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Vanger Renda
Vanger Renda is a Generalist Neutral who is Devoted
Character
Level
7
Tier
2
Range
Close
Body
6
Mind
6
Spirit
6
Durability
112%
Mobility
Reaction
10
Speed
8
Max Move
900
Weight Limit
360
Carried
3
Health
Hit Points
164
Death Limit
-54
Dying Rate
16
Revived HP
41
Defenses
Body
32
Mind
32
Spirit
32
Defense Bonus
9
Healing
Mystic
6
Generalist
13
Attacks
Body
6
Mind
6
Spirit
6
Damage
Combatant
6
Mystic
6
Vanger Renda's Skills : 14 / 24 / 34
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
8 8 8 14 8 8 9 22
Vanger Renda's Active Abilities
Uses
Name and Description
Lesser Assault Leader
Add +2 to Attack to an ally next to you.
Lesser Damage Leader
Add +5 to Damage to ally next to you.
Minor Defense Leader
Add +1 to Defenses to an ally next to you.
At Will Powers | Defensive Generalist
d20 +6 to Attack Spirit Defense | +13 to Healing
Basic Attack
This is Vanger Renda's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Vanger Renda's Combat Maneuvers.
Shadow Image
By being brave enough to go toe to toe to our foes, a holographic image appears next to you and mimics your every move. Use a hologram projector to cast a shadow hologram of the target.
  • Defenses +4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
Primary Discipline Powers | Defensive Generalist
d20 +6 to Attack Spirit Defense | +13 to Healing
Place of Confusion
In order to throw the field of battle into confusion you allow some of your allies the ability to move about, a shadow image taking their place as they seemingly appear where they were not before.
  • Teleport Ally 4 Target: Creatures (3) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 50
Targeting Reticle
Using your hologram projector, you point out the weakness of our enemies. A red cross-hair appears on the critical locations of the enemies.
  • Attack +3 Target: Creatures (2) Range: 2 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 55
Secondary Discipline Powers | Defensive Generalist
d20 +6 to Attack Spirit Defense | +13 to Healing
Into the Wind
With a flick of the switch your Holographic Disguise Matrix flickers to life and your enemy loses track of you as your disguised image appears inconspicuously across the room.
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 24
Intuition
Your keen intuition and ability to read a crowd gives you a sixth sense about the situation.
  • Perception +5 Target: Creature (1) Range: Self Duration: Instant
  • Social +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 28
Roleplay Details for Vanger Renda
Physical
Age
53
Body Type
Fit but not hard
Eye Color
Gray
Hair Color
Salt and Pepper
Height
6'2"
Hair Style
Close cropped
Personality
Emotional State
Stoic
Hated Things
Disorder
Enjoyments
Opera Music
Historical
In War
He was born an Imperial, he was born to war.
Wanted
By the Imperium
Profession
Pilot
Languages
Basic
Vanger Renda's Character Notes
Fled the Imperium
Vanger defected to join the republic in order to fight against Imperial rule.
Created: 0000-00-00 00:00:00 | Updated: 2017-11-08 15:44:40
Joined SIS
Vanger was an obvious match for the SIS because of his complete knowledge of Imperial tactics and routes through the galaxy. His piloting skills are a great asset.
Created: 0000-00-00 00:00:00 | Updated: 2017-11-08 15:44:42
Combat Tactics
Vanger will adjust his position to offer the most tactical advantage. He will always provide flank when it makes sense and he will always try to include as many allies as possible in the range of his leadership abilities as possible. He typically keeps the primary tank buffed with his at-will power and will buff others as needed. When the buff wears off he will typically refresh the main tank first and then others as needed.
Created: 0000-00-00 00:00:00 | Updated: 2017-11-08 15:50:33
Stealth
Vanger will almost always start a combat hiding. His high subterfuge makes it easy for him to avoid being seen by his enemies. From stealth, he can easily apply buffs to party members.
Created: 0000-00-00 00:00:00 | Updated: 2017-11-08 15:51:20
Vanger Renda's Wealth
Cash
Items
Assets
Total
Vanger Renda's Assets

Vanger Renda's Equipped Items

Holographic Disguise Matrix
The holographic disguise matrix, also known as the "shadow hologram" was a personal holographic projection device that allowed the user to disguise themselves as someone else. The device used vocal emulators and other systems designed to fool both observers and electronic sensors.
Availability: Common | Item Type: Basic | Category: Tools and Kits |
Level to Use: 5th | Weight: 1 | Cost: 16,000
Effects
Subterfuge +5
This effect grants Subterfuge +5.
Holoprojector
A holoprojector is a device that can record, send, receive, and/or display holograms. This particular holoprojector projects a shadow image of its user in order to confuse his enemies and bolster his allies.
Availability: Common | Item Type: Epic | Category: Tools and Kits |
Level to Use: 5th | Weight: 1 Carried | Cost: 34,000
Effects
Defenses +5
This effect grants Defenses +5.
Specialties
Lesser Defenses
Add 2 to all Defenses.
Minor Defense Leader
Add +1 to Defenses to an ally next to you.
Minor Expand Leadership
Grant allies your Leader Specialties Bonuses within 2 spaces of you instead of 1. Used to enhance other Leadership Specialties.
Rocket Boots
Rocket boots are a form of rocket propulsion system affixed to a pair of boots instead of being worn on the back like a standard jetpack. These particular rocket boots provide increased movement speed and allow the wearer to rush into or out of situations more quickly.
Availability: Common | Item Type: Epic | Category: Clothing |
Level to Use: 5th | Weight: 2 Carried | Cost: 20,000
Effects
Reaction +4
This effect grants Reaction +4.
Speed +4
This effect grants Speed +4.

Vanger Renda's Unequipped Items

Vanger Renda's Power Pools
At Will Powers
Defensive Generalist
Power Cap
28
Points Left
1
Primary Discipline Powers
Defensive Generalist
Total Points
114
Power Cap
57
Points Left
9
Secondary Discipline Powers
Defensive Generalist
Total Points
60
Power Cap
30
Points Left
8

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Vanger Renda's At Will Powers
Shadow Image
By being brave enough to go toe to toe to our foes, a holographic image appears next to you and mimics your every move. Use a hologram projector to cast a shadow hologram of the target.
  • Defenses +4 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 27
Vanger Renda's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Vanger Renda's Primary Discipline Powers
Place of Confusion
In order to throw the field of battle into confusion you allow some of your allies the ability to move about, a shadow image taking their place as they seemingly appear where they were not before.
  • Teleport Ally 4 Target: Creatures (3) Range: 5 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 50
Targeting Reticle
Using your hologram projector, you point out the weakness of our enemies. A red cross-hair appears on the critical locations of the enemies.
  • Attack +3 Target: Creatures (2) Range: 2 Spaces Duration: 4 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 55
Vanger Renda's Secondary Discipline Powers
Into the Wind
With a flick of the switch your Holographic Disguise Matrix flickers to life and your enemy loses track of you as your disguised image appears inconspicuously across the room.
  • Subterfuge +5 Target: Creature (1) Range: Self Duration: Instant
  • Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 24
Intuition
Your keen intuition and ability to read a crowd gives you a sixth sense about the situation.
  • Perception +5 Target: Creature (1) Range: Self Duration: Instant
  • Social +5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 28
Vanger Renda's Level One Choices
Traits
Body
6
Mind
6
Spirit
6
Character Type
Archetype
Generalist
Style
Neutral
Focus
Devoted
Skill 1
Subterfuge
Skill 2
Perception
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Defensive Generalist
Range Tactics
Close
Target Tactics
Both
Level One Notes
Former Imperial Pilot set in the Star Wars universe.
Tags
Assault Leader, Assault Leader, Close Range, Damage Leader, Damage Leader, Devoted, Futuristic, Generalist, Increase Leadership, Increase Leadership, Neutral, Subterfuge Skill Focus
Vanger Renda's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
1
Subterfuge
7
Vanger Renda's Specialty Choices
Level Gained
Specialty and Description
1
Minor Assault Leader
'Add +1 to Attack to an ally next to you.
2
Minor Subterfuge Skill Focus
'Increase Subterfuge Skill by 2.
3
Minor Increase Leadership
'Grant 2 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
4
Minor Damage Leader
'Add +1 to Damage to ally next to you.
5
Lesser Damage Leader
'Add +5 to Damage to ally next to you.
6
Lesser Increase Leadership
'Grant 3 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
7
Lesser Assault Leader
'Add +2 to Attack to an ally next to you.
Vanger Renda's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Mind
Subterfuge
Perception
3
Body
Subterfuge
Social
4
Spirit
Subterfuge
Perception
5
Body
Subterfuge
Perception
6
Mind
Subterfuge
Perception
7
Body
Subterfuge
Perception

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Vanger Renda's Cheater Stuff
Name and Description
Modification
Amount

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