- Superior Damage Roll Minimum
- Damage die rolls equal to or less than 5 increase to 6.
d20 +39 to Attack Body Defense | +46 to Damage
- Basic Attack
- This is Megalodon's Basic Attack.
- 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Megalodon's Combat Maneuvers.
- CHOMP
- You take a massive bite of your enemy!
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- 9d16 Damage (77) Target: AOE (3x3) Range: 1 Space Duration: Instant
d20 +39 to Attack Body Defense | +46 to Damage
- Disembowel
- With a flurry of blurring blades Rae'Dynn carves up the abdomen of his foe to disembowel them.
- Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
- Damage +55 Target: Creature (1) Range: 1 Space Duration: Instant
- 17d16 Damage (145) Target: Creature (1) Range: 1 Space Duration: Instant
- Rip Off a Chunk
- You bite and thrash at your prey in hopes of getting a nice big chunk of tasty meat. This chaotic thrashing about moves those in the area and makes it really hard to concentrate!
- 6d16 Damage (51) Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Attack -2 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Move Enemy 4 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Swallow Whole
- You single out the strongest enemy and feast on them! This Moves them into your Space and lowers their Attack and Defenses.
- 10d10 Damage (55) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Speed -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Domestication
- There are rumors of sea dwelling creatures domesticating and training these creatures but no known example of this has ever been verified. Tales tell of them being trained as guards or even as mouths for mermen and other strange creatures of the deep. There is no doubt that it would be a highly difficult task to undertake and any mistakes made would likely be your last.
- Slumbering
- Like many giant creatures it has periods of slumber. This is most likely after some kind of titanic battle, a feast, or fornicating. These slumbers can last for years at a time. Generally the animal will go to a place it knows and likes to fall into this hibernating state. Adventure's have long told tales of these behemoths slumbering near submerged templets, in ship wreck graveyards, and other places of power.
- Very Big Beasty
- This creature is 1 size category larger then normal PCs. Please keep this in mind and adjust combat accordingly. The Size Tier modifiers can be found here: https://atomicrpgsystem.com/running-a-Atomic-rpg-game/battle-time/combat-modifiers/
- Voracious Apatite
- The Megalodon is always hungry. It is always on the prowl for the next meal. It's normal diet are whales it will aggressively go after other very large creatures. It will also snap up many small creatures that get too close to it's head but will not usually spend much energy to do so. Fishing boats and other vessels are often mistaken for whales and attacked.
- No Natural Enemies
- Though a few different animals are listed they are generally no real threat to the Megalodon. These are creatures that are just smart enough and fast enough that they will harass a Megalodon until it leaves the area.
NPC Auto Assigned Bonuses
Megalodon's Equipped Items
Megalodon's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- CHOMP
- You take a massive bite of your enemy!
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- 4d16 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Disembowel
- With a flurry of blurring blades Rae'Dynn carves up the abdomen of his foe to disembowel them.
- Attack +3 Target: Creature (1) Range: 1 Space Duration: Instant
- Damage +55 Target: Creature (1) Range: 1 Space Duration: Instant
- 12d16 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Rip Off a Chunk
- You bite and thrash at your prey in hopes of getting a nice big chunk of tasty meat. This chaotic thrashing about moves those in the area and makes it really hard to concentrate!
- 1d16 Damage Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Attack -2 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Move Enemy 4 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Swallow Whole
- You single out the strongest enemy and feast on them! This Moves them into your Space and lowers their Attack and Defenses.
- 5d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Speed -9 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Superior Attack Accuracy
- 'Add 5 to all attacks.
- Superior Damage Roll Minimum
- 'Damage die rolls equal to or less than 5 increase to 6.
- Superior Enhanced Damage
- 'Add 5 dice to all powers that damage Hit Points.
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