Specialty Database Search
The Atomic RPG System gives players the ability to choose Specialties every level. Specialties are similar to Dungeons and Dragons Feats or class and racial abilities; however, a player can choose any Specialty they like for their character.
Use the Atomic RPG System Specialty database search tool below to browse through the existing Atomic RPG System Specialties. Choose a character and the results will be filtered by the character’s level. Use the other filters to further narrow the search.
Atomic RPG Specialty Search Filters
| Standard Atomic RPG Specialties | 223 | Advanced Atomic RPG Specialties | 207 | |
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Random Atomic RPG System Specialties
- Superior Social Skill Focus
- Increase Social Skill by 10.
- Required Level: 17th | Required Specialty: Greater Social Skill Focus
- Minor Hard to Drop
- Remain conscious and able to act up to 10 Hit Points below 0 Hit Points. You must still roll Revive checks.
- Required Level: 1st
- Minor Athletics Skill Focus
- Increase Athletics Skill by 2.
- Required Level: 1st
- Lesser Shield Ally Leader
- Take up to 20 damage a round instead for any adjacent ally.
- Required Level: 5th | Required Specialty: Minor Shield Ally Leader
- Improved Lessen Critical Hit
- Critical Hits do 20 less damage to your character.
- Required Level: 9th | Required Specialty: Lesser Lessen Critical Hit
- Superior Enhanced Critical Attack
- Critical Attacks become a 17 or higher if the Attack hits. Only 20’s auto-hit.
- Required Level: 17th | Required Specialty: Improved Enhanced Critical Attack
- Superior Healing Increase
- Add 35 Healing to all defensive Powers that Heal Hit Points.
- Required Level: 17th | Required Specialty: Greater Healing Increase
- Greater Ricochet
- Any Power with 2 or more Targets hits 4 additional targets for 10% damage.
- Required Level: 13th | Required Specialty: Improved Ricochet
- Greater Crafting Skill Focus
- Increase Crafting Skill by 8.
- Required Level: 13th | Required Specialty: Improved Crafting Skill Focus
- Superior Extended Healing Increase
- Powers that are extended with Healing Power Duration Increase Specialty heal for 60% of the original Healing.
- Required Level: 17th | Required Specialty: Greater Extended Healing Increase
- Superior Additional Healing Boosts
- Healing Boost 6 times during Battle Time.
- Required Level: 17th | Required Specialty: Greater Additional Healing Boosts
- Improved Extended Bonus Increase
- Powers that are extended with Bonus Power Duration Increase have the effect increased to 4.
- Required Level: 10th | Required Specialty: Lesser Extended bonus Increase
- Superior Tactical Combat
- Add 5 bonus to Tactical Advantage Attacks.
- Required Level: 17th | Required Specialty: Greater Tactical Combat
- Minor Heal Roll Minimum
- Heal die rolls of 1 increase to 2.
- Required Level: 1st
- Improved Craft: Generalist Advanced Items
- Grants ability to craft Advanced Fyxt Items that have effects which a Generalist has access to.
- Required Level: 9th | Required Specialty: Minor Craft: Generalist Basic Items
- Greater Increased Extended Bonus Effects
- Powers that are extended with Bonus Power Duration Increase may add 4 effects that are extended.
- Required Level: 13th | Required Specialty: Improved Increased Extended Bonus Effects
- Minor Scholar Skill Focus
- Increase Scholar Skill by 2.
- Required Level: 1st
- Minor Social Skill Focus
- Increase Social Skill by 2.
- Required Level: 1st
- Greater Healing Power Duration Increase
- Powers with a Duration of 2 or greater last 4 more rounds doing 10% of the original Healing. No other effects are extended.
- Required Level: 13th | Required Specialty: Improved Healing Power Duration Increase
- Greater Epic Enhanced Critical Attack
- Critical Attacks become a 15 or higher if the Attack hits. Only 20’s auto-hit.
- Required Level: 33rd | Required Specialty: Lesser Epic Enhanced Critical Attack
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