Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
17 | 2 | 0 | 10 | 1 | 1 | 0 | 0 |
d20 +12 to Attack Body Defense | +15 to Damage
- Basic Attack
- This is Goon Squad Brawler's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Goon Squad Brawler's Combat Maneuvers.
- POW!
- You give your enemy a knuckle sandwich!
- 2d6 Damage (7) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +12 to Attack Body Defense | +15 to Damage
- Ka-POWWWW!
- You attack your enemy with a flurry of punches and kicks!
- 4d8 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
- Battle Tactics
- These Goon Squad Brawlers don't use many tactics. They charge right into battle and thump on whatever they can get to. Sometimes they work together for some Tactical Advantage against tougher opponents but do not use much more tactics then that. They are often the "front line" part of an Encounter and are often accompanied by support NPCs such as Good Squad Motivators.
- Easily Deceived
- Since they use simple tactics and rush into battle they can be easily manipulated. They can be easily drawn out, tricked into certain areas, and otherwise duped by quick thinking or well prepared heroes.
- Very Diverse NPC
- This NPC can easily be used in a wide variety of situations. Feel free to stretch the descriptions of these NPCs to match your own world and Encounters. Simply change the description of what the characters look like and what they wear. Use the same stats of their Powers. However, you can change the description of their Powers with effects or attack descriptions that better fit your situation.
NPC Auto Assigned Bonuses
Goon Squad Brawler's Equipped Items
Goon Squad Brawler's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- POW!
- You give your enemy a knuckle sandwich!
- 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Ka-POWWWW!
- You attack your enemy with a flurry of punches and kicks!
- 4d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Lesser Speed
- 'Increase Speed by 2.
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- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
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