Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Bandit Buggy
Bandit Buggy is a Mystic Aggressor who is Focused
Character
Level
10
Tier
3
NPC Tier
Specialist
Difficulty
Difficult
Group Level
10
Group Size
3 - 5
Body
7
Mind
11
Spirit
3
Durability
103%
Mobility
Reaction
11
Speed
14
Max Move
600
Health
Hit Points
237
Defenses
Body
25
Mind
29
Spirit
21
Defense Bonus
2
Healing
Mystic
17
Generalist
9
Attacks
Body
16
Mind
20
Spirit
12
Add Range
6
Damage
Combatant
13
Mystic
27
Bandit Buggy's Skills : 18 / 28 / 38
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 3 1 20 3 17 1 1
At Will Powers | Offensive Mystic
d20 +20 to Attack Mind Defense | +27 to Damage | +17 to Healing
Basic Attack
This is Bandit Buggy's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Bandit Buggy's Combat Maneuvers.
Machine Gun
You unload with your machine gun strafing across a small area. This area is a 1x4 Line.
  • 3d6 Damage (11) Target: Spaces (4) Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 38
Signature Powers | Offensive Mystic
d20 +20 to Attack Mind Defense | +27 to Damage | +17 to Healing
Fling Flaming Tire
You launch a flaming tire at your target! It impacts with a rubbery spray leaving behind an area of burning rubber and stinky black smoke.
  • 3d10 Damage (17) Target: AOE (2x2) Range: 12 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
Kick on the Afterburner
You kick on the afterburner and become faster and harder to hit!
  • Defenses +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +7 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 82
Roleplay Details for Bandit Buggy
Physical
Length
15 Feet
Height
10 Feet
Weight
2000
Personality
Hated Things
Car Washes
Primary Motivation
To be someone's ride.
Topics of Conversation
Mounted Weaponry
Historical
In War
It's a great war vehicle!
Ally
Anyone driving it.
Enemy
Anyone shooting at it.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Bandit Buggy's Character Notes
Not Sentient
This is not a sentient item... usually. It can be if you want in a near-future setting. However, regularly this is a vehicle that any normal sized character can drive. When driving they use the buggy's stats instead of their own. They cannot use Powers and other abilities while driving. They can if they are riding.
Created: 2019-12-28 14:03:03 | Updated: 2019-12-28 18:03:03
Caught in the Explosion
All passengers of the buggy take the same amount of damage that the buggy took when destroyed. They also take an additional d6 of damage per Speed they were moving. So if they were moving 12 then they will take 12d6 additional damage. A Hard Reaction check can avoid this damage.
Created: 2019-12-28 14:05:01 | Updated: 2019-12-28 18:05:01
Hijacking!
It is possible to hijack these by making a Hard Athletics or Subterfuge check. The driver can also be targeted specifically and taken out as long as there are not area of effect damage as that will also hit the buggy.
Created: 2019-12-28 14:07:45 | Updated: 2019-12-28 18:07:45
Player Owned
If a player commandeers one and wants to keep it encourage them to create a secondary PC that they can use to upgrade, modify, and level up. This way it can keep pace with the PC and the group. Otherwise after a few levels NPCs will be able to easily dispatch this vehicle.
Created: 2019-12-28 14:09:28 | Updated: 2019-12-28 18:09:28
Bandit Buggy's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Bandit Buggy's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Bandit Buggy's Assets

Bandit Buggy's Equipped Items

Bandit Buggy's Unequipped Items

Bandit Buggy's Power Pools
At Will Powers
Offensive Mystic
Power Cap
41
Points Left
3
Signature Powers
Offensive Mystic
Total Points
267
Power Cap
83
Points Left
104

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Bandit Buggy's At Will Powers
Machine Gun
You unload with your machine gun strafing across a small area. This area is a 1x4 Line.
  • 3d6 Damage Target: Spaces (4) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 38
Bandit Buggy's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Bandit Buggy's Signature Powers
Fling Flaming Tire
You launch a flaming tire at your target! It impacts with a rubbery spray leaving behind an area of burning rubber and stinky black smoke.
  • 3d10 Damage Target: AOE (2x2) Range: 6 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 81
Kick on the Afterburner
You kick on the afterburner and become faster and harder to hit!
  • Defenses +5 Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +7 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 82

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Bandit Buggy's Level One Choices
Traits
Body
7
Mind
11
Spirit
3
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Scholar
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
This is a modified dune buggy that a bandit drives to get around, terrorize the neighbors, and to go out for groceries.
Tags
Aggressor, Damage Roll Minimum, Focused, Mystic, Ranged Combat, Specialist, Stone Age
Bandit Buggy's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
6
Social
0
Subterfuge
0
Bandit Buggy's Specialty Choices
Level Gained
Specialty and Description
10
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
10
Improved Speed
'Increase Speed by 3.
Bandit Buggy's Cheater Stuff
Name and Description
Modification
Amount
Really Fast
This is added to easily add the extra speed these have.
Bonus to Speed
4

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG