d20 +18 to Attack Body Defense | +26 to Damage
- Basic Attack
- This is Scavanger Rakk's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Scavanger Rakk's Combat Maneuvers.
- Precision Mauling
- You swoop in with amazing precision to attack your enemy!
- Attack +4 Target: Creature (1) Range: Self Duration: Instant
- 5d10 Damage (28) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +18 to Attack Body Defense | +26 to Damage
- Flyby Attack
- You swoop into a group of your enemies trying to slice up as many as possible.
- Speed +5 Target: Creature (1) Range: Self Duration: Instant
- 7d10 Damage (39) Target: Spaces (4) Range: 1 Space Duration: Instant
- Combat Strategy
- Carnivorous and known to kill living prey, rakks can swoop down and use their tail to lacerate their targets without losing speed, letting them quickly gain altitude and set up another attack run. They swarm but don't use any other tactics. Since they swoop down from above rakks enjoy a Tier Bonus to Attack when attacking in this way.
- Strange Mobility
- Rakks do not have grasping claws or lower limbs, and instead have a set of curved, razor-sharp talons upon a flexible tail that they use to adhere to rocky surfaces. They don't land to eat their prey. They just swoop by and take a bite on their way by.
- Rakk Infestations
- Rakks are known to quickly increase in numbers. Once they find a roost they quickly reproduce making them very difficult to clear out completely. You can thin their numbers, but they will almost always be back.
NPC Auto Assigned Bonuses
Scavanger Rakk's Equipped Items
Scavanger Rakk's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Precision Mauling
- You swoop in with amazing precision to attack your enemy!
- Attack +4 Target: Creature (1) Range: Self Duration: Instant
- 5d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Flyby Attack
- You swoop into a group of your enemies trying to slice up as many as possible.
- Speed +5 Target: Creature (1) Range: Self Duration: Instant
- 7d10 Damage Target: Spaces (4) Range: 1 Space Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Speed
- 'Increase Speed by 3.
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