- Improved Lessen Critical Hit
- Critical Hits do 20 less damage to your character.
d20 +16 to Attack Spirit Defense | +27 to Healing
- Basic Attack
- This is Battle Hardened Bus's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Battle Hardened Bus's Combat Maneuvers.
- 20% Cooler
- Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
- Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
d20 +16 to Attack Spirit Defense | +27 to Healing
- Base Power Single Target Speed Increase
- This is a template for a single target Speed Increase Power. Add it and then edit the name and description to fit your creation.
- Speed +4 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
- Bless Allies
- With a quick prayer to grant luck in battle, you and nearby allies gain a bonus to Attack.
- Attack +1 Target: AOE (5x5) Range: Self Duration: 5 Rounds
- Improved Healing
- With great understanding of the targets anatomy you quickly administer improved first aid healing the target's Hit Points.
- 9d10 Healing (50) Target: Creature (1) Range: 1 Space Duration: Instant
- Not Sentient
- This is not a sentient bus, though you are welcome to make one. This is primarily used for PC's to travel between areas. It provides a 3x10 moving area they can use to travel. It can have a driver or a robot controlling it. It's not fast, only moving normally at a Speed of 10. But it does give the players a place to rest while traveling. It can act as a bunker in a fight. It can also haul a lot of extra stuff if they have loot to move!
- Good Cover
- If in a fight with this bus the characters inside the bus get Major Cover bonuses from attacks from outside of the buss. This is 2x their Character Tier.
- Mobile Inn
- This can be used as a basic mobile inn for the PCs. It is a place they can rest safely. It should also have at least some basic amenities. Vending machines, storage lockers, and a small bathroom are all things that can help out the PCs. Tweak your description for your game so this can be a tool they use as much as possible. If it turns into a long term thing use this as a template and create a custom PC that is similar. Then you can level it up as the PC's upgrade and enhance the bus.
NPC Auto Assigned Bonuses
Battle Hardened Bus's Equipped Items
Battle Hardened Bus's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- 20% Cooler
- Rainbow Dash's athletic ability is only matched by her ego. She can talk mad smack, boosting her defenses.
- Defenses +4 Target: Creature (1) Range: Self Duration: 3 Rounds
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Base Power Single Target Speed Increase
- This is a template for a single target Speed Increase Power. Add it and then edit the name and description to fit your creation.
- Speed +4 Target: Creature (1) Range: 4 Spaces Duration: 4 Rounds
- Bless Allies
- With a quick prayer to grant luck in battle, you and nearby allies gain a bonus to Attack.
- Attack +1 Target: AOE (5x5) Range: Self Duration: 5 Rounds
- Improved Healing
- With great understanding of the targets anatomy you quickly administer improved first aid healing the target's Hit Points.
- 9d10 Healing Target: Creature (1) Range: 1 Space Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Defenses
- 'Add 3 to all Defenses.
- Improved Lessen Critical Hit
- 'Critical Hits do 20 less damage to your character.
- Improved Speed
- 'Increase Speed by 3.
- Battle Hardened
- This thing is tough as nails!
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- Keep track of npcs and their motivations.
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