Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Minor Additional Ignore Damages
- Ignore Damage 2 times during Battle Time.
- Required Level: 2nd
- Greater Additional Healing Boosts
- Healing Boost 5 times during Battle Time.
- Required Level: 13th | Required Specialty: Improved Additional Healing Boosts
- Superior Healing Critical
- Critical Heals do 80 extra healing.
- Required Level: 17th | Required Specialty: Greater Healing Critical
- Minor Hard to Kill
- The Death Limit for the character is increased by 15 making them difficult to kill.
- Required Level: 1st
- Improved Damage Increase
- Add 10 Damage to all offensive Powers that Damage Hit Points.
- Required Level: 9th | Required Specialty: Lesser Damage Increase
- Lesser Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 2 more rounds doing 10% of the original Healing. No other effects are extended.
- Required Level: 5th | Required Specialty: Minor Healing Power Duration Increase
- Greater Expand Leadership
- Grant allies your Leader Specialties Bonuses within 8 spaces of you instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 13th | Required Specialty: Improved Expand Leadership
- Superior Tactical Combat
- Add 5 bonus to Tactical Advantage Attacks.
- Required Level: 17th | Required Specialty: Greater Tactical Combat
- Superior Subterfuge Skill Focus
- Increase Subterfuge Skill by 10.
- Required Level: 17th | Required Specialty: Greater Subterfuge Skill Focus
- Greater Damage Resistance
- Reduce damage by 20 anytime damage is taken.
- Required Level: 13th | Required Specialty: Improved Damage Resistance
- Superior Secondary Power Point Increase
- Increase Secondary Power Pool by 50 points.
- Required Level: 17th | Required Specialty: Greater Secondary Power Point Increase
- Improved Enhanced Healing
- Add 3 dice to all powers that heal Hit Points.
- Required Level: 9th | Required Specialty: Lesser Enhanced Healing
- Greater Perception Skill Focus
- Increase Perception Skill by 8.
- Required Level: 13th | Required Specialty: Improved Perception Skill Focus
- Lesser At Will Cap Boost
- Increase At Will Power cap by 10.
- Required Level: 5th | Required Specialty: Minor At Will Cap Boost
- Minor Assault Leader
- Add +1 to Attack to an ally next to you.
- Required Level: 1st
- Superior Recovery
- Recover 25 Hit Points per turn. GM dictates rate during Real Time.
- Required Level: 17th | Required Specialty: Greater Recovery
- Greater Hard to Drop
- Remain conscious and able to act up to 85 Hit Points below 0 Hit Points. You must still roll Revive checks.
- Required Level: 13th | Required Specialty: Improved Hard to Drop
- Lesser Combat Assistance Leader
- Grant an additional +2 Tactical Advantage to an ally.
- Required Level: 5th | Required Specialty: Minor Combat Assistance Leader
- Greater Lingering Death
- Dying Rate is reduced by 20.
- Required Level: 13th | Required Specialty: Improved Lingering Death
- Greater Enhanced Knockaround
- Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +2, and Reaction -4.
- Required Level: 13th | Required Specialty: Improved Enhanced Knockaround
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