d20 +28 to Attack Body Defense | +47 to Damage
- Basic Attack
- This is Raging Goliath's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Raging Goliath's Combat Maneuvers.
- Brutal Cleave
- With a large and powerful swing you bring vicious weapon to bare cleaving through your enemies.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- 7d6 Damage (25) Target: AOE (3x3) Range: 1 Space Duration: Instant
d20 +28 to Attack Body Defense | +47 to Damage
- Boot to the Brain
- Seeing your enemies grouped up you wade it and kicking them in head. This boot to the brain does Damage and Moves the enemy.
- 8d8 Damage (36) Target: AOE (3x3) Range: 2 Spaces Duration: Instant
- Move Enemy 3 Target: AOE (3x3) Range: 2 Spaces Duration: Instant
- Howl of Fear
- With a blood curdling howl you frighten those around you weakening their will to fight.
- Attack -3 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Defenses -3 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- You can't get away from me!
- You attempt to stop an enemy from getting away from you.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- Speed +7 Target: Creature (1) Range: Self Duration: Instant
- 5d10 Damage (28) Target: Creature (1) Range: 1 Space Duration: Instant
- Speed -7 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
- Random Rage
- When the goliath is raging about it randomly picks targets and attacks them. Closer targets have a slight preference but it can literally change to anything in the battle, friend or foe. Just pick on or use this method to randomly choose. Count how many possible targets and triple that. Then roll. The first half of your targets get 2 numbers in the roll then the rest get 1. If there are 6 pc and 4 npcs that is 10. Your roll is a 30. Use a d6 divided by half for the 10's spot and a d10.
- Short Lived Lives
- Raging Goliaths are created when regular Goliaths receive a Critical Hit. Then then turn into this hulking raging beast. Start off the encounter with a regular Goliath example: https://atomicrpgsystem.com/game-tools/character-sheet/?charID=1266 then transform it if it is get's critted by a PC.
- Shortcut To a Rager
- Bandits, and PC will soon learn, that you can blast off their helmet to "trigger" them. Sometimes bandits will do this intentionally to get a Goliath to turn into a Raging Goliath. NPCs can get them to turn immediately, they do not have to roll. That is just one of the benefits of being the GM! Have fun!
NPC Auto Assigned Bonuses
Raging Goliath's Equipped Items
Raging Goliath's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Brutal Cleave
- With a large and powerful swing you bring vicious weapon to bare cleaving through your enemies.
- Attack +3 Target: Creature (1) Range: Self Duration: Instant
- 4d6 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Boot to the Brain
- Seeing your enemies grouped up you wade it and kicking them in head. This boot to the brain does Damage and Moves the enemy.
- 5d8 Damage Target: AOE (3x3) Range: 2 Spaces Duration: Instant
- Move Enemy 3 Target: AOE (3x3) Range: 2 Spaces Duration: Instant
- Howl of Fear
- With a blood curdling howl you frighten those around you weakening their will to fight.
- Attack -3 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
- Defenses -3 Target: AOE (5x5) Range: 1 Space Duration: 2 Rounds
The above Power (Howl of Fear) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less than Primary Power Cap.
- You can't get away from me!
- You attempt to stop an enemy from getting away from you.
- Attack +5 Target: Creature (1) Range: Self Duration: Instant
- Speed +7 Target: Creature (1) Range: Self Duration: Instant
- 2d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Speed -7 Target: Creature (1) Range: 1 Space Duration: 3 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Damage Increase
- 'Add 10 Damage to all offensive Powers that Damage Hit Points.
- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
- Improved Speed
- 'Increase Speed by 3.
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