Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
3 | 3 | 20 | 11 | 2 | 2 | 0 | 0 |
d20 +15 to Attack Body Defense | +19 to Damage
- Basic Attack
- This is Angry Alligator's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Angry Alligator's Combat Maneuvers.
- Chomp!
- You are so hungry! Chomp chomp chomp!
- 5d6 Damage (18) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +15 to Attack Body Defense | +19 to Damage
- Death Roll
- You move into an area and death roll hitting several of your enemies!
- 5d6 Damage (18) Target: AOE (2x2) Range: 1 Space Duration: Instant
- Knee Cracker
- With a quick strike to the knee you hobble your opponent.
- 3d4 Damage (8) Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- It's always hungry!
- It is not evil in any sense of the word. It is just hungry. It will lash out at just about anything it thinks might be a good meal.
- Unwanted Pet
- Perhaps flushed down the toilet or thrown down a drain this poor creature is unwanted and unloved. Perhaps that's why it is so grouchy.
- Battle Tactics
- Though it can move on land and swim quite well it prefers to lay in wait for it's prey. Often striking at anything that comes too close. They are often found near intersections, larger sections of water, and any other place they can hide and wait for prey. Once the prey is bitten but shakes free it will often chase it, at least a little ways, in hopes of finishing off the injured meal.
NPC Auto Assigned Bonuses
Angry Alligator's Equipped Items
Angry Alligator's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Chomp!
- You are so hungry! Chomp chomp chomp!
- 3d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Death Roll
- You move into an area and death roll hitting several of your enemies!
- 3d6 Damage Target: AOE (2x2) Range: 1 Space Duration: Instant
- Knee Cracker
- With a quick strike to the knee you hobble your opponent.
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Lesser Enhanced Damage
- 'Add 2 dice to all powers that damage Hit Points.
- Lesser Nature Skill Focus
- 'Increase Nature Skill by 4.
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