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Stegosaur
Stegosaur is a Combatant Protector who is Balanced
Character
Level
18
Tier
5
NPC Tier
Champion
Difficulty
0
Group Level
16
Group Size
4 - 6
Body
11
Mind
10
Spirit
11
Durability
122%
Mobility
Reaction
11
Speed
9
Max Move
650
Health
Hit Points
2,331
Resistance
25
Defenses
Body
56
Mind
55
Spirit
56
Defense Bonus
17
Healing
Mystic
23
Generalist
24
Attacks
Body
24
Mind
23
Spirit
24
Damage
Combatant
42
Mystic
23
Add Detriment here?
Detriment ?
Stegosaur's Skills : 28 / 38 / 48
Athletics
3
Crafting
3
Nature
25
Perception
30
Religion
3
Scholar
3
Social
3
Subterfuge
3
At Will Powers | Defensive Combatant
d20 +24 to Attack Body Defense | +42 to Damage
Basic Attack
This is Stegosaur's Basic Attack.
  • 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Stegosaur's Combat Maneuvers.
Tough as Stone
Your skin hardens granting Resistance. Your Defenses increase as you become tough as the very stone.
  • Defenses +2 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 78
Signature Powers | Defensive Combatant
d20 +24 to Attack Body Defense | +42 to Damage
Deafening Bellow
When threatened you let out a tremendous bellow shaking your foes to their very core.
  • 1d16 Damage (9) Target: AOE (8x8) Range: 1 Space Duration: Instant
  • Attack -4 Target: AOE (8x8) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 186
Shake it Off
Whatever it is, it won't stick around for long!
  • Dispel Ally Penalty 185 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 185
Vicious Tail Sweep
Now is time for those tail swipes! You swipe your spiked tail back and forth at your enemies.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 9d16 Damage (77) Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183
Roleplay Details for Stegosaur
Physical
Length
30 Feet
Weight
14,000 lbs
Height
15 Feet
Clothing
Scaly Reptilian Skin
Skin Color
Usually Camouflaged
Personality
Temper
Only When Directly Threatened
Secondary Motivation
Reproduce
Primary Motivation
Eat
Emotional Disposition
Calm
Alignment
Nuetral
Historical
Habitat
Areas of Lush Vegetation
Enemy
Tyrannosaurus Rex Attack On Site
Alliances
Often found with other huge herd animals.
Enemy
Large Carnivores
Ally
Other Herbivores
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Stegosaur's Character Notes
T-Rex Rage
For some reason the normally subdued, hard to provoke Stegosaur loses all sense of itself if it detects a tyrannosaurus rex. If detected it instantly goes into full on rage attack mode. Nobody is quite sure why this is as it does not have this reaction to other large predators. It will fight to the death in this case though that has rarely happened. The T-Rex is almost always chased away after sustaining serious injuries.
Created: 2020-11-16 18:37:43 | Updated: 2020-11-16 19:37:43
Battle Tactics
If forced into battle it usually has a stand your ground attitude. It is not smart or brave and will usually just stay in one spot bellowing and slapping enemies with it's spiked tail until they leave.
Created: 2020-11-16 18:37:46 | Updated: 2020-11-16 19:37:46
Hanging with the Herd
It spends as much of it's time as possible with other large herbivores in a herd. When a predator is spotted the movement of the herd alerts the not very preceptive Stegosaur. The Stegosaur is slow and rarely will run away. Being alerted gives it time to set up it's defense while allowing time for the others to flee. Predators don't chase the others when they notice something staying behind. It's too late to give chase once the predators realize they cannot kill the Stegosaur.
Created: 2020-11-16 18:42:22 | Updated: 2020-11-16 19:42:22
Calm at Heart
The Stegosaur is a very peaceful and non-threatening dinosaur. It cannot see, hear, or smell well. Plus, it doesn't even care. It just wants to eat, eat, eat, and mate. They are generally so peaceful that you can walk right up to one and pet it if you want. They will usually only go into battle mode if directly attacked.
Created: 2020-11-16 18:44:10 | Updated: 2020-11-16 19:44:10
Training and Mounts
Due to their docile nature many have tried to tame and use them as mounts. This can be accomplished to some extent. However, their poor sense along with caring much about anything other then eating make them very difficult to train and maintain. Generally Hard Check (48) are needed to tame, train, and maintain these creatures. Those that have been successful need to have a large area, lots of means, and a good amount of training and patience to make this work.
Created: 2020-11-16 18:47:52 | Updated: 2020-11-16 19:47:52
Stegosaur's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Stegosaur's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
13
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Stegosaur's Assets

Stegosaur's Equipped Items

Stegosaur's Unequipped Items

Stegosaur's Power Pools
At Will Powers
Defensive Combatant
Power Cap
94
Points Left
16
Signature Powers
Defensive Combatant
Total Points
737
Power Cap
189
Points Left
183

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Stegosaur's At Will Powers
Tough as Stone
Your skin hardens granting Resistance. Your Defenses increase as you become tough as the very stone.
  • Defenses +2 Target: Creature (1) Range: Self Duration: 3 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant | Use In: BT Cost: 78
Stegosaur's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Stegosaur's Signature Powers
Deafening Bellow
When threatened you let out a tremendous bellow shaking your foes to their very core.
  • 1d16 Damage Target: AOE (8x8) Range: 1 Space Duration: Instant
  • Attack -4 Target: AOE (8x8) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 186
Shake it Off
Whatever it is, it won't stick around for long!
  • Dispel Ally Penalty 185 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant, Generalist, Mystic | Use In: BT Cost: 185
Vicious Tail Sweep
Now is time for those tail swipes! You swipe your spiked tail back and forth at your enemies.
  • Attack +5 Target: Creature (1) Range: Self Duration: Instant
  • 9d16 Damage Target: Creatures (2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Stegosaur's Level One Choices
Traits
Body
11
Mind
10
Spirit
11
Rank
Champion
Difficulty
0
Group Size
4
Auto Gear
Yes
NPC Bonus
13
Character Type
Archetype
Combatant
Style
Protector
Focus
Balanced
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Defensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
The poor dinosaur just wants to be left alone. It get's really cranky when it is bothered. And those that make it cranky are often not left alive to complain about it!
Tags
Balanced, Champion, Combatant, Damage Resistance, Dinosaur, Hard to Drop, Hit Points, Mount, Protector, Stone Age
Stegosaur's Skill Point Distribution
Athletics
0
Crafting
0
Nature
12
Perception
12
Religion
0
Scholar
0
Social
0
Subterfuge
0
Stegosaur's Specialty Choices
Level Gained
Specialty and Description
18
Superior Damage Resistance
'Reduce damage by 25 anytime damage is taken.
18
Superior Hard to Drop
'Remain conscious and able to act up to 130 Hit Points below 0 Hit Points. You must still roll Revive checks.
18
Superior Hit Points
'Add 150 Hit Points.
Stegosaur's Cheater Stuff
Name and Description
Modification
Amount

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