Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Laser Turret
Laser Turret is a Mystic Aggressor who is Focused
Character
Level
12
Tier
3
Range
Far
Target
Many
NPC Tier
Champion
Difficulty
Very Hard
Group Level
11
Group Size
3 - 5
Body
9
Mind
13
Spirit
4
Durability
104%
Mobility
Reaction
13
Speed
7
Max Move
650
Health
Hit Points
690
Defenses
Body
30
Mind
34
Spirit
25
Defense Bonus
3
Healing
Mystic
21
Generalist
12
Attacks
Body
20
Mind
24
Spirit
15
Add Range
6
Damage
Combatant
17
Mystic
33
Add Dice
3
Add Detriment here?
Detriment ?
Laser Turret's Skills : 20 / 30 / 40
Athletics
3
Crafting
4
Nature
16
Perception
27
Religion
4
Scholar
4
Social
1
Subterfuge
1
At Will Powers | Offensive Mystic
d20 +24 to Attack Mind Defense | +33 to Damage | +21 to Healing
Basic Attack
This is Laser Turret's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Laser Turret's Combat Maneuvers.
Suppressing Fire
You shoot into an area where there are enemies.
  • 4d10 Damage (22) Target: AOE (5x5) Range: 13 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
Signature Powers | Offensive Mystic
d20 +24 to Attack Mind Defense | +33 to Damage | +21 to Healing
Concentrated Fire
You focus on one particular enemy and give it all you've got!
  • 14d10 Damage (77) Target: Creature (1) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 100
Defensive Systems Activated
You cover yourself in a protective barrier that also mends your wounds.
  • 2d10 Healing (11) Target: Creature (1) Range: Self Duration: 3 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 108
Engage All Enemies
Taking note of how many enemies are around you attempt to blast many of them with a volley of targeted fire.
  • 6d10 Damage (33) Target: Creatures (4) Range: 16 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 110
Roleplay Details for Laser Turret
Physical
Height
6 Feet Tall
Body Type
Metal
Skin Color
Yellow and Gray
Personality
Authority Attitude
Follows Programming
Enjoyments
Blasting Trespassers
Catch Phrase
Target Acquired
Historical
Ally
Whoever is programmed as an ally.
Enemy
Whoever is programmed as an enemy.
Nickname
Death Turret
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Laser Turret's Character Notes
Tactics and Strategy
These turrets only cover a very specific area on the battle board. They do not target things outside of this area. If something enters the area it uses it's Perception skill to identify the target. If it is an ally it will not attack. If it is an enemy or it cannot determine one way or the other it will attack. It doesn't use any specific tactics other then trying to blast the target that is the closest to it. It does not take into consideration Area of Effect and if it might hit an ally.
Created: 2020-01-23 11:01:39 | Updated: 2020-01-23 12:01:39
Turret Use
They are almost always used from a stationary positions. There have been reports of the turret being mounted on vehicles or having legs or tracks of it's own. However, these reports say that this dramatically increases the error rate of target identification. Tinkerer's be warned!
Created: 2020-01-23 11:03:13 | Updated: 2020-01-23 12:03:13
Programming
Outside of combat the owners of these turrets are able to program them freely. They can be hacked and reprogrammed. Treat them as a trap that can be disabled. If successful the saboteur can turn them off or change who their enemies are. To reprogram them the saboteur must access their control panel. This is often wired in from a remote location or attempt a hack directly on the turret 50% HP or less due to damaged armor. A Hard Skill check is required at the control panel. A Medium check at 50%.
Created: 2020-01-23 11:10:28 | Updated: 2020-01-23 12:10:28
Laser Turret's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Laser Turret's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
8
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Laser Turret's Assets

Laser Turret's Equipped Items

Laser Turret's Unequipped Items

Laser Turret's Power Pools
At Will Powers
Offensive Mystic
Power Cap
55
Points Left
1
Signature Powers
Offensive Mystic
Total Points
354
Power Cap
110
Points Left
36

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Laser Turret's At Will Powers
Suppressing Fire
You shoot into an area where there are enemies.
  • 1d10 Damage Target: AOE (5x5) Range: 7 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
Laser Turret's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Laser Turret's Signature Powers
Concentrated Fire
You focus on one particular enemy and give it all you've got!
  • 11d10 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 100
Defensive Systems Activated
You cover yourself in a protective barrier that also mends your wounds.
  • 2d10 Healing Target: Creature (1) Range: Self Duration: 3 Rounds
  • Resistance +15 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 108
Engage All Enemies
Taking note of how many enemies are around you attempt to blast many of them with a volley of targeted fire.
  • 3d10 Damage Target: Creatures (4) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 110

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Laser Turret's Level One Choices
Traits
Body
9
Mind
13
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
8
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Offensive Mystic
Range Tactics
Far
Target Tactics
Many
Level One Notes
This heavily fortified laser turret is one of the best defenses you can put in place to protect important areas.
Tags
Aggressor, Champion, Enhanced Damage, Far Range, Focused, Many Targets, Mystic, Perception Skill Focus, Ranged Combat, Stone Age
Laser Turret's Skill Point Distribution
Athletics
0
Crafting
0
Nature
7
Perception
7
Religion
0
Scholar
0
Social
0
Subterfuge
0
Laser Turret's Specialty Choices
Level Gained
Specialty and Description
12
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
12
Improved Perception Skill Focus
'Increase Perception Skill by 6.
12
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
Laser Turret's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG