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Varkid Soldier
Varkid Soldier is a Combatant Aggressor who is Focused
Character
Level
11
Tier
3
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
10
Group Size
3 - 5
Body
12
Mind
2
Spirit
8
Durability
102%
Mobility
Reaction
12
Speed
7
Max Move
1,650
Health
Hit Points
267
Defenses
Body
30
Mind
20
Spirit
26
Defense Bonus
2
Healing
Mystic
8
Generalist
14
Attacks
Body
21
Mind
11
Spirit
17
Add Range
6
Damage
Combatant
39
Mystic
18
Add Detriment here?
Detriment ?
Varkid Soldier's Skills : 19 / 29 / 39
Athletics
23
Crafting
4
Nature
2
Perception
16
Religion
0
Scholar
0
Social
2
Subterfuge
2
At Will Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +39 to Damage
Basic Attack
This is Varkid Soldier's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Varkid Soldier's Combat Maneuvers.
Glob of Goo
You send forth a big glob of goo. It can be whatever kind of goo that fits the creature or variant. The important thing is that it hurts and its gross!
  • 4d10 Damage (22) Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
Signature Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +39 to Damage
Fear of the Swarm
You invoke the fear of being swarmed by the whole Varkid colony on your enemy driving fear deep into their bones.
  • Defenses -4 Target: AOE (2x2) Range: 15 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 60
Mandible Munch
The Varkid lashes out with blade like arms and bone crushing mandible's trying to eat their enemy quickly.
  • Damage +15 Target: Creature (1) Range: Self Duration: Instant
  • 11d10 Damage (61) Target: Creature (1) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 96
Roleplay Details for Varkid Soldier
Physical
Body Type
Carapace
Skin Color
The beginnings of color are starting to show.
Length
5 Feet
Height
3 Feet
Personality
Alignment
Neutral
Secondary Motivation
Expanding the Colony
Primary Motivation
Protecting Territory
Historical
Dwells
Creates large hives like wasps.
Habitat
Prefers arid but can live almost anywhere.
Enemy
Skags
Languages
Scents
Varkid Soldier's Character Notes
Battle Tactics
Varkids do not use any kind of real battle tactics. They swarm, that's about it. They will use Tactical Advantage but will not use any sophisticated or coordinated attacks. They all swarm, kill off the intruders, then drag their bodies to the hives to feed the young.
Created: 2020-01-02 16:42:05 | Updated: 2020-01-02 17:42:05
Territorial
Varkid are territorial and usually will leave most things alone as long as they do not enter their territory. When something does enter the area they consider their territory they will attack.
Created: 2020-01-02 16:42:07 | Updated: 2020-01-02 17:42:07
Accelerated Metamorphosis
When threatened Varkid have the amazing ability to quickly change into a stronger version. When a Varkid gets below half Hit Points, the next round it moves away from its enemy at it's full speed and creates a pod to transform in (Round 1). It stays in the pod for one round (Round 2). At the beginning of the 3rd Round it bursts out of the pod as a fully healed stronger Varkid. The pod has the Hit Point total of the new version. If destroyed, the Varkid dies. Larva > Hatchling > Soldier > Badass
Created: 2020-01-02 16:42:12 | Updated: 2020-01-02 17:42:12
Varkid Soldier's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Varkid Soldier's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Varkid Soldier's Assets

Varkid Soldier's Equipped Items

Varkid Soldier's Unequipped Items

Varkid Soldier's Power Pools
At Will Powers
Offensive Combatant
Power Cap
48
Points Left
0
Signature Powers
Offensive Combatant
Total Points
309
Power Cap
96
Points Left
153

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Varkid Soldier's At Will Powers
Glob of Goo
You send forth a big glob of goo. It can be whatever kind of goo that fits the creature or variant. The important thing is that it hurts and its gross!
  • 4d10 Damage Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
Varkid Soldier's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Varkid Soldier's Signature Powers
Fear of the Swarm
You invoke the fear of being swarmed by the whole Varkid colony on your enemy driving fear deep into their bones.
  • Defenses -4 Target: AOE (2x2) Range: 9 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 60
Mandible Munch
The Varkid lashes out with blade like arms and bone crushing mandible's trying to eat their enemy quickly.
  • Damage +15 Target: Creature (1) Range: Self Duration: Instant
  • 11d10 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 96

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Varkid Soldier's Level One Choices
Traits
Body
12
Mind
2
Spirit
8
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Single
Level One Notes
This is a pupated hatchling. Bigger and meaner!
Tags
Aggressor, Borderlands, Combatant, Damage Increase, Fantasy, Focused, Future, Modern, Ranged Combat, Realistic, Single Target, Specialist, Stone Age
Varkid Soldier's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Varkid Soldier's Specialty Choices
Level Gained
Specialty and Description
11
Improved Damage Increase
'Add 10 Damage to all offensive Powers that Damage Hit Points.
11
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
Varkid Soldier's Cheater Stuff
Name and Description
Modification
Amount

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