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Köhler
Köhler is a Generalist Protector who is Balanced
Character
Level
9
Tier
3
Body
7
Mind
6
Spirit
7
Durability
113%
Mobility
Reaction
7
Speed
9
Max Move
1,200
Weight Limit
480
Carried
60
Health
Hit Points
306
Death Limit
-102
Dying Rate
22
Revived HP
76
Defenses
Body
39
Mind
38
Spirit
39
Defense Bonus
10
Healing
Mystic
6
Generalist
16
Attacks
Body
14
Mind
13
Spirit
14
Damage
Combatant
28
Mystic
27
Add Detriment here?
Detriment ?
Köhler's Skills : 17 / 27 / 37
Athletics
14
Crafting
9
Nature
9
Perception
8
Religion
8
Scholar
8
Social
10
Subterfuge
9
At Will Powers | Defensive Generalist
d20 +14 to Attack Spirit Defense | +16 to Healing
Basic Attack
This is Köhler's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Köhler's Combat Maneuvers.
Get Behind Me!
Stay near me, I will protect you!
  • Defenses +3 Target: Creatures (2) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
Primary Discipline Powers | Defensive Generalist
d20 +14 to Attack Spirit Defense | +16 to Healing
No! You Move!
I am immovable!
  • Defenses +6 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 60
Rally!
We need you!
  • Dispel Ally Penalty 50 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 58
Secondary Discipline Powers | Defensive Generalist
d20 +14 to Attack Spirit Defense | +16 to Healing
Strike True!
You are the warrior we need!
  • Attack +5 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 53
Target that beast!
That one is weak, and you are strong, take it out!
  • Damage +15 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 53
Tertiary Discipline Powers | Offensive Generalist
d20 +14 to Attack Spirit Defense | +16 to Healing
Where are you going?
You're going nowhere!
  • Speed -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
You are weak and lack power!
You are puny!
  • Attack -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
Roleplay Details for Köhler
Physical
Age
54
Body Type
XXL
Hair Color
Gray
Personality
Attitude
Surly
Moral Standing
Neutral Good
Voice Pitch
Deep and German
Historical
Career
Former miner turned Merc
Joined Group
GRIM member for nine years
Moved
Moved to the colony when he was 23
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Köhler's Character Notes
Personal
Kohler is a former miner turned GRIM Merc. He spent years harvesting ore in a specially designed suit capable of withstanding asteroid impacts. After work dried up he decided to use his large stature and impressive armor to work as hired muscle.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-13 12:18:08
Tactics
Kohler uses his mobility to be the tip of the spear. He uses his Leadership Bonuses to protect those around him, and his At-Will Power to buff others and himself. When his team is pressed he will use Head Games to make himself a target.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-13 12:20:35
Attitude
Kohler is gruff and surely, but he has a heart as large as his hammer. He is driven by a need to protect, and is always the first into battle.
Created: 0000-00-00 00:00:00 | Updated: 2018-01-19 07:01:17
Köhler's Wealth
Cash
Items
Assets
Total
Köhler's Assets

Köhler's Equipped Items

Crusader Armor
Advanced power-armor for work and combat enhancing strength, protection, and durability.
Availability: Uncommon | Item Type: Epic | Category: Armor |
Level to Use: 9th | Weight: 200 | Cost: 94,000
Effects
Athletics +4
This effect grants Athletics +4.
Defenses +7
This effect grants Defenses +7.
Hit Points +50
This effect will modify Hit Points +50.
Grav-Hammer
Massive power hammer with directional thrusters for zero gravity work and combat
Availability: Uncommon | Item Type: Epic | Category: Weapon |
Level to Use: 9th | Weight: 45 Carried | Cost: 84,000
Effects
Attack +7
This effect grants Attack +7.
Damage +21
This effect grants Damage +21.
Speed +5
This effect grants Speed +5.
Provisions Pack
This is a basic provisions kit for the on-the-move character. Stocked with the latest high nutrition, low weight gear it is just what someone needs away from home. This kit includes an auto-inflating mattress, blanket, 7 days of supplemental pill rations for 1, personal hydration recycler, and 10 spaces of braided climbing rope. All of this inside a form fitting backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 15 Carried | Cost: 250

Köhler's Unequipped Items

Köhler's Power Pools
At Will Powers
Defensive Generalist
Power Cap
30
Points Left
0
Primary Discipline Powers
Defensive Generalist
Total Points
120
Power Cap
60
Points Left
2
Secondary Discipline Powers
Defensive Generalist
Total Points
109
Power Cap
54
Points Left
3
Tertiary Discipline Powers
Offensive Generalist
Total Points
103
Power Cap
51
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Köhler's At Will Powers
Get Behind Me!
Stay near me, I will protect you!
  • Defenses +3 Target: Creatures (2) Range: 2 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 30
Köhler's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Köhler's Primary Discipline Powers
No! You Move!
I am immovable!
  • Defenses +6 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 60
Rally!
We need you!
  • Dispel Ally Penalty 50 Target: Creature (1) Range: 5 Spaces Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 58
Köhler's Secondary Discipline Powers
Strike True!
You are the warrior we need!
  • Attack +5 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 53
Target that beast!
That one is weak, and you are strong, take it out!
  • Damage +15 Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 53
Köhler's Tertiary Discipline Powers
Where are you going?
You're going nowhere!
  • Speed -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
You are weak and lack power!
You are puny!
  • Attack -5 Target: Creature (1) Range: 3 Spaces Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 51
Köhler's Level One Choices
Traits
Body
7
Mind
6
Spirit
7
Character Type
Archetype
Generalist
Style
Protector
Focus
Balanced
Skill 1
Social
Skill 2
Athletics
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Defensive Generalist
Tertiary
Offensive Generalist
Range Tactics
Both
Target Tactics
Both
Level One Notes
Köhler is a hulk of a man. Clad in heavy silver power-armor and wielding a large grav-hammer, he is a ferocious sight to behold.
Tags
Balanced, Defense Leader, Defense Leader, Defense Leader, Defenses, Defenses, Expand Leadership, Futuristic, Generalist, Hit Points, Hit Points, Increase Leadership, Protector
Köhler's Skill Point Distribution
Athletics
3
Crafting
2
Nature
2
Perception
1
Religion
2
Scholar
2
Social
3
Subterfuge
2
Köhler's Specialty Choices
Level Gained
Specialty and Description
1
Minor Defense Leader
'Add +1 to Defenses to an ally next to you.
2
Minor Hit Points
'Add 10 Hit Points.
3
Minor Expand Leadership
'Grant allies your Leader Specialties Bonuses within 2 spaces of you instead of 1. Used to enhance other Leadership Specialties.
4
Minor Defenses
'Add 1 to all Defenses.
5
Lesser Defense Leader
'Add +2 to Defenses to an ally next to you.
6
Lesser Defenses
'Add 2 to all Defenses.
7
Lesser Hit Points
'Add 30 Hit Points.
8
Minor Increase Leadership
'Grant 2 allies your Leader Specialty Bonus instead of 1. Used to enhance other Leadership Specialties.
9
Improved Defense Leader
'Add +3 to Defenses to an ally next to you.
Köhler's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Crafting
Language
3
Spirit
Nature
Perception
4
Mind
Religion
Scholar
5
Body
Subterfuge
Athletics
6
Spirit
Crafting
Nature
7
Mind
Religion
Scholar
8
Body
Social
Subterfuge
9
Spirit
Athletics
Social

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Köhler's Cheater Stuff
Name and Description
Modification
Amount

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