Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Angry Alligator
Angry Alligator is a Combatant Aggressor who is Focused
Character
Level
6
Tier
2
Range
Close
Target
Single
NPC Tier
Specialist
Difficulty
0
Group Level
5
Group Size
3 - 5
Body
9
Mind
6
Spirit
2
Durability
101%
Mobility
Reaction
9
Speed
6
Max Move
650
Health
Hit Points
123
Defenses
Body
24
Mind
21
Spirit
17
Defense Bonus
1
Healing
Mystic
10
Generalist
6
Attacks
Body
15
Mind
12
Spirit
8
Damage
Combatant
19
Mystic
10
Add Dice
2
Angry Alligator's Skills : 13 / 23 / 33
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 3 20 11 2 2 0 0
At Will Powers | Offensive Combatant
d20 +15 to Attack Body Defense | +19 to Damage
Basic Attack
This is Angry Alligator's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Angry Alligator's Combat Maneuvers.
Chomp!
You are so hungry! Chomp chomp chomp!
  • 5d6 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Signature Powers | Offensive Combatant
d20 +15 to Attack Body Defense | +19 to Damage
Death Roll
You move into an area and death roll hitting several of your enemies!
  • 5d6 Damage (18) Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Knee Cracker
With a quick strike to the knee you hobble your opponent.
  • 3d4 Damage (8) Target: Creature (1) Range: 1 Space Duration: 3 Rounds
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 38
Roleplay Details for Angry Alligator
Physical
Length
8 Feet Long
Body Type
Stocky
Personality
Alignment
Neutral
Attitude
Grouchy
Historical
Moved
Flushed as a baby and ended up here.
Nickname
Fanny Snapper
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Angry Alligator's Character Notes
It's always hungry!
It is not evil in any sense of the word. It is just hungry. It will lash out at just about anything it thinks might be a good meal.
Created: 2019-11-05 17:31:39 | Updated: 2019-11-05 21:31:39
Unwanted Pet
Perhaps flushed down the toilet or thrown down a drain this poor creature is unwanted and unloved. Perhaps that's why it is so grouchy.
Created: 2019-11-05 17:32:28 | Updated: 2019-11-05 21:32:28
Battle Tactics
Though it can move on land and swim quite well it prefers to lay in wait for it's prey. Often striking at anything that comes too close. They are often found near intersections, larger sections of water, and any other place they can hide and wait for prey. Once the prey is bitten but shakes free it will often chase it, at least a little ways, in hopes of finishing off the injured meal.
Created: 2019-11-05 17:34:38 | Updated: 2019-11-05 21:34:38
Angry Alligator's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Angry Alligator's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
4
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Angry Alligator's Assets

Angry Alligator's Equipped Items

Angry Alligator's Unequipped Items

Angry Alligator's Power Pools
At Will Powers
Offensive Combatant
Power Cap
20
Points Left
4
Signature Powers
Offensive Combatant
Total Points
133
Power Cap
41
Points Left
68

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Angry Alligator's At Will Powers
Chomp!
You are so hungry! Chomp chomp chomp!
  • 3d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Angry Alligator's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Angry Alligator's Signature Powers
Death Roll
You move into an area and death roll hitting several of your enemies!
  • 3d6 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 27
Knee Cracker
With a quick strike to the knee you hobble your opponent.
  • 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 3 Rounds
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 38

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Angry Alligator's Level One Choices
Traits
Body
9
Mind
6
Spirit
2
Rank
Specialist
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
4
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Nature
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This is one hungry alligator. It lays in wait wanting its prey to get close. It rarely will charge out to meet anything head on. It prefers to ambush and then drag it's prey into the water so they cannot escape. It's a terrible way to go.
Tags
Aggressor, Animal, Close Range, Combatant, Enhanced Damage, Focused, Future, Medieval, Middle Ages, Modern, Nature Skill Focus, Single Target, Specialist, Stone Age, Underwater, Water
Angry Alligator's Skill Point Distribution
Athletics
0
Crafting
0
Nature
4
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Angry Alligator's Specialty Choices
Level Gained
Specialty and Description
6
Lesser Enhanced Damage
'Add 2 dice to all powers that damage Hit Points.
6
Lesser Nature Skill Focus
'Increase Nature Skill by 4.
Angry Alligator's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG