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Bearspider
Bearspider is a Combatant Aggressor who is Focused
Character
Level
11
Tier
3
Target
Single
NPC Tier
Champion
Difficulty
Very Hard
Group Level
10
Group Size
3 - 5
Body
13
Mind
8
Spirit
4
Durability
102%
Mobility
Reaction
13
Speed
7
Max Move
1,700
Health
Hit Points
602
Defenses
Body
33
Mind
28
Spirit
24
Defense Bonus
2
Healing
Mystic
16
Generalist
12
Attacks
Body
24
Mind
19
Spirit
15
Crit Roll
18
Damage
Combatant
32
Mystic
16
Min Roll
4
Bearspider's Skills : 19 / 29 / 39
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
24 4 1 16 2 2 1 1
Bearspider's Active Abilities
Uses
Name and Description
Improved Damage Roll Minimum
Damage die rolls equal to or less than 3 increase to 4.
At Will Powers | Offensive Combatant
d20 +24 to Attack Body Defense | +32 to Damage
Basic Attack
This is Bearspider's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Bearspider's Combat Maneuvers.
Rend
Flesh is ripped from your bones
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 6d8 Damage (27) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 41
Signature Powers | Offensive Combatant
d20 +24 to Attack Body Defense | +32 to Damage
Blender
In a flurry of destruction you rain down damage like a blender to a small area.
  • Attack +3 Target: AOE (2x2) Range: 4 Spaces Duration: Instant
  • 6d10 Damage (33) Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 88
Hellish Mauling
Unseen teeth and claws tear at your enemy.
  • 11d10 Damage (61) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Kidney Removal
Attacking your foe with two blades you go in trying to remove their kidneys! The vicious attack staggers your foe momentarily.
  • 10d8 Damage (45) Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 80
Roleplay Details for Bearspider
Physical
Body Type
Bear + Spider
Weight
500 lbs
Height
8 Feet Tall Standing Up
Personality
Alignment
Evil For Sure
Enjoyments
Being a Phobia
Primary Motivation
Liquefy Enemies
Historical
Enemy
Pretty Much Everything
Birth Place
Born of Messed Up Magic
Habitat
Forests
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Bearspider's Character Notes
Battle Tactics
None. It just all out attacks.
Created: 2020-03-04 13:49:13 | Updated: 2020-03-04 17:49:13
Made From Magic
These are just one of many examples of strange magical experiments gone wrong. Or right... if you are not quite right.
Created: 2020-03-04 13:50:20 | Updated: 2020-03-04 17:50:20
Many Uses
Since these are just a fun example of what you can do with this system feel free to use them in a variety of ways. They have no specific lore so just have fun!
Created: 2020-03-04 13:51:27 | Updated: 2020-03-04 17:51:27
Bearspider's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Bearspider's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Bearspider's Assets

Bearspider's Equipped Items

Bearspider's Unequipped Items

Bearspider's Power Pools
At Will Powers
Offensive Combatant
Power Cap
48
Points Left
7
Signature Powers
Offensive Combatant
Total Points
309
Power Cap
96
Points Left
63

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Bearspider's At Will Powers
Rend
Flesh is ripped from your bones
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 6d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 41
Bearspider's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Bearspider's Signature Powers
Blender
In a flurry of destruction you rain down damage like a blender to a small area.
  • Attack +3 Target: AOE (2x2) Range: 4 Spaces Duration: Instant
  • 6d10 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 88
Hellish Mauling
Unseen teeth and claws tear at your enemy.
  • 11d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Kidney Removal
Attacking your foe with two blades you go in trying to remove their kidneys! The vicious attack staggers your foe momentarily.
  • 10d8 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 80

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Bearspider's Level One Choices
Traits
Body
13
Mind
8
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Single
Level One Notes
What do you get when you cross a bear and a spider. Death!
Tags
Aggressor, Animal, Bear, Champion, Combatant, Damage Roll Minimum, Enhanced Critical Attack, Focused, Insect, Magical Beast, Single Target, Spider, Stone Age, Vicious Critical
Bearspider's Skill Point Distribution
Athletics
7
Crafting
0
Nature
0
Perception
7
Religion
0
Scholar
0
Social
0
Subterfuge
0
Bearspider's Specialty Choices
Level Gained
Specialty and Description
11
Improved Damage Roll Minimum
'Damage die rolls equal to or less than 3 increase to 4.
11
Improved Enhanced Critical Attack
'Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
11
Improved Vicious Critical
'Optional Critical Hit table roll increased by 3.
Bearspider's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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