- Improved Damage Roll Minimum
- Damage die rolls equal to or less than 3 increase to 4.
d20 +24 to Attack Body Defense | +32 to Damage
- Basic Attack
- This is Bearspider's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Bearspider's Combat Maneuvers.
- Rend
- Flesh is ripped from your bones
- Attack +2 Target: Creature (1) Range: Self Duration: Instant
- 6d8 Damage (27) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +24 to Attack Body Defense | +32 to Damage
- Blender
- In a flurry of destruction you rain down damage like a blender to a small area.
- Attack +3 Target: AOE (2x2) Range: 4 Spaces Duration: Instant
- 6d10 Damage (33) Target: AOE (2x2) Range: 4 Spaces Duration: Instant
- Hellish Mauling
- Unseen teeth and claws tear at your enemy.
- 11d10 Damage (61) Target: Creature (1) Range: 1 Space Duration: Instant
- Kidney Removal
- Attacking your foe with two blades you go in trying to remove their kidneys! The vicious attack staggers your foe momentarily.
- 10d8 Damage (45) Target: Creature (1) Range: 1 Space Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Battle Tactics
- None. It just all out attacks.
- Made From Magic
- These are just one of many examples of strange magical experiments gone wrong. Or right... if you are not quite right.
- Many Uses
- Since these are just a fun example of what you can do with this system feel free to use them in a variety of ways. They have no specific lore so just have fun!
NPC Auto Assigned Bonuses
Bearspider's Equipped Items
Bearspider's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Rend
- Flesh is ripped from your bones
- Attack +2 Target: Creature (1) Range: Self Duration: Instant
- 6d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Blender
- In a flurry of destruction you rain down damage like a blender to a small area.
- Attack +3 Target: AOE (2x2) Range: 4 Spaces Duration: Instant
- 6d10 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
- Hellish Mauling
- Unseen teeth and claws tear at your enemy.
- 11d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Kidney Removal
- Attacking your foe with two blades you go in trying to remove their kidneys! The vicious attack staggers your foe momentarily.
- 10d8 Damage Target: Creature (1) Range: 1 Space Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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- Improved Damage Roll Minimum
- 'Damage die rolls equal to or less than 3 increase to 4.
- Improved Enhanced Critical Attack
- 'Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
- Improved Vicious Critical
- 'Optional Critical Hit table roll increased by 3.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
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- Keep a character diary.
- Write detailed notes of quests.
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