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Varkid Hatchling
Varkid Hatchling is a Mystic Aggressor who is Focused
Character
Level
9
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
10
Group Size
3 - 5
Body
6
Mind
9
Spirit
2
Durability
104%
Mobility
Reaction
9
Speed
7
Max Move
1,200
Health
Hit Points
90
Defenses
Body
24
Mind
27
Spirit
20
Defense Bonus
3
Healing
Mystic
14
Generalist
7
Attacks
Body
14
Mind
17
Spirit
10
Damage
Combatant
11
Mystic
23
Add Dice
3
Varkid Hatchling's Skills : 17 / 27 / 37
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
14 3 0 17 3 3 0 0
At Will Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +23 to Damage | +14 to Healing
Basic Attack
This is Varkid Hatchling's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Varkid Hatchling's Combat Maneuvers.
Base Power 1 Target Close Damage
This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
  • 8d8 Damage (36) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 31
Signature Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +23 to Damage | +14 to Healing
Base Power 1 Target Close Damage
This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
  • 12d10 Damage (66) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 64
Roleplay Details for Varkid Hatchling
Physical
Height
2 Feet
Length
4 Feet
Skin Color
Usually Brown but can vary greatly.
Body Type
Carapace
Personality
Secondary Motivation
Expanding the Colony
Primary Motivation
Protecting Territory
Alignment
Neutral
Historical
Enemy
Skags
Habitat
Prefers arid but can live almost anywhere.
Dwells
Creates large hives like wasps.
Languages
Scent
Varkid Hatchling's Character Notes
Accelerated Metamorphosis
When threatened Varkid have the amazing ability to quickly change into a stronger version. When a Varkid gets below half Hit Points, the next round it moves away from its enemy at it's full speed and creates a pod to transform in (Round 1). It stays in the pod for one round (Round 2). At the beginning of the 3rd Round it bursts out of the pod as a fully healed stronger Varkid. The pod has the Hit Point total of the new version. If destroyed, the Varkid dies. Larva > Hatchling > Soldier > Badass
Created: 2019-12-31 09:24:24 | Updated: 2019-12-31 21:26:34
Territorial
Varkid are territorial and usually will leave most things alone as long as they do not enter their territory. When something does enter the area they consider their territory they will attack.
Created: 2019-12-31 09:24:29 | Updated: 2019-12-31 13:24:29
Battle Tactics
Varkids do not use any kind of real battle tactics. They swarm, that's about it. They will use Tactical Advantage but will not use any sophisticated or coordinated attacks. They all swarm, kill off the intruders, then drag their bodies to the hives to feed the young.
Created: 2019-12-31 09:28:29 | Updated: 2019-12-31 13:28:29
Varkid Hatchling's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Varkid Hatchling's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Varkid Hatchling's Assets

Varkid Hatchling's Equipped Items

Varkid Hatchling's Unequipped Items

Varkid Hatchling's Power Pools
At Will Powers
Offensive Mystic
Power Cap
35
Points Left
4
Signature Powers
Offensive Mystic
Total Points
229
Power Cap
71
Points Left
165

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Varkid Hatchling's At Will Powers
Base Power 1 Target Close Damage
This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
  • 5d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 31
Varkid Hatchling's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Varkid Hatchling's Signature Powers
Base Power 1 Target Close Damage
This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
  • 9d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 64

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Varkid Hatchling's Level One Choices
Traits
Body
6
Mind
9
Spirit
2
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
Varkin hatchling that has just popped of its pupate pod and boy is it hungry!
Tags
Aggressor, Borderlands, Close Range, Enhanced Damage, Fantasy, Focused, Future, Grunt, Insect, Medieval, Modern, Mystic, Realistic, Single Target, Stone Age
Varkid Hatchling's Skill Point Distribution
Athletics
4
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Varkid Hatchling's Specialty Choices
Level Gained
Specialty and Description
9
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
Varkid Hatchling's Cheater Stuff
Name and Description
Modification
Amount

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