Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Vottle Walchee
Vottle Walchee is a Combatant Aggressor who is Devoted
Character
Level
9
Tier
3
Range
Far
Target
Single
Body
11
Mind
6
Spirit
3
Durability
101%
Mobility
Reaction
14
Speed
9
Max Move
800
Weight Limit
320
Carried
18
Health
Hit Points
202
Death Limit
-67
Dying Rate
20
Revived HP
50
Defenses
Body
25
Mind
20
Spirit
17
Defense Bonus
1
Healing
Mystic
6
Generalist
3
Attacks
Body
20
Mind
15
Spirit
12
Crit Roll
19
Add Range
6
Damage
Combatant
35
Mystic
21
Min Roll
3
Add Dice
2
Add Detriment here?
Detriment ?
Vottle Walchee's Skills : 17 / 27 / 37
Athletics
6
Crafting
3
Nature
1
Perception
23
Religion
2
Scholar
2
Social
10
Subterfuge
18
Vottle Walchee's Active Abilities
Uses
Name and Description
Lesser Damage Roll Minimum
Damage die rolls equal to or less than 2 increase to 3.
At Will Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +35 to Damage
Basic Attack
This is Vottle Walchee's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Vottle Walchee's Combat Maneuvers.
Relentlessnees
Attack after attack, this won't let your enemies get away!
  • Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
  • 9d6 Damage (32) Target: Creature (1) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 59
Primary Discipline Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +35 to Damage
Sucking Wound
This strategic attack causes the target to buckle over in pain and drains their life out from the seeping wound.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 6d8 Damage (27) Target: Creature (1) Range: 14 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 98
Where'd that come from?
This high impulse shot is intended to catch someone offguard and take them out from a long range.
  • Attack +3 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Move Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • 11d10 Damage (61) Target: Creature (1) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 98
Secondary Discipline Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +35 to Damage
Enemy Slack
This sharp shot not only delivers a solid blow to the enemies but grants a stout level of athleticism to the shooter.
  • Move Ally 7 Target: Creature (1) Range: 3 Spaces Duration: Instant
  • 6d6 Damage (21) Target: Creature (1) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Get Out of the Way
A very specific tactic causing damage and moving the enemy away. The intention is to give yourself a chance to escape if needed.
  • Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
  • 7d6 Damage (25) Target: Creature (1) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Other Powers Available From Items
Minor Imperial Stimpack Grants:





Minor Stimpack Injection
This is an injected chemical that quickly heals the target.
  • 5d8 Healing (23) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41
Roleplay Details for Vottle Walchee
Physical
Age
Older, experienced
Clothing
Raggedy, layered
Hair Style
Gray and erratic
Race
Talpini
Physique
Stout, comfortable
Weight
70 lbs.
Height
2 lbs.
Personality
Habit
Always scans a room when entering
Attitude
Calculating, sizing people up
Trustworthiness
He is 100% dedicated to GRIM
Historical
Career
GRIM member for 28 years
In War
Served in infantry in Dak war 30 years ago
Near Death Expereince
Shot at battle for Tark’el mines on Ektubar
Profession
Sniper specialist/cover fire for troops
Languages
Common
Vottle Walchee's Character Notes
Rising up in GRIM ranks
Sgt. Harper was able to teach Vottle the ways of GRIM and how to promote himself without violating any rules—most especially without causing others to suffer. Vottle regained confidence in Grim, and shortly thereafter he rose into the ranks of level 2. This allowed him to return to his predominant sniping role, and to explore the process of information gathering. The last is what ended up paying him the most, mostly because of the higher risk.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-19 06:31:28
Released
Once he was released, he returned to GRIM. It was here that he learned they knew about his capture and refused to pay. He became very sour for a long time until about 5 years later, when he met Sgt. Harper. Harper was leading a rescue mission for him when his ship was shot down. He escaped, but it took 16 months to recover and get back to GRIM to report. Vottle and Sgt. Harper became fast friends, and Vottle’s attitude shifted.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-19 06:31:30
Forgotten by GRIM
Much of what Vottle did in the first 15 years was unremarkable. Helping support shipments, stopping escapees without killing them, etc. In one action, about 17 years after recruitment, his was captured and held for ransom. GRIM refused to pay, and he thought he was left for dead. Instead, he was imprisoned for two years. Strangely enough, this prison wasn’t anything terrible. It just was incredibly boring. But it left him a bit bitter.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-19 06:31:32
Joining GRIM
After the war, Vottle spent a few months looking for battles to be a part of, simply for the “rush” of it all. It didn’t take long in to see that this was very risky working outside of GRIM because of the legality and inconsistent income. For this reason Vottle sought out GRIM recruiters and transitioned into their ranks.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-19 06:31:34
Battle of Ektubar
Vottle was a typical infantryman, recruited in mass amongst his peers, and sent to the outer territories to fight some of the more risky battles.... In truth, the Trillian government was more after the mines than anything else, but that didn’t matter to Vottle. While on Ektubar, Vottle was counter-sniped and left alone, thought dead, for two weeks. One they recovered him, they gave him medals of honor and the sniper rifle he carries as a thank you for his service and sacrifice.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-19 06:31:36
Last two weeks
Vottle was called out for a mission against group of kidnappers. Their task was to help understand both whom the future targets were and who was paying this crew to take specific people. The main force hid, awaiting Vottle’s signal. Vottle was able to take out three snatchers with a sleeping dart before the kidnappers became aware. The team burst out, capturing two more and killing eight. Because of this action, the GRIM have incredible new intelligence about this underworld threat.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-19 06:37:20
Vottle Walchee's Wealth
Cash
Items
Assets
Total
Vottle Walchee's Assets

Vottle Walchee's Equipped Items

GRIM Boots of Reaction
This black leather boots are soft and pliable on the sides, yet have a more firm sole, allowing the user to walk comfortably and confidently, but not draw attention. The unpolished leather has a dull appearance, seemingly absorbing the light. The comfortably tight fit allows the wearer a little more speed without compromising footing.
Availability: Uncommon | Item Type: Epic | Category: Clothing |
Level to Use: 5th | Weight: 2 | Cost: 28,000
Effects
Athletics +3
This effect grants Athletics +3.
Reaction +3
This effect grants Reaction +3.
Speed +3
This effect grants Speed +3.
Specialties
Lesser Speed
Increase Speed by 2.
GRIM Officer Coat
This plain brown and black coat has a number of patches on it which seem to have multiple effects associated with each one.
Availability: Rare | Item Type: Advanced | Category: Clothing |
Level to Use: 5th | Weight: 2 Carried | Cost: 10,000
Specialties
Lesser At Will Cap Boost
Increase At Will Power cap by 10.
GRIM Sniper's scope
This highly precise scope allows the wielder to zoom in on a subject and attack from a long distance away.
Availability: Uncommon | Item Type: Epic | Category: Tools and Kits |
Level to Use: 9th | Weight: 1 Carried | Cost: 62,000
Effects
Defenses +3
This effect grants Defenses +3.
Specialties
Improved Primary Power Point Increase
Increase Primary Power Pool by 30 points.
Lesser Attack Accuracy
Add 2 to all attacks.
Lesser Damage Roll Minimum
Damage die rolls equal to or less than 2 increase to 3.
Lesser Vicious Critical
Optional Critical Hit table roll increased by 2.
GRIM Trillian Sniper Rifle
Gunmetal gray, flat-black wood stock, with sound and flash suppressers. This collapsible sniper rifle is perfect for a sniper on the move. It allows them to quickly setup and tear down, which means they can get in and out quickly. More especially, by not drawing any attention, it will leave enemies confused about where the shot came from.
Availability: Rare | Item Type: Epic | Category: Weapon |
Level to Use: 5th | Weight: 5 Carried | Cost: 40,000
Effects
Attack +4
This effect grants Attack +4.
Damage +15
This effect grants Damage +15.
Far Perception 1k
This effect allows long range Perception checks of a place or creature up to 1,000 spaces away.
Specialties
Minor Enhanced Critical Attack
Critical Attacks become a 19 or higher if the Attack hits. Only 20's auto-hit.
Stealth Suit, Experimental
This experimental and highly classified stealth suit is made from the most advanced materials. There are small circuits woven into this suit that heat and cool depending on how the wearer sets them. These heating elements change the color of the stealth suit to the natural colors of the snipers surroundings. Since it is experimental if the sniper dies or enters their security code the stealth suits circuits will burn up, rendering it useless, thus keeping this amazing technology out of enemy hands.
Availability: Very Rare | Item Type: Advanced | Category: Clothing |
Level to Use: 5th | Weight: 3 Carried | Cost: 26,000
Effects
Subterfuge +5
This effect grants Subterfuge +5.
Specialties
Lesser Subterfuge Skill Focus
Increase Subterfuge Skill by 4.

Vottle Walchee's Unequipped Items

Minor Imperial Stimpack
This is a standard issue minor stimpack. It is used to heal minor wounds and injuries.
Availability: Common | Item Type: Basic | Category: Disposable |
Level to Use: 5th | Weight: 1 Carried | Cost: 100
Powers
Minor Stimpack Injection
This is an injected chemical that quickly heals the target.
  • 5d8 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +10 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 41

          

Universal Translator (2)
A universal translator, or UT, is a device used to translate alien languages into a language which the user can understand. Models vary. Some are able to only translate one language at a time. Others can translate multiple languages at once.
Availability: Common | Item Type: Basic | Category: Tools and Kits |
Level to Use: 1st | Weight: 2 Carried | Cost: 4,000
Effects
Language +2
This effect grants Language +2.
Vottle Walchee's Power Pools
At Will Powers
Offensive Combatant
Power Cap
59
Points Left
0
Primary Discipline Powers
Offensive Combatant
Total Points
196
Power Cap
98
Points Left
0
Secondary Discipline Powers
Offensive Combatant
Total Points
86
Power Cap
43
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Vottle Walchee's At Will Powers
Relentlessnees
Attack after attack, this won't let your enemies get away!
  • Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
  • 7d6 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 59
Vottle Walchee's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Vottle Walchee's Primary Discipline Powers
Sucking Wound
This strategic attack causes the target to buckle over in pain and drains their life out from the seeping wound.
  • Move Ally 2 Target: Creature (1) Range: Self Duration: Instant
  • 4d8 Damage Target: Creature (1) Range: 8 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 98
Where'd that come from?
This high impulse shot is intended to catch someone offguard and take them out from a long range.
  • Attack +3 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Move Ally 4 Target: Creature (1) Range: Self Duration: Instant
  • 9d10 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 98
Vottle Walchee's Secondary Discipline Powers
Enemy Slack
This sharp shot not only delivers a solid blow to the enemies but grants a stout level of athleticism to the shooter.
  • Move Ally 7 Target: Creature (1) Range: 3 Spaces Duration: Instant
  • 4d6 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Get Out of the Way
A very specific tactic causing damage and moving the enemy away. The intention is to give yourself a chance to escape if needed.
  • Move Ally 6 Target: Creature (1) Range: 1 Space Duration: Instant
  • 5d6 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 43
Vottle Walchee's Level One Choices
Traits
Body
11
Mind
6
Spirit
3
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Social
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Combatant
Range Tactics
Far
Target Tactics
Single
Level One Notes
Vottle has a low profile appearance. He is a short Talpini, stout and comfortable in nearly any surrounding. He is strongest in long-ranged sniping, but confident enough in hand-to-hand combat as well. His dark skin and black hair frames his broad, leathery face. Tan and black muted clothes adorns his hands, back, neck, head, feet, and legs. He is confident and constantly alert for opportunities and problems.
Tags
Additional Damage Boosts, Additional Damage Boosts, Aggressor, Combatant, Damage Boost, Damage Boost, Devoted, Enhanced Damage, Enhanced Damage, Far Range, Futuristic, Ranged Combat, Ranged Combat, Ranged Combat, Single Target
Vottle Walchee's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
9
Religion
0
Scholar
0
Social
1
Subterfuge
8
Vottle Walchee's Specialty Choices
Level Gained
Specialty and Description
1
Minor Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
2
Minor Additional Damage Boosts
'Damage Boost 2 times during Battle Time.
3
Minor Damage Boost
'Increase the Hit Point damage of a Power by 10% 1 time during Battle Time.
4
Minor Enhanced Damage
'Add 1 die to all powers that damage Hit Points.
5
Lesser Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 4 Spaces.
6
Lesser Damage Boost
'Increase the Hit Point damage of a Power by 20% 1 time during Battle Time.
7
Lesser Additional Damage Boosts
'Damage Boost 3 times during Battle Time.
8
Lesser Enhanced Damage
'Add 2 dice to all powers that damage Hit Points.
9
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
Vottle Walchee's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Subterfuge
Perception
3
Body
Perception
Subterfuge
4
Body
Perception
Subterfuge
5
Body
Perception
Subterfuge
6
Body
Perception
Subterfuge
7
Body
Perception
Subterfuge
8
Body
Perception
Subterfuge
9
Body
Perception
Subterfuge

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Vottle Walchee's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG