Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Lesser Damaging Power Duration Increase
- Powers with a Duration of 2 or greater last 2 more rounds doing 10% of the original Damage. No other effects are extended.
- Required Level: 5th | Required Specialty: Minor Damaging Power Duration Increase
- Improved Splash Damage
- Targets within 2 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
- Required Level: 9th | Required Specialty: Minor Splash Damage
- Minor Extended Penalty Increase
- Powers that are extended with Penalty Power Duration Increase have the effect increased to 2.
- Required Level: 2nd
- Improved Recover Efforts
- Recover 5 Effort Points after Battle Time. Only Efforts used in that Battle Time can be recovered.
- Required Level: 9th | Required Specialty: Lesser Recover Efforts
- Improved Ignore Damage
- Ignore 30% of the Hit Point damage taken from an attack 1 time during Battle Time.
- Required Level: 9th | Required Specialty: Lesser Ignore Damage
- Improved Resist Forced Move
- Powers that force you to Move are reduced by 3.
- Required Level: 9th | Required Specialty: Lesser Resist Forced Move
- Improved Enhanced Head Games
- Improves the Combat Maneuver Head Games by an additional Attack -2 and Creatures +1.
- Required Level: 9th | Required Specialty: Lesser Enhanced Head Games
- Minor Assault Leader
- Add +1 to Attack to an ally next to you.
- Required Level: 1st
- Improved Damage Boost
- Increase the Hit Point damage of a Power by 30% 1 time during Battle Time.
- Required Level: 9th | Required Specialty: Lesser Damage Boost
- Superior Increase Leadership
- Grant 6 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
- Required Level: 18th | Required Specialty: Greater Increase Leadership
- Improved Hard to Drop
- Remain conscious and able to act up to 50 Hit Points below 0 Hit Points. You must still roll Revive checks.
- Required Level: 9th | Required Specialty: Lesser Hard to Drop
- Superior Shield Ally Leader
- Take up to 150 damage a round instead for any adjacent ally.
- Required Level: 17th | Required Specialty: Greater Shield Ally Leader
- Superior Speed
- Increase Speed by 5.
- Required Level: 17th | Required Specialty: Greater Speed
- Greater Enhanced Knockaround
- Improves the Combat Maneuver Knockaround by an additional Creatures +2, Move Enemy +2, and Reaction -4.
- Required Level: 13th | Required Specialty: Improved Enhanced Knockaround
- Superior Vicious Critical
- Optional Critical Hit table roll increased by 5.
- Required Level: 17th | Required Specialty: Greater Vicious Critical
- Improved Heal Roll Minimum
- Heal die rolls equal to or less than 3 increase to 4.
- Required Level: 9th | Required Specialty: Lesser Heal Roll Minimum
- Minor Damage Roll Minimum
- Damage die rolls of 1 increase to 2.
- Required Level: 1st
- Lesser Critical Reaction Increase
- When rolling a 20 on a d20 Reaction Roll add an additional +4 to the final number.
- Required Level: 5th | Required Specialty: Minor Critical Reaction Increase
- Improved Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 40% of the original Healing.
- Required Level: 10th | Required Specialty: Lesser Extended Healing Increase
- Minor Speed
- Increase Speed by 1.
- Required Level: 1st
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