d20 +21 to Attack Body Defense | +30 to Damage
- Basic Attack
- This is GUN Loader's Basic Attack.
- 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for GUN Loader's Combat Maneuvers.
- Assault Rifle Assault
- You send a swarm of assault rifle fire at your enemy.
- 9d6 Damage (32) Target: Creature (1) Range: 15 Spaces Duration: Instant
d20 +21 to Attack Body Defense | +30 to Damage
- Hail of Bullets
- You see several targets near each other and spray lots of rounds at them.
- 11d10 Damage (61) Target: AOE (2x2) Range: 11 Spaces Duration: Instant
- Nuetralize Threat
- You shot a target with a blob of elemental matter. It sticks to them eating away their armor and distracting them from being able to dodge attacks well. Depending on the area or situation this can be any kind of element; fire, cold, acid, etc.
- Defenses -5 Target: Creature (1) Range: 11 Spaces Duration: 5 Rounds
- Battle Tactics
- GUN Loaders are programmed with rudimentary battle tactics. They can't spot advanced techniques but will use cover, crossfire, and organize their assault with other GUN Loaders in the area.
- Hacking
- Due to their higher level of programming they can be incredibly difficult to hack into. They are designed for battle and to confront enemies so extra precautions are taken with these models. If you are able to pacify or otherwise restrain one Hard checks are necessary to modify their more sophisticated programming.
- Many Uses
- Gun Loaders are pretty smart so they can be used for any number of tasks. They are usually set to guard and patrol areas. However, they can be given secondary commands to perform rudimentary tasks while they are working on their primary function. Such as reload power stations when they are on patrol or perform basic maintenance tasks while guarding an area.
NPC Auto Assigned Bonuses
GUN Loader's Equipped Items
GUN Loader's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Assault Rifle Assault
- You send a swarm of assault rifle fire at your enemy.
- 6d6 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
- Hail of Bullets
- You see several targets near each other and spray lots of rounds at them.
- 8d10 Damage Target: AOE (2x2) Range: 5 Spaces Duration: Instant
- Nuetralize Threat
- You shot a target with a blob of elemental matter. It sticks to them eating away their armor and distracting them from being able to dodge attacks well. Depending on the area or situation this can be any kind of element; fire, cold, acid, etc.
- Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 5 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Improved Enhanced Damage
- 'Add 3 dice to all powers that damage Hit Points.
- Improved Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
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