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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Minor Additional Ignore Damages
Ignore Damage 2 times during Battle Time.

Required Level: 2nd
Greater Additional Healing Boosts
Healing Boost 5 times during Battle Time.

Required Level: 13th | Required Specialty: Improved Additional Healing Boosts
Superior Healing Critical
Critical Heals do 80 extra healing.

Required Level: 17th | Required Specialty: Greater Healing Critical
Minor Hard to Kill
The Death Limit for the character is increased by 15 making them difficult to kill.

Required Level: 1st
Improved Damage Increase
Add 10 Damage to all offensive Powers that Damage Hit Points.

Required Level: 9th | Required Specialty: Lesser Damage Increase
Lesser Healing Power Duration Increase
Powers with a Duration of 2 or greater last 2 more rounds doing 10% of the original Healing. No other effects are extended.

Required Level: 5th | Required Specialty: Minor Healing Power Duration Increase
Greater Expand Leadership
Grant allies your Leader Specialties Bonuses within 8 spaces of you instead of 1. Used to enhance other Leadership Specialties.

Required Level: 13th | Required Specialty: Improved Expand Leadership
Superior Tactical Combat
Add 5 bonus to Tactical Advantage Attacks.

Required Level: 17th | Required Specialty: Greater Tactical Combat
Superior Subterfuge Skill Focus
Increase Subterfuge Skill by 10.

Required Level: 17th | Required Specialty: Greater Subterfuge Skill Focus
Greater Damage Resistance
Reduce damage by 20 anytime damage is taken.

Required Level: 13th | Required Specialty: Improved Damage Resistance
Superior Secondary Power Point Increase
Increase Secondary Power Pool by 50 points.

Required Level: 17th | Required Specialty: Greater Secondary Power Point Increase
Improved Enhanced Healing
Add 3 dice to all powers that heal Hit Points.

Required Level: 9th | Required Specialty: Lesser Enhanced Healing
Greater Perception Skill Focus
Increase Perception Skill by 8.

Required Level: 13th | Required Specialty: Improved Perception Skill Focus
Lesser At Will Cap Boost
Increase At Will Power cap by 10.

Required Level: 5th | Required Specialty: Minor At Will Cap Boost
Minor Assault Leader
Add +1 to Attack to an ally next to you.

Required Level: 1st
Superior Recovery
Recover 25 Hit Points per turn. GM dictates rate during Real Time.

Required Level: 17th | Required Specialty: Greater Recovery
Greater Hard to Drop
Remain conscious and able to act up to 85 Hit Points below 0 Hit Points. You must still roll Revive checks.

Required Level: 13th | Required Specialty: Improved Hard to Drop
Lesser Combat Assistance Leader
Grant an additional +2 Tactical Advantage to an ally.

Required Level: 5th | Required Specialty: Minor Combat Assistance Leader
Greater Lingering Death
Dying Rate is reduced by 20.

Required Level: 13th | Required Specialty: Improved Lingering Death
Greater Enhanced Knockaround
Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +2, and Reaction -4.

Required Level: 13th | Required Specialty: Improved Enhanced Knockaround

 

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