d20 +20 to Attack Body Defense | +25 to Damage
- Basic Attack
- This is Enforcer's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Enforcer's Combat Maneuvers.
- Pop Shot
- You level your weapon and take a pop shot at your enemy.
- 3d8 Damage (14) Target: Creature (1) Range: 7 Spaces Duration: Instant
d20 +20 to Attack Body Defense | +25 to Damage
- Death March
- Once you think an enemy is almost finished you begin your slow march of death towards them. Seeing their inevitable fate in your smiling vision they lose heart and have a hard time getting away.
- Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Target Threat
- You take careful aim at an enemy that is causing you the most trouble. Using your shield to steady your aim you try to blast their head off!
- 8d6 Damage (28) Target: Creature (1) Range: 11 Spaces Duration: Instant
- Battle Tactics
- They are careful to keep a distance using cover and ranged to weaken enemies. Once they are weakened they like to make their way up to them for the close kill. They are not easily drawn into ambushes and will let the more excitable of their allies distract enemies while they peck away at them.
- Brutes for Hire
- They are very loyal to the ones that hire them. They can almost never be bribed. They are not picky about who hires them as long as the pay is good.
- Anyone Can Be An Enforcer
- Enforcers come from a wide and varied background. They can be of any race, sex, religion, or creed. Their common bond is gaining their experience in some kind of military or security service. They are often looked up to by most of their other allies for their experience and cool head in a fight.
NPC Auto Assigned Bonuses
Enforcer's Equipped Items
Enforcer's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Pop Shot
- You level your weapon and take a pop shot at your enemy.
- 3d8 Damage Target: Creature (1) Range: 7 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Death March
- Once you think an enemy is almost finished you begin your slow march of death towards them. Seeing their inevitable fate in your smiling vision they lose heart and have a hard time getting away.
- Hit Points -50 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Speed -2 Target: Creature (1) Range: 3 Spaces Duration: 2 Rounds
- Target Threat
- You take careful aim at an enemy that is causing you the most trouble. Using your shield to steady your aim you try to blast their head off!
- 8d6 Damage Target: Creature (1) Range: 11 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Attack Accuracy
- 'Add 3 to all attacks.
- Improved Defenses
- 'Add 3 to all Defenses.
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