d20 +17 to Attack Mind Defense | +24 to Damage | +14 to Healing
- Basic Attack
- This is EXP Loader's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for EXP Loader's Combat Maneuvers.
- Detonate Self
- You make yourself go BOOM! This is a particularly dangerous power as the blast is centered on the user. It is used as a "self destruct power" or a Death Throe. It can definitely be used by others but it is suggested that Exclude Targets is used or the user takes the damage as well.
- 3d10 Damage (17) Target: AOE (3x3) Range: Self Duration: Instant
- Battle Tactics
- None. These things search for enemies as soon as they are digistructed. Once they find one they say "Enemy Detected! Neutralizing!". And charge. Once they get to the enemy they explode.
- Created
- They are almost always created from a nearby digistructor. They are usually set to protect an area. When enemies are detected they are created then sent after them. An easy Perception check will notice the construction which takes a round to complete. They can also be placed in areas to await enemies. But this can be quite dangerous as any accidental enemy detection's result in accidental detonations.
- Getting Hacked
- It is possible to hack and reprogram EXP Loaders. The trouble is first you have to trick them into thinking you are an ally. Once close enough a Medium check will reprogram them. This is usually more trouble then it is worth.
- Detonate on Death
- If an EXP Loader is attacked on it's way to a target it still detonates where it is. However, if the attack is a Critical Hit then the EXP Loader is disabled as well. No explosion.
NPC Auto Assigned Bonuses
EXP Loader's Equipped Items
EXP Loader's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Detonate Self
- You make yourself go BOOM! This is a particularly dangerous power as the blast is centered on the user. It is used as a "self destruct power" or a Death Throe. It can definitely be used by others but it is suggested that Exclude Targets is used or the user takes the damage as well.
- 3d10 Damage Target: AOE (3x3) Range: Self Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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