d20 +10 to Attack Mind Defense | +10 to Damage | +11 to Healing
- Basic Attack
- This is Dr. Droga's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Dr. Droga's Combat Maneuvers.
- Nip of Cola
- This dark mysterious liquid is super sweet and is strangle bubbly. It makes your tongue tingle when drank and is quite refreshing.
- 1d4 Healing (3) Target: AOE (2x2) Range: 3 Spaces Duration: Instant
d20 +10 to Attack Mind Defense | +10 to Damage | +11 to Healing
- One Drop Will Do Ya
- This small bottle has a stopper in it with a dropper built into it. With just a tiny drop of this tart liquid on a tongue a person will feel extra tough for a short time.
- Hit Points +10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Slap the Sleepy
- This highly technical method uses a series of vicious vigorous slaps waking someone up who otherwise finds it necessary to die.
- Raise Dead (Encounter) Target: Creature (1) Range: 1 Space Duration: Instant
- Syrup of Sarsaparilla
- This thick sweet liquid is very refreshing. The sweetness lingers in your mouth for a pleasantly long time.
- 1d4 Healing (3) Target: Spaces (2) Range: 1 Space Duration: 3 Rounds
d20 +10 to Attack Mind Defense | +10 to Damage | +11 to Healing
- Fist Full of Leeches
- Reaching into a large jar full of dark liquid Dr Droga pulls out a fist full of leeches and tosses them at his enemies.
- 1d4 Damage (3) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- Ju-Ju Bee Bag
- Keeping a bunch bees in a bag is not a good thing. Toss it at your enemies and watch the hilarity ensue!
- Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage (3) Target: Creature (1) Range: 4 Spaces Duration: Instant
- Early Life in France
- Dr. Droga grew up in France. He studied medicine and science at a young age excelling at both. He is a genius, and not necessarily in a good way. He quickly learned all the standard medicine he wanted to learn. Dr. Droga soon started to experiment and test out new and "out there" ideas. He eventually earned a bad rep and was basically driven out of France.
- Medical Tour in England
- Dr Droga landed in England, where he studied a bit more and was able to conceal his, quirky practice, for a little while until a string of his patients died. They died due to a cholera outbreak and his methods may have even kept them alive and with less pain than others. However, with his strange medical practices he was actually blamed for their deaths instead. And when they came to arrest him he fled. He was one the run for a few days and then stowed away on a ship to America.
- America Bound
- Landing in America he thought he would have a fresh start. However, rumors of a mad French scientist arriving in the area quickly spread. Rumors went viral and Dr. Droga quickly realized he would not be able to do his things here. Hearing about the war starting and the American frontier, he figured it would be the perfect place to hide, and practice his beloved trade.
- A New Start in the Wild West
- Being who he is, he is definitely excited about the last wild American frontier. The excitement, the possibilities and the "loose" rumors of the west seems likes the perfect place to make his medical breakthroughs. Dr. Droga is the name he is using now to get work etc. His real name is Dumont Delfosse.
Dr. Droga's Equipped Items
Dr. Droga's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Nip of Cola
- This dark mysterious liquid is super sweet and is strangle bubbly. It makes your tongue tingle when drank and is quite refreshing.
- 1d4 Healing Target: AOE (2x2) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- One Drop Will Do Ya
- This small bottle has a stopper in it with a dropper built into it. With just a tiny drop of this tart liquid on a tongue a person will feel extra tough for a short time.
- Hit Points +10 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Slap the Sleepy
- This highly technical method uses a series of vicious vigorous slaps waking someone up who otherwise finds it necessary to die.
- Raise Dead (Encounter) Target: Creature (1) Range: 1 Space Duration: Instant
- Syrup of Sarsaparilla
- This thick sweet liquid is very refreshing. The sweetness lingers in your mouth for a pleasantly long time.
- 1d4 Healing Target: Spaces (2) Range: 1 Space Duration: 3 Rounds
- Fist Full of Leeches
- Reaching into a large jar full of dark liquid Dr Droga pulls out a fist full of leeches and tosses them at his enemies.
- 1d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- Ju-Ju Bee Bag
- Keeping a bunch bees in a bag is not a good thing. Toss it at your enemies and watch the hilarity ensue!
- Move Ally 1 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Minor Primary Power Point Increase
- 'Increase Primary Power Pool by 10 points.
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