d20 +24 to Attack Body Defense | +53 to Damage
- Basic Attack
- This is Elias Slátrari's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Elias Slátrari's Combat Maneuvers.
- Charged Slash
- Judicious engagement and disengagement of micro-antigrav generators along the central haft of the sword allow for both easy wielding and devastating damage.
- 11d10 Damage (61) Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +24 to Attack Body Defense | +53 to Damage
- Dismembering Strike
- Be it a joint, a servomotor, or a catch between vertebrae, there's a weak spot somewhere, and limbs are an excellent place to start looking for one.
- 6d10 Damage (33) Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
- Shock Trap
- Be it wiring, circuitry, phase crystals, or good old fashioned biological nervous systems, all big, scary things use electricity to convey information to their constituent bits, and they really, really don't like having those pathways disrupted.
- 4d10 Damage (22) Target: Creature (1) Range: 2 Spaces Duration: Instant
- Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
- Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
d20 +24 to Attack Body Defense | +53 to Damage
- Quantum Whetstone
- All he knows is it's the only thing in the galaxy that will sharpen his sword.
- Attack +6 Target: Creature (1) Range: Self Duration: 2 Rounds
- Quantum Whetstone
- All he knows is it's the only thing in the galaxy that will sharpen his sword.
- Attack +6 Target: Creature (1) Range: Self Duration: 2 Rounds
- Improved Healing Elixir
- The sweet taste of this bubbly elixir heals the target's Hit Points.
- 3d10 Healing (17) Target: Creature (1) Range: 1 Space Duration: Instant
- HEC Biological Survey Mission Post
- Location - Bazelgeuse IV, southern continent Reports of a large carnivore depopulating forest of wildlife near colonial timber production facility have the local populace on edge. Verify nature of the creature and subdue it if necessary to prevent harm to local industry.
- HEC Biological Survey Debrief
- Carnivorous creature has been identified as a particularly large and savage specimen of the Deviljho, native to Tanzia Prime, standing almost a dozen meters tall. Despite the efforts of the Hazardous Environment Corps, the brute defied all efforts at containment, and is responsible for the destruction of both the timber production facility and all but one of the HEC survey team. Head of Security for the mission, Elias Slátrari, remains in critical condition aboard the HEC Skyhook's medbay.
- From the private log of Elias Slátrari
- Whenever I close my eyes, I am hunted. The ever-slavering maw lunges towards me in my nightmares. On the positive side, nothing else frightens me anymore. A useful trait for a prospective agent of GRIM.
Elias Slátrari's Equipped Items
- Attack +3
- This effect grants Attack +3.
- Damage +28
- This effect grants Damage +28.
- Improved Damage Boost
- Increase the Hit Point damage of a Power by 30% 1 time during Battle Time.
- Improved Enhanced Critical Attack
- Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
- Improved Enhanced Damage
- Add 3 dice to all powers that damage Hit Points.
- Lesser Additional Damage Boosts
- Damage Boost 3 times during Battle Time.
- Defenses +6
- This effect grants Defenses +6.
- Minor Adaptive Environment
- This effect allows the target to ignore Minor Environmental Effects.
- Speed +2
- This effect grants Speed +2.
- Healing +28
- This effect grants a bonus of Healing +28.
- Improved Healing Elixir
- The sweet taste of this bubbly elixir heals the target's Hit Points.
- 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Elias Slátrari's Unequipped Items
- Healing +28
- This effect grants a bonus of Healing +28.
- Improved Healing Elixir
- The sweet taste of this bubbly elixir heals the target's Hit Points.
- 3d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Charged Slash
- Judicious engagement and disengagement of micro-antigrav generators along the central haft of the sword allow for both easy wielding and devastating damage.
- 8d10 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Dismembering Strike
- Be it a joint, a servomotor, or a catch between vertebrae, there's a weak spot somewhere, and limbs are an excellent place to start looking for one.
- 3d10 Damage Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
- Shock Trap
- Be it wiring, circuitry, phase crystals, or good old fashioned biological nervous systems, all big, scary things use electricity to convey information to their constituent bits, and they really, really don't like having those pathways disrupted.
- 1d10 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Defenses -5 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
- Speed -4 Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
- Quantum Whetstone
- All he knows is it's the only thing in the galaxy that will sharpen his sword.
- Attack +6 Target: Creature (1) Range: Self Duration: 2 Rounds
- Quantum Whetstone
- All he knows is it's the only thing in the galaxy that will sharpen his sword.
- Attack +6 Target: Creature (1) Range: Self Duration: 2 Rounds
- Minor Primary Power Point Increase
- 'Increase Primary Power Pool by 10 points.
- Minor At Will Cap Boost
- 'Increase At Will Power cap by 5.
- Minor Attack Accuracy
- 'Add 1 to all attacks.
- Minor Reroll
- 'Reroll 1 dice roll of 1 between every Full Rest.
- Lesser Primary Power Point Increase
- 'Increase Primary Power Pool by 20 points.
- Lesser At Will Cap Boost
- 'Increase At Will Power cap by 10.
- Lesser Attack Accuracy
- 'Add 2 to all attacks.
- Lesser Reroll
- 'Reroll 2 dice rolls of 2 or lower between every Full Rest.
- Improved Primary Power Point Increase
- 'Increase Primary Power Pool by 30 points.
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