Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Varkin Larval Worms
Varkin Larval Worms is a Mystic Aggressor who is Focused
Character
Level
8
Tier
2
Range
Close
Target
Single
NPC Tier
Minion
Difficulty
Easy
Group Level
10
Group Size
3 - 5
Super Minion
Yes
Body
4
Mind
7
Spirit
2
Durability
105%
Mobility
Reaction
7
Speed
6
Max Move
1,250
Health
Hit Points
2 Hits
Defenses
Body
20
Mind
23
Spirit
18
Defense Bonus
4
Healing
Mystic
9
Generalist
4
Attacks
Body
8
Mind
11
Spirit
6
Damage
Combatant
6
Mystic
17
Varkin Larval Worms's Skills : 15 / 25 / 35
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
15 2 0 9 2 2 0 0
At Will Powers | Offensive Mystic
d20 +11 to Attack Mind Defense | +17 to Damage | +9 to Healing
Basic Attack
This is Varkin Larval Worms's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Varkin Larval Worms's Combat Maneuvers.
Feed
You are food and it is hungry
  • 3d8 Damage (14) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Roleplay Details for Varkin Larval Worms
Physical
Length
2 Feet
Height
1 Foot
Skin Color
Creamy White or Light Brown
Personality
Alignment
Nuetral
Secondary Motivation
Protect Hive Mother
Primary Motivation
Eat and Grow
Historical
Ally
Only other Varkids.
Enemy
Anything that disturbs the nest.
Dwells
On or near the Varkid Hive Mother
Languages
Smells
Varkin Larval Worms's Character Notes
Battle Tactics
Varkids do not use any kind of real battle tactics. They swarm, that's about it. They will use Tactical Advantage but will not use any sophisticated or coordinated attacks. They all swarm, kill off the intruders, then drag their bodies to the hives to feed the young.
Created: 2019-12-31 10:16:07 | Updated: 2019-12-31 14:16:07
Territorial
Varkid are territorial and usually will leave most things alone as long as they do not enter their territory. When something does enter the area they consider their territory they will attack.
Created: 2019-12-31 10:16:20 | Updated: 2019-12-31 14:16:20
Accelerated Metamorphosis
When threatened Varkid have the amazing ability to quickly change into a stronger version. When a Varkid gets below half Hit Points, the next round it moves away from its enemy at it's full speed and creates a pod to transform in (Round 1). It stays in the pod for one round (Round 2). At the beginning of the 3rd Round it bursts out of the pod as a fully healed stronger Varkid. The pod has the Hit Point total of the new version. If destroyed, the Varkid dies. Larva > Hatchling > Soldier > Badass
Created: 2019-12-31 10:16:38 | Updated: 2019-12-31 14:16:38
Hidden Larva
Larva do not attack unless the Varkin Hive Mother is directly under attack. Otherwise they stay safe and sound in the hives. When attacked, they will retreat to metamorphisize with only 1 successful attack (1 hit), as they are super minions. A second hit in the same round will kill them. If they are able to move and pod up, then they take on the HPs of the next tougher Varkid, a Hatchling.
Created: 2019-12-31 10:18:45 | Updated: 2019-12-31 14:18:45
Varkin Larval Worms's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Varkin Larval Worms's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Varkin Larval Worms's Assets

Varkin Larval Worms's Equipped Items

Varkin Larval Worms's Unequipped Items

Varkin Larval Worms's Power Pools
At Will Powers
Offensive Mystic
Power Cap
29
Points Left
10

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Varkin Larval Worms's At Will Powers
Feed
You are food and it is hungry
  • 3d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 19
Varkin Larval Worms's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Varkin Larval Worms's Level One Choices
Traits
Body
4
Mind
7
Spirit
2
Rank
Minion
Difficulty
Easy
Group Size
3
}
Super Minion
Yes
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
This are the worms that become Varkins. They usually don't pop out early unless they are threatened then they finish their first stage by gorging on flesh!
Tags
Aggressor, Borderlands, Close Range, Fantasy, Focused, Future, Insect, Minion, Modern, Mystic, Single Target, Stone Age
Varkin Larval Worms's Skill Point Distribution
Athletics
2
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
0
Subterfuge
0
Varkin Larval Worms's Specialty Choices
Level Gained
Specialty and Description
Varkin Larval Worms's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG