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GUN Loader
GUN Loader is a Combatant Aggressor who is Focused
Character
Level
12
Tier
3
Range
Far
Target
Single
NPC Tier
Specialist
Difficulty
Difficult
Group Level
12
Group Size
3 - 5
Body
12
Mind
8
Spirit
3
Durability
104%
Mobility
Reaction
12
Speed
7
Max Move
1,650
Health
Hit Points
308
Defenses
Body
31
Mind
27
Spirit
22
Defense Bonus
3
Healing
Mystic
14
Generalist
9
Attacks
Body
21
Mind
17
Spirit
12
Add Range
6
Damage
Combatant
30
Mystic
14
Add Dice
3
Add Detriment here?
Detriment ?
GUN Loader's Skills : 20 / 30 / 40
Athletics
23
Crafting
4
Nature
15
Perception
1
Religion
2
Scholar
2
Social
1
Subterfuge
1
At Will Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Basic Attack
This is GUN Loader's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 12 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for GUN Loader's Combat Maneuvers.
Assault Rifle Assault
You send a swarm of assault rifle fire at your enemy.
  • 9d6 Damage (32) Target: Creature (1) Range: 15 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 53
Signature Powers | Offensive Combatant
d20 +21 to Attack Body Defense | +30 to Damage
Hail of Bullets
You see several targets near each other and spray lots of rounds at them.
  • 11d10 Damage (61) Target: AOE (2x2) Range: 11 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
Nuetralize Threat
You shot a target with a blob of elemental matter. It sticks to them eating away their armor and distracting them from being able to dodge attacks well. Depending on the area or situation this can be any kind of element; fire, cold, acid, etc.
  • Defenses -5 Target: Creature (1) Range: 11 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 88
Roleplay Details for GUN Loader
Physical
Body Type
Metal Robot
Eye Color
Single Red Targeting Eye
Skin Color
Hyperion Yellow
Personality
Catch Phrase
Target acquired. Engaging.
Primary Motivation
Destroy Enemies
Voice Pitch
Synthesized Robotic Voice
Historical
Ally
Programmed Allies
Enemy
Programmed Enemies
Birth Place
Hyperion Digistructor
Languages
Binary
GUN Loader's Character Notes
Battle Tactics
GUN Loaders are programmed with rudimentary battle tactics. They can't spot advanced techniques but will use cover, crossfire, and organize their assault with other GUN Loaders in the area.
Created: 2020-01-30 09:48:40 | Updated: 2020-01-30 10:48:40
Hacking
Due to their higher level of programming they can be incredibly difficult to hack into. They are designed for battle and to confront enemies so extra precautions are taken with these models. If you are able to pacify or otherwise restrain one Hard checks are necessary to modify their more sophisticated programming.
Created: 2020-01-30 09:50:33 | Updated: 2020-01-30 10:50:33
Many Uses
Gun Loaders are pretty smart so they can be used for any number of tasks. They are usually set to guard and patrol areas. However, they can be given secondary commands to perform rudimentary tasks while they are working on their primary function. Such as reload power stations when they are on patrol or perform basic maintenance tasks while guarding an area.
Created: 2020-01-30 09:52:21 | Updated: 2020-01-30 10:52:21
GUN Loader's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
GUN Loader's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
GUN Loader's Assets

GUN Loader's Equipped Items

GUN Loader's Unequipped Items

GUN Loader's Power Pools
At Will Powers
Offensive Combatant
Power Cap
55
Points Left
2
Signature Powers
Offensive Combatant
Total Points
354
Power Cap
110
Points Left
171

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

GUN Loader's At Will Powers
Assault Rifle Assault
You send a swarm of assault rifle fire at your enemy.
  • 6d6 Damage Target: Creature (1) Range: 9 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 53
GUN Loader's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
GUN Loader's Signature Powers
Hail of Bullets
You see several targets near each other and spray lots of rounds at them.
  • 8d10 Damage Target: AOE (2x2) Range: 5 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 95
Nuetralize Threat
You shot a target with a blob of elemental matter. It sticks to them eating away their armor and distracting them from being able to dodge attacks well. Depending on the area or situation this can be any kind of element; fire, cold, acid, etc.
  • Defenses -5 Target: Creature (1) Range: 5 Spaces Duration: 5 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 88

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

GUN Loader's Level One Choices
Traits
Body
12
Mind
8
Spirit
3
Rank
Specialist
Difficulty
Difficult
Group Size
3
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Far
Target Tactics
Single
Level One Notes
This is a loader robot that is specifically programmed to fire weapons. It is often set up as security or for patrols. It has a little higher reason them some other robots. It will use rudimentary battle tactics when in combat.
Tags
Aggressor, Combatant, Enhanced Damage, Far Range, Focused, Ranged Combat, Single Target, Specialist, Stone Age
GUN Loader's Skill Point Distribution
Athletics
6
Crafting
0
Nature
6
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
GUN Loader's Specialty Choices
Level Gained
Specialty and Description
12
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
12
Improved Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 6 Spaces.
GUN Loader's Cheater Stuff
Name and Description
Modification
Amount

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