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EXP Loader
EXP Loader is a Mystic Aggressor who is Devoted
Character
Level
10
Tier
3
Range
Close
Target
Many
NPC Tier
Minion
Difficulty
Easy
Group Level
12
Group Size
3 - 5
Body
3
Mind
11
Spirit
1
Durability
97%
Mobility
Reaction
11
Speed
7
Max Move
1,100
Health
Hit Points
1 Hit
Defenses
Body
16
Mind
24
Spirit
14
Healing
Mystic
14
Generalist
4
Attacks
Body
9
Mind
17
Spirit
7
Damage
Combatant
6
Mystic
24
Add Detriment here?
Detriment ?
EXP Loader's Skills : 18 / 28 / 38
Athletics
12
Crafting
3
Nature
0
Perception
16
Religion
3
Scholar
3
Social
0
Subterfuge
0
At Will Powers | Offensive Mystic
d20 +17 to Attack Mind Defense | +24 to Damage | +14 to Healing
Basic Attack
This is EXP Loader's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for EXP Loader's Combat Maneuvers.
Detonate Self
You make yourself go BOOM! This is a particularly dangerous power as the blast is centered on the user. It is used as a "self destruct power" or a Death Throe. It can definitely be used by others but it is suggested that Exclude Targets is used or the user takes the damage as well.
  • 3d10 Damage (17) Target: AOE (3x3) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
Roleplay Details for EXP Loader
Physical
Body Type
Robot
Eye Color
One Red Targeting Eye
Height
7 Feet
Personality
Catch Phrase
Enemy Detected! Neutralizing!
Boldness
Charges Straight Toward Enemy
Flexibility
None. Charge! BOOM!
Historical
Ally
Programmed Allies
Enemy
Programmed Enemies
Birth Place
Digistructor
Languages
Binary
EXP Loader's Character Notes
Battle Tactics
None. These things search for enemies as soon as they are digistructed. Once they find one they say "Enemy Detected! Neutralizing!". And charge. Once they get to the enemy they explode.
Created: 2020-01-30 09:25:58 | Updated: 2020-01-30 10:25:58
Created
They are almost always created from a nearby digistructor. They are usually set to protect an area. When enemies are detected they are created then sent after them. An easy Perception check will notice the construction which takes a round to complete. They can also be placed in areas to await enemies. But this can be quite dangerous as any accidental enemy detection's result in accidental detonations.
Created: 2020-01-30 09:28:14 | Updated: 2020-01-30 10:28:14
Getting Hacked
It is possible to hack and reprogram EXP Loaders. The trouble is first you have to trick them into thinking you are an ally. Once close enough a Medium check will reprogram them. This is usually more trouble then it is worth.
Created: 2020-01-30 09:29:36 | Updated: 2020-01-30 10:29:36
Detonate on Death
If an EXP Loader is attacked on it's way to a target it still detonates where it is. However, if the attack is a Critical Hit then the EXP Loader is disabled as well. No explosion.
Created: 2020-01-30 09:30:49 | Updated: 2020-01-30 10:30:49
EXP Loader's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
EXP Loader's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
EXP Loader's Assets

EXP Loader's Equipped Items

EXP Loader's Unequipped Items

EXP Loader's Power Pools
At Will Powers
Offensive Mystic
Power Cap
48
Points Left
0

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

EXP Loader's At Will Powers
Detonate Self
You make yourself go BOOM! This is a particularly dangerous power as the blast is centered on the user. It is used as a "self destruct power" or a Death Throe. It can definitely be used by others but it is suggested that Exclude Targets is used or the user takes the damage as well.
  • 3d10 Damage Target: AOE (3x3) Range: Self Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 48
EXP Loader's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

EXP Loader's Level One Choices
Traits
Body
3
Mind
11
Spirit
1
Rank
Minion
Difficulty
Easy
Group Size
3
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Many
Level One Notes
These basic loaders are packed with explosives and charge towards enemies and explode. Not too threatening but really annoying!
Tags
Aggressor, Borderlands, Close Range, Focused, Future, Many Targets, Minion, Modern, Mystic, Realistic, Single Target, Stone Age
EXP Loader's Skill Point Distribution
Athletics
3
Crafting
0
Nature
0
Perception
3
Religion
0
Scholar
0
Social
0
Subterfuge
0
EXP Loader's Specialty Choices
Level Gained
Specialty and Description
EXP Loader's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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