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Dr. Droga
Dr. Droga is a Mystic Protector who is Devoted
Character
Level
1
Tier
1
Body
1
Mind
10
Spirit
1
Durability
88%
Mobility
Reaction
10
Speed
4
Max Move
500
Weight Limit
200
Carried
30
Health
Hit Points
28
Death Limit
-9
Dying Rate
2
Revived HP
7
Defenses
Body
12
Mind
21
Spirit
12
Healing
Mystic
11
Generalist
1
Attacks
Body
1
Mind
10
Spirit
1
Damage
Combatant
1
Mystic
10
Add Detriment here?
Detriment ?
Dr. Droga's Skills : 7 / 17 / 27
Athletics
0
Crafting
3
Nature
0
Perception
0
Religion
3
Scholar
10
Social
12
Subterfuge
0
At Will Powers | Defensive Mystic
d20 +10 to Attack Mind Defense | +10 to Damage | +11 to Healing
Basic Attack
This is Dr. Droga's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Dr. Droga's Combat Maneuvers.
Nip of Cola
This dark mysterious liquid is super sweet and is strangle bubbly. It makes your tongue tingle when drank and is quite refreshing.
  • 1d4 Healing (3) Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 12
Primary Discipline Powers | Defensive Mystic
d20 +10 to Attack Mind Defense | +10 to Damage | +11 to Healing
One Drop Will Do Ya
This small bottle has a stopper in it with a dropper built into it. With just a tiny drop of this tart liquid on a tongue a person will feel extra tough for a short time.
  • Hit Points +10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Slap the Sleepy
This highly technical method uses a series of vicious vigorous slaps waking someone up who otherwise finds it necessary to die.
  • Raise Dead (Encounter) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Syrup of Sarsaparilla
This thick sweet liquid is very refreshing. The sweetness lingers in your mouth for a pleasantly long time.
  • 1d4 Healing (3) Target: Spaces (2) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 24
Secondary Discipline Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +10 to Damage | +11 to Healing
Fist Full of Leeches
Reaching into a large jar full of dark liquid Dr Droga pulls out a fist full of leeches and tosses them at his enemies.
  • 1d4 Damage (3) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Ju-Ju Bee Bag
Keeping a bunch bees in a bag is not a good thing. Toss it at your enemies and watch the hilarity ensue!
  • Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage (3) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Roleplay Details for Dr. Droga
Physical
Age
27
Accoutrement
Top Hat
Body Type
Tall and Lean
Cleanliness
Keeps as clean as possible.
Clothing
He wears the nicest clothes he can afford.
Eye Color
Brown
Hair Color
Black
Hair Style
Long and a little wavy.
Height
6'2"
Sex
Male
Weight
160
Personality
Alignment
Good and bad are a matter of perspective.
Attitude
Arrogant and often curt.
Disclosure
He holds many things close.
Temper
Usually the last person to lose it.
Flexibility
Able to adapt and enjoy new situations.
Speech Impediment
Heavy French accent.
Collector
Strange and exotic medical techniques.
Historical
Birthday
10-24
Birth Country
France
Birth City
Paris
Career
Doctor
Wanted
In France for suspicious death of patients.
Moved
5 years ago to England.
Moved
1 year ago to America.
Languages
English
Dr. Droga's Character Notes
Early Life in France
Dr. Droga grew up in France. He studied medicine and science at a young age excelling at both. He is a genius, and not necessarily in a good way. He quickly learned all the standard medicine he wanted to learn. Dr. Droga soon started to experiment and test out new and "out there" ideas. He eventually earned a bad rep and was basically driven out of France.
Created: 2014-08-14 18:59:47 | Updated: 2014-08-14 15:59:47
Medical Tour in England
Dr Droga landed in England, where he studied a bit more and was able to conceal his, quirky practice, for a little while until a string of his patients died. They died due to a cholera outbreak and his methods may have even kept them alive and with less pain than others. However, with his strange medical practices he was actually blamed for their deaths instead. And when they came to arrest him he fled. He was one the run for a few days and then stowed away on a ship to America.
Created: 2014-08-14 19:00:43 | Updated: 2014-08-14 16:00:43
America Bound
Landing in America he thought he would have a fresh start. However, rumors of a mad French scientist arriving in the area quickly spread. Rumors went viral and Dr. Droga quickly realized he would not be able to do his things here. Hearing about the war starting and the American frontier, he figured it would be the perfect place to hide, and practice his beloved trade.
Created: 2014-08-14 19:02:18 | Updated: 2014-08-14 16:02:18
A New Start in the Wild West
Being who he is, he is definitely excited about the last wild American frontier. The excitement, the possibilities and the "loose" rumors of the west seems likes the perfect place to make his medical breakthroughs. Dr. Droga is the name he is using now to get work etc. His real name is Dumont Delfosse.
Created: 2014-08-14 19:03:13 | Updated: 2014-08-14 16:03:13
Dr. Droga's Wealth
Cash
Items
Assets
Total
Dr. Droga's Assets

Dr. Droga's Equipped Items

Suit, Cheap
This is a pretty cheap suit. It fits ok. It is not make out of the best materials. However, Dr Droga is usually the best dressed by far in the wild wild west.
Availability: Common | Item Type: Mundane | Category: Clothing |
Level to Use: 1st | Weight: 4 Carried | Cost: 20

Dr. Droga's Unequipped Items

Doctor's Kit
This is Dr Droga's kit he carries around with him at all times. It is full of bandages, strange salves, tonics, snake oil, and mysterious herbs.
Availability: Uncommon | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 1 Carried | Cost: 50
Standard Traveling Kit
This is a basic traveling kit that is available to all. It contains a few of the essentials that anyone would want on their travels. This kit includes; bedroll, fire starter (flint and steel/lighter), one light source (torch/flashlight), 7 days of dried rations for 1 character, container for 7 days’ worth of water for 1 character, and 10 spaces length of rope all inside a basic backpack.
Availability: Common | Item Type: Mundane | Category: Tools and Kits |
Level to Use: 1st | Weight: 25 Carried | Cost: 250
Dr. Droga's Power Pools
At Will Powers
Defensive Mystic
Power Cap
13
Points Left
1
Primary Discipline Powers
Defensive Mystic
Total Points
52
Power Cap
26
Points Left
2
Secondary Discipline Powers
Offensive Mystic
Total Points
22
Power Cap
11
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Dr. Droga's At Will Powers
Nip of Cola
This dark mysterious liquid is super sweet and is strangle bubbly. It makes your tongue tingle when drank and is quite refreshing.
  • 1d4 Healing Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 12
Dr. Droga's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Dr. Droga's Primary Discipline Powers
One Drop Will Do Ya
This small bottle has a stopper in it with a dropper built into it. With just a tiny drop of this tart liquid on a tongue a person will feel extra tough for a short time.
  • Hit Points +10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Mystic | Use In: BT Cost: 15
Slap the Sleepy
This highly technical method uses a series of vicious vigorous slaps waking someone up who otherwise finds it necessary to die.
  • Raise Dead (Encounter) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Syrup of Sarsaparilla
This thick sweet liquid is very refreshing. The sweetness lingers in your mouth for a pleasantly long time.
  • 1d4 Healing Target: Spaces (2) Range: 1 Space Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 24
Dr. Droga's Secondary Discipline Powers
Fist Full of Leeches
Reaching into a large jar full of dark liquid Dr Droga pulls out a fist full of leeches and tosses them at his enemies.
  • 1d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Ju-Ju Bee Bag
Keeping a bunch bees in a bag is not a good thing. Toss it at your enemies and watch the hilarity ensue!
  • Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Dr. Droga's Level One Choices
Traits
Body
1
Mind
10
Spirit
1
Character Type
Archetype
Mystic
Style
Protector
Focus
Devoted
Skill 1
Social
Skill 2
Scholar
Disciplines
Primary Discipline
Defensive Mystic
Secondary
Offensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
Dr. Droga is originally from France where he studied medicine. He is a genius, and not necessarily in a good way. He quickly learned all the standard medicine he could learn. He soon started to experiment and test out new and "out there" ideas. He eventually earned a bad reputation and was basically driven out of the country. Now he is looking to practice medicine on the American frontier in the west, far away from anyone that may know his past.
Tags
Devoted, Mystic, Primary Power Point Increase, Protector, Stone Age
Dr. Droga's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
1
Social
1
Subterfuge
0
Dr. Droga's Specialty Choices
Level Gained
Specialty and Description
1
Minor Primary Power Point Increase
'Increase Primary Power Pool by 10 points.
Dr. Droga's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Dr. Droga's Cheater Stuff
Name and Description
Modification
Amount

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