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Specialty Database Search

The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.

Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.

Atomic RPG Specialty Search Filters
Standard Atomic RPG Specialties 223 Advanced Atomic RPG Specialties 207
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Name Tier | Level
Description
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Random Atomic RPG System Specialties

Lesser Damaging Power Duration Increase
Powers with a Duration of 2 or greater last 2 more rounds doing 10% of the original Damage. No other effects are extended.

Required Level: 5th | Required Specialty: Minor Damaging Power Duration Increase
Improved Splash Damage
Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.

Required Level: 9th | Required Specialty: Minor Splash Damage
Minor Extended Penalty Increase
Powers that are extended with Penalty Power Duration Increase have the effect increased to 2.

Required Level: 2nd
Improved Recover Efforts
Recover 5 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.

Required Level: 9th | Required Specialty: Lesser Recover Efforts
Improved Ignore Damage
Ignore 30% of the Hit Point damage taken from an attack 1 time during Battle Time.

Required Level: 9th | Required Specialty: Lesser Ignore Damage
Improved Resist Forced Move
Powers that force you to Move are reduced by 3.

Required Level: 9th | Required Specialty: Lesser Resist Forced Move
Improved Enhanced Head Games
Improves the Combat Maneuver Head Games by an additional Attack -2 and Creatures +1.

Required Level: 9th | Required Specialty: Lesser Enhanced Head Games
Minor Assault Leader
Add +1 to Attack to an ally next to you.

Required Level: 1st
Improved Damage Boost
Increase the Hit Point damage of a Power by 30% 1 time during Battle Time.

Required Level: 9th | Required Specialty: Lesser Damage Boost
Superior Increase Leadership
Grant 6 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.

Required Level: 18th | Required Specialty: Greater Increase Leadership
Improved Hard to Drop
Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.

Required Level: 9th | Required Specialty: Lesser Hard to Drop
Superior Shield Ally Leader
Take up to 150 damage a round instead for any adjacent ally.

Required Level: 17th | Required Specialty: Greater Shield Ally Leader
Superior Speed
Increase Speed by 5.

Required Level: 17th | Required Specialty: Greater Speed
Greater Enhanced Knockaround
Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +2, and Reaction -4.

Required Level: 13th | Required Specialty: Improved Enhanced Knockaround
Superior Vicious Critical
Optional Critical Hit table roll increased by 5.

Required Level: 17th | Required Specialty: Greater Vicious Critical
Improved Heal Roll Minimum
Heal die rolls equal to or less than 3 increase to 4.

Required Level: 9th | Required Specialty: Lesser Heal Roll Minimum
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.

Required Level: 1st
Lesser Critical Reaction Increase
When rolling a 20 on a d20 Reaction Roll add an additional +4 to the final number.

Required Level: 5th | Required Specialty: Minor Critical Reaction Increase
Improved Extended Healing Increase
Powers that are extended with Healing Power Duration Increase Specialty heal for 40% of the original Healing.

Required Level: 10th | Required Specialty: Lesser Extended Healing Increase
Minor Speed
Increase Speed by 1.

Required Level: 1st

 

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