Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Minor Craft: Mystic Basic Items
- Grants ability to craft Basic Fyxt Iitems that have effects which a Mystic has access to.
- Required Level: 1st
- Minor Hit Points
- Add 10 Hit Points.
- Required Level: 1st
- Minor Exclude Target
- Exclude 1 targets from Area of Effect or Space targeted Powers.
- Required Level: 1st
- Minor Craft: Generalist Basic Items
- Grants ability to craft Basic Fyxt Items that have effects which a Generalist has access to.
- Required Level: 1st
- Greater Enhanced Head Games
- Improves the Combat Maneuver Head Games by an additional Attack -2 and Creatures +2.
- Required Level: 13th | Required Specialty: Improved Enhanced Head Games
- Greater Additional Ignore Damages
- Ignore Damage 5 times during Battle Time.
- Required Level: 13th | Required Specialty: Improved Additional Ignore Damages
- Greater Ignore Damage
- Ignore 40% of the Hit Point damage taken from an attack 1 time during Battle Time.
- Required Level: 13th | Required Specialty: Improved Ignore Damage
- Greater Grazing Hit
- Attacks do 10% Damage when the Attack misses by 4 or less. Hit Point Damage only, no other effects.
- Required Level: 13th | Required Specialty: Improved Grazing Hit
- Minor Resist Forced Move
- Powers that force you to Move are reduced by 1.
- Required Level: 1st
- Improved Extended Damage Increase
- Powers that are extended with Damage Power Duration Increase Specialty do for 40% of the original Damage.
- Required Level: 10th | Required Specialty: Lesser Extended Damage Increase
- Minor Enhanced Expoit Weakness
- Improves the Combat Maneuver Expoit Weakness by an additional Defense -1.
- Required Level: 1st
- Lesser Additional Damage Boosts
- Damage Boost 3 times during Battle Time.
- Required Level: 5th | Required Specialty: Minor Additional Damage Boosts
- Superior Vicious Critical
- Optional Critical Hit table roll increased by 5.
- Required Level: 17th | Required Specialty: Greater Vicious Critical
- Greater Enhanced Damage
- Add 4 dice to all powers that damage Hit Points.
- Required Level: 13th | Required Specialty: Improved Enhanced Damage
- Superior Enhanced Head Games
- Improves the Combat Maneuver Head Games by an additional Attack -3 and Creatures +2.
- Required Level: 17th | Required Specialty: Greater Enhanced Head Games
- Greater Heal Roll Minimum
- Heal die rolls equal to or less than 4 increase to 5.
- Required Level: 13th | Required Specialty: Improved Heal Roll Minimum
- Superior Tertiary Power Point Increase
- Increase Tertiary Power Pool by 50 points.
- Required Level: 17th | Required Specialty: Greater Tertiary Power Point Increase
- Minor Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 1 more round doing 10% of the original Healing. No other effects are extended.
- Required Level: 1st
- Greater Lingering Death
- Dying Rate is reduced by 20.
- Required Level: 13th | Required Specialty: Improved Lingering Death
- Improved Penalty Power Duration Increase
- Powers with a Duration of 2 or greater last 3 more rounds granting a Penalty of 1 from one effect. No other effects are extended.
- Required Level: 9th | Required Specialty: Lesser Penalty Power Duration Increase
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