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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Minor Craft: Mystic Basic Items
Grants ability to craft Basic Fyxt Iitems that have effects which a Mystic has access to.

Required Level: 1st
Minor Hit Points
Add 10 Hit Points.

Required Level: 1st
Minor Exclude Target
Exclude 1 targets from Area of Effect or Space targeted Powers.

Required Level: 1st
Minor Craft: Generalist Basic Items
Grants ability to craft Basic Fyxt Items that have effects which a Generalist has access to.

Required Level: 1st
Greater Enhanced Head Games
Improves the Combat Maneuver Head Games by an additional Attack -2 and Creatures +2.

Required Level: 13th | Required Specialty: Improved Enhanced Head Games
Greater Additional Ignore Damages
Ignore Damage 5 times during Battle Time.

Required Level: 13th | Required Specialty: Improved Additional Ignore Damages
Greater Ignore Damage
Ignore 40% of the Hit Point damage taken from an attack 1 time during Battle Time.

Required Level: 13th | Required Specialty: Improved Ignore Damage
Greater Grazing Hit
Attacks do 10% Damage when the Attack misses by 4 or less. Hit Point Damage only, no other effects.

Required Level: 13th | Required Specialty: Improved Grazing Hit
Minor Resist Forced Move
Powers that force you to Move are reduced by 1.

Required Level: 1st
Improved Extended Damage Increase
Powers that are extended with Damage Power Duration Increase Specialty do for 40% of the original Damage.

Required Level: 10th | Required Specialty: Lesser Extended Damage Increase
Minor Enhanced Expoit Weakness
Improves the Combat Maneuver Expoit Weakness by an additional Defense -1.

Required Level: 1st
Lesser Additional Damage Boosts
Damage Boost 3 times during Battle Time.

Required Level: 5th | Required Specialty: Minor Additional Damage Boosts
Superior Vicious Critical
Optional Critical Hit table roll increased by 5.

Required Level: 17th | Required Specialty: Greater Vicious Critical
Greater Enhanced Damage
Add 4 dice to all powers that damage Hit Points.

Required Level: 13th | Required Specialty: Improved Enhanced Damage
Superior Enhanced Head Games
Improves the Combat Maneuver Head Games by an additional Attack -3 and Creatures +2.

Required Level: 17th | Required Specialty: Greater Enhanced Head Games
Greater Heal Roll Minimum
Heal die rolls equal to or less than 4 increase to 5.

Required Level: 13th | Required Specialty: Improved Heal Roll Minimum
Superior Tertiary Power Point Increase
Increase Tertiary Power Pool by 50 points.

Required Level: 17th | Required Specialty: Greater Tertiary Power Point Increase
Minor Healing Power Duration Increase
Powers with a Duration of 2 or greater last 1 more round doing 10% of the original Healing. No other effects are extended.

Required Level: 1st
Greater Lingering Death
Dying Rate is reduced by 20.

Required Level: 13th | Required Specialty: Improved Lingering Death
Improved Penalty Power Duration Increase
Powers with a Duration of 2 or greater last 3 more rounds granting a Penalty of 1 from one effect. No other effects are extended.

Required Level: 9th | Required Specialty: Lesser Penalty Power Duration Increase

 

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