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JNK Loader
JNK Loader is a Mystic Aggressor who is Focused
Character
Level
10
Tier
3
Target
Single
NPC Tier
Grunt
Difficulty
Medium
Group Level
11
Group Size
3 - 5
Body
6
Mind
9
Spirit
3
Durability
106%
Mobility
Reaction
9
Speed
7
Max Move
600
Health
Hit Points
106
Defenses
Body
26
Mind
29
Spirit
23
Defense Bonus
5
Healing
Mystic
14
Generalist
8
Attacks
Body
14
Mind
17
Spirit
11
Damage
Combatant
11
Mystic
24
Add Dice
3
Add Detriment here?
Detriment ?
JNK Loader's Skills : 18 / 28 / 38
Athletics
2
Crafting
3
Nature
1
Perception
18
Religion
3
Scholar
15
Social
1
Subterfuge
1
At Will Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +24 to Damage | +14 to Healing
Basic Attack
This is JNK Loader's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for JNK Loader's Combat Maneuvers.
Dislocate Shoulder
You toss your enemy about dislocating their shoulder! This does Hit Point Damage and Moves your enemy.
  • 8d8 Damage (36) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 35
Signature Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +24 to Damage | +14 to Healing
Hail of Gunfire
You unleash a hail of gun fire pummeling your enemy. This knocks some of their armor loose causing them to lose some of their resistance to damage for a short time.
  • 9d10 Damage (50) Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Resistance -10 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82
Roleplay Details for JNK Loader
Physical
Body Type
Random Robot and Vehicle Parts
Height
8 Feet
Weight
400 lbs
Movement
Shaky and Unsteady
Personality
Alignment
Neutral
Catch Phrase
Target acquired, engaging!
Phobia
Trash Compactors
Authority Attitude
Follows Programming
Historical
Ally
Follows Programming
Enemy
Follows Programming
Birth Place
Scrapyard
Died
Made of Dead Robot Parts
Languages
Common
JNK Loader's Character Notes
How to Hack
Since these are not factory standard creation their intelligence and programming can vary widely. If attempting to hack in and reprogram these JNK Loaders then PCs need to make an opposed check against the NPC that created them. If no specific NPC score is available roll randomly if it will be an Easy, Medium, or Hard check.
Created: 2020-02-13 20:53:09 | Updated: 2020-02-13 21:53:09
Amalgam of Parts
These are created from the parts of other robots that have been destroyed. Pieces of vehicles are sometimes used as well as an occasional appliance. This being the case they can come in any number of sizes, shapes, abilities, and programming. They can be quite glitchy if not programmed well.
Created: 2020-02-13 20:55:06 | Updated: 2020-02-13 21:55:06
The Poor Persons Bot
These are usually only used by those too poor to afford new robots or folk that are too far away from anything civilized. They are often utilized as manual labor especially in dangerous or hazardous areas.
Created: 2020-02-13 20:56:27 | Updated: 2020-02-13 21:56:27
JNK Loader's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
JNK Loader's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
JNK Loader's Assets

JNK Loader's Equipped Items

JNK Loader's Unequipped Items

JNK Loader's Power Pools
At Will Powers
Offensive Mystic
Power Cap
41
Points Left
6
Signature Powers
Offensive Mystic
Total Points
267
Power Cap
83
Points Left
185

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

JNK Loader's At Will Powers
Dislocate Shoulder
You toss your enemy about dislocating their shoulder! This does Hit Point Damage and Moves your enemy.
  • 5d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 35
JNK Loader's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
JNK Loader's Signature Powers
Hail of Gunfire
You unleash a hail of gun fire pummeling your enemy. This knocks some of their armor loose causing them to lose some of their resistance to damage for a short time.
  • 6d10 Damage Target: Creature (1) Range: 5 Spaces Duration: Instant
  • Resistance -10 Target: Creature (1) Range: 5 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 82

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

JNK Loader's Level One Choices
Traits
Body
6
Mind
9
Spirit
3
Rank
Grunt
Difficulty
Medium
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Scholar
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Single
Level One Notes
These loader robots are slapped together with a wide variety of parts. They can be programmed to just about anything from menial labor to shooting intruders.
Tags
Aggressor, Borderlands, Enhanced Damage, Focused, Future, Grunt, Modern, Mystic, Single Target, Stone Age
JNK Loader's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
4
Social
0
Subterfuge
0
JNK Loader's Specialty Choices
Level Gained
Specialty and Description
10
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
JNK Loader's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

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