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Enforcer
Enforcer is a Combatant Aggressor who is Balanced
Character
Level
11
Tier
3
Range
Far
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
11
Group Size
3 - 5
Body
8
Mind
7
Spirit
7
Durability
114%
Mobility
Reaction
8
Speed
7
Max Move
1,300
Health
Hit Points
299
Defenses
Body
38
Mind
37
Spirit
37
Defense Bonus
11
Healing
Mystic
13
Generalist
13
Attacks
Body
20
Mind
19
Spirit
19
Damage
Combatant
25
Mystic
13
Add Detriment here?
Detriment ?
Enforcer's Skills : 19 / 29 / 39
Athletics
16
Crafting
2
Nature
2
Perception
21
Religion
2
Scholar
2
Social
2
Subterfuge
2
At Will Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +25 to Damage
Basic Attack
This is Enforcer's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Enforcer's Combat Maneuvers.
Pop Shot
You level your weapon and take a pop shot at your enemy.
  • 3d8 Damage (14) Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
Signature Powers | Offensive Combatant
d20 +20 to Attack Body Defense | +25 to Damage
Death March
Once you think an enemy is almost finished you begin your slow march of death towards them. Seeing their inevitable fate in your smiling vision they lose heart and have a hard time getting away.
  • Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Target Threat
You take careful aim at an enemy that is causing you the most trouble. Using your shield to steady your aim you try to blast their head off!
  • 8d6 Damage (28) Target: Creature (1) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73
Roleplay Details for Enforcer
Physical
Age
Middle Age
Body Type
Fit
Clothing
Armor
Movement
Slow and Methodical
Personality
Boldness
Carefully Assess Situation
Authority Attitude
Take Orders From Who Hired Them
Catch Phrase
You're going nowhere!
Historical
Ally
Whoever Hired Them
Enemy
Enemies of Their Employer
Military Service
Usually Where They Get There Training
Nickname
Brick House
Languages
Common
Enforcer's Character Notes
Battle Tactics
They are careful to keep a distance using cover and ranged to weaken enemies. Once they are weakened they like to make their way up to them for the close kill. They are not easily drawn into ambushes and will let the more excitable of their allies distract enemies while they peck away at them.
Created: 2020-01-23 10:42:45 | Updated: 2020-01-23 11:42:45
Brutes for Hire
They are very loyal to the ones that hire them. They can almost never be bribed. They are not picky about who hires them as long as the pay is good.
Created: 2020-01-23 10:43:33 | Updated: 2020-01-23 11:43:33
Anyone Can Be An Enforcer
Enforcers come from a wide and varied background. They can be of any race, sex, religion, or creed. Their common bond is gaining their experience in some kind of military or security service. They are often looked up to by most of their other allies for their experience and cool head in a fight.
Created: 2020-01-23 10:44:56 | Updated: 2020-01-23 11:44:56
Enforcer's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Enforcer's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Enforcer's Assets

Enforcer's Equipped Items

Enforcer's Unequipped Items

Enforcer's Power Pools
At Will Powers
Offensive Combatant
Power Cap
40
Points Left
8
Signature Powers
Offensive Combatant
Total Points
308
Power Cap
80
Points Left
169

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Enforcer's At Will Powers
Pop Shot
You level your weapon and take a pop shot at your enemy.
  • 3d8 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 32
Enforcer's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Enforcer's Signature Powers
Death March
Once you think an enemy is almost finished you begin your slow march of death towards them. Seeing their inevitable fate in your smiling vision they lose heart and have a hard time getting away.
  • Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
  • Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 66
Target Threat
You take careful aim at an enemy that is causing you the most trouble. Using your shield to steady your aim you try to blast their head off!
  • 8d6 Damage Target: Creature (1) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 73

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Enforcer's Level One Choices
Traits
Body
8
Mind
7
Spirit
7
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Balanced
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Combatant
Range Tactics
Far
Target Tactics
Single
Level One Notes
These mean enemies are well train and well armored. Often employed as security, they do their job well.
Tags
Aggressor, Attack Accuracy, Balanced, Borderlands, Combatant, Damage Increase, Defenses, Far Range, Future, Modern, Single Target, Specialist, Stone Age
Enforcer's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Enforcer's Specialty Choices
Level Gained
Specialty and Description
11
Improved Attack Accuracy
'Add 3 to all attacks.
11
Improved Defenses
'Add 3 to all Defenses.
Enforcer's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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