d20 +20 to Attack Body Defense | +27 to Damage
- Basic Attack
- This is Skag Scavangers's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Skag Scavangers's Combat Maneuvers.
- Dislocate Shoulder
- You toss your enemy about dislocating their shoulder! This does Hit Point Damage and Moves your enemy.
- 8d8 Damage (36) Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
d20 +20 to Attack Body Defense | +27 to Damage
- Charging Bull
- You lower your head and charge like a bull! You move a few spaces, knock back those in the way and do damage. 1x4 Line Shape
- Move Ally 4 Target: Spaces (4) Range: 1 Space Duration: Instant
- 8d10 Damage (44) Target: Spaces (4) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (4) Range: 1 Space Duration: Instant
- Pounce on Prey
- You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
- 7d10 Damage (39) Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Pack Hunting
- Skags are armored brutes that typically attack in groups of 3-6 individuals mobbing their prey. They are moderately tough, and all breeds sport appreciably armored areas around their head, shoulders, and along their back.
- The Pack
- Skags dwell in underground burrows. Though skags primarily carve out their burrows by using their hard, hook-like claws to dig, the molded appearance of their den entrances evidences the use of corrosive compounds - common to some types of skag - to break down the Pandoran stone. Skags seem to behave like meerkats, with most of the pack inside the den and a few roaming just outside.
- So Hungry!
- Slags will try to eat just about anything they can fit in their huge mouths. Often times things that are not even edible such as guns, grenade mods, and even stacks of money.
NPC Auto Assigned Bonuses
Skag Scavangers's Equipped Items
Skag Scavangers's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Dislocate Shoulder
- You toss your enemy about dislocating their shoulder! This does Hit Point Damage and Moves your enemy.
- 5d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Charging Bull
- You lower your head and charge like a bull! You move a few spaces, knock back those in the way and do damage. 1x4 Line Shape
- Move Ally 4 Target: Spaces (4) Range: 1 Space Duration: Instant
- 5d10 Damage Target: Spaces (4) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (4) Range: 1 Space Duration: Instant
- Pounce on Prey
- You pounce on your prey sinking in claws and teeth to rip and tear at your meal. This vicious attack does Damage and reduces Resistance for a short time.
- 4d10 Damage Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- Resistance -5 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
- Improved Speed
- 'Increase Speed by 3.
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