inflicting damage. There is no part of the weapon other than the grip that is not lethal.
Availability: Rare | Item Type: Epic | Category: Weapon |
Level to Use: 17th | Weight: 12 | Cost: 576,000
Effects
Attack +9
This effect grants Attack +9.
Damage +45
This effect grants Damage +45.
Specialties
Superior Damage Roll Minimum
Damage die rolls equal to or less than 5 increase to 6.
Superior Enhanced Critical Attack
Critical Attacks become a 17 or higher if the Attack hits. Only 20's auto-hit.

The Anatomy of Meat and Metal
This bizarre and eclectic mix of mechanics and medicine seems to go into the commonalities of biological beings and mechanical beings. It points out how there is more in common then most know. By understanding this information you are able to make your effects you place on enemies last much longer.
Availability: Rare | Item Type: Epic | Category: Standard Items |
Level to Use: 9th | Weight: 3 | Cost: 52,000
Specialties
Improved Extended Penalty Increase
Powers that are extended with Penalty Power Duration Increase have the effect increased to 4.
Improved Penalty Power Duration Increase
Powers with a Duration of 2 or greater last 3 more rounds granting a Penalty of 1 from one effect. No other effects are extended.

Scepter of Fire
This long piece of scorched oak is about 3 feet long and highly polished. Golden threads are inlaid in the shaft twisting up its length to hold a thumbnail size ruby on the top. This staff enhances the users Primary Power Pool, enhances damage, and has the Power Fireball on it.
Availability: Very Rare | Item Type: Advanced | Category: Weapon |
Level to Use: 9th | Weight: 3 | Cost: 52,000
Effects
Primary Power Points +20
This effect will add 20 Power Points to the Primary Power Point pool.
Specialties
Improved Damage Boost
Increase the Hit Point damage of a Power by 30% 1 time during Battle Time.
Powers
Fireball
Channeling magical forces you toss a ball of fire into your enemies.
  • 5d6 Damage Target: AOE (3x3) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 84

Create Your Own Custom Items

Atomic RPG System members can create their own custom items. 

With the Atomic RPG System Item Generator and Custom Items players can make nearly any type of item they can imagine! Just like the base character items are create and built on an underlaying balancing system to make sure they fall into the power that is appropriate for the level and money spent to create custom items.

Not yet a member of the Atomic RPG System? Sign up below!

Create your own custom worlds easily in any genre or setting online for use at the tabletop!

Play for free as long as you want! Take your time to see just how flexible the Atomic RPG is with it's combination of digital tools, balanced rules, and ease of play.
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