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Spiderant King
Spiderant King is a Combatant Aggressor who is Devoted
Character
Level
14
Tier
4
NPC Tier
Champion
Difficulty
Very Hard
Group Level
12
Group Size
3 - 5
Body
19
Mind
5
Spirit
4
Durability
90%
Mobility
Reaction
19
Speed
8
Max Move
800
Health
Hit Points
742
Defenses
Body
39
Mind
25
Spirit
24
Healing
Mystic
15
Generalist
14
Attacks
Body
33
Mind
19
Spirit
18
Crit Roll
18
Damage
Combatant
63
Mystic
35
Add Dice
4
Spiderant King's Skills : 23 / 33 / 43
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
6 6 20 25 1 1 1 1
At Will Powers | Offensive Combatant
d20 +33 to Attack Body Defense | +63 to Damage
Basic Attack
This is Spiderant King's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Spiderant King's Combat Maneuvers.
Scythe Sweep
You limbs are like scythes that cut through your enemies!
  • 7d12 Damage (46) Target: AOE (4x4) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 84
Signature Powers | Offensive Combatant
d20 +33 to Attack Body Defense | +63 to Damage
Everything is Sharp
Every inch of you has spines or sharp ridges. This causes the slightest of brushes against you to cause damage to your enemies. It is very dangerous being this close to you!
  • 12d12 Damage (78) Target: Spaces (2) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
Impale Interloper
You rise up and and then stomp back down impaling two nearby enemies.
  • 15d12 Damage (98) Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 171
Sticky Spinneret
You launch a sticky glob of spinneret goo at your enemies tangling them in a mess of silk that hinders their attacks.
  • 5d12 Damage (33) Target: Creatures (3) Range: 10 Spaces Duration: Instant
  • Attack -5 Target: Creatures (3) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 166
Roleplay Details for Spiderant King
Physical
Skin Color
Brightly Colored
Sex
Male
Weight
500 lbs
Length
12 Feet
Height
10 Feet
Body Type
Chitin
Personality
Boldness
Very Bold
Alignment
Nuetral
Primary Motivation
Protect the Colony
Secondary Motivation
Protect the Colony
Voice Pitch
High Pitched Shrieking and Hissing
Historical
Birth Place
Hive
Enemy
Any Outsider
Ally
Spiderants of the Colony
Injured
Many scars of old battles.
Languages
Scent
Spiderant King's Character Notes
Battle Tactics
The Spiderant King itself doesn't really have any kind of specific tactics. It charges into the nearest or most dangerous threat to the colony and goes all out. It will try to attack as many as it can at once but does not concern itself with cover, Tactical Advantage, or other methods of "smart fighting". It's primary purpose is to kill intruders as fast as possible.
Created: 2020-02-11 09:39:54 | Updated: 2020-02-11 13:39:54
Color and Mutations
The Spiderant King is one of the oldest and most battle hardened spiderants you can encounter. They often have very thick chitinous shells covered with spikes or razor sharp edges. They are also often mutated from their long lives in polluted areas. They may have gained elemental or other strange abilities that help them battle intruders. Their coloring may match their mutations but it is primarily bright and colorful to intimidate enemies.
Created: 2020-02-11 09:41:56 | Updated: 2020-02-11 13:41:56
Awaken From Slumber
Spiderant Kinds usually have a section of the colony to themselves. If they have not had to defend the colony in awhile it may take them a little time to break out of their semi hibernation they fall into between battles. The hibernation helps them heal, grow stronger, and conserve energy for defense. Sometimes it goes so long that the Spiderant King become entombed in the cave causing it to have to spend a little more effort to break free.
Created: 2020-02-11 09:44:32 | Updated: 2020-02-11 13:44:32
Trophy and Tools
A Spiderant King head is a highly sought after trophy. They are very difficult to get but it is definitely a badge of honor to be able to display one and regal any who would listen the tale of slaying the beast. Besides the trophy there are also many usable parts of a giant spiderant. The shell itself can make a small shelter. The spikes and ridges can become tools of all kinds. And the amount of meat that can be attained, if not too tainted, can feel a village for a week!
Created: 2020-02-11 09:47:16 | Updated: 2020-02-11 13:47:16
Spiderant King's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Spiderant King's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Spiderant King's Assets

Spiderant King's Equipped Items

Spiderant King's Unequipped Items

Spiderant King's Power Pools
At Will Powers
Offensive Combatant
Power Cap
85
Points Left
1
Signature Powers
Offensive Combatant
Total Points
519
Power Cap
171
Points Left
16

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Spiderant King's At Will Powers
Scythe Sweep
You limbs are like scythes that cut through your enemies!
  • 3d12 Damage Target: AOE (4x4) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 84
Spiderant King's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Spiderant King's Signature Powers
Everything is Sharp
Every inch of you has spines or sharp ridges. This causes the slightest of brushes against you to cause damage to your enemies. It is very dangerous being this close to you!
  • 8d12 Damage Target: Spaces (2) Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 166
Impale Interloper
You rise up and and then stomp back down impaling two nearby enemies.
  • 11d12 Damage Target: Creatures (2) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 171
Sticky Spinneret
You launch a sticky glob of spinneret goo at your enemies tangling them in a mess of silk that hinders their attacks.
  • 1d12 Damage Target: Creatures (3) Range: 10 Spaces Duration: Instant
  • Attack -5 Target: Creatures (3) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 166

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Spiderant King's Level One Choices
Traits
Body
19
Mind
5
Spirit
4
Rank
Champion
Difficulty
Very Hard
Group Size
3
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Nature
Disciplines
Signature
Offensive Combatant
Range Tactics
Both
Target Tactics
Both
Level One Notes
The Spiderant King is a huge 4 legged insectoid that is tasked with guarding and protecting a Spiderant colony. They can grow to be over 10 feet tall and are absolutely ruthless in combat. They are very good at their job of protecting the colony. They often have bright colors to intimate enemies and battle quite aggressively. They will not hesitate to put themselves in danger if it means driving off or killing an intruder.
Tags
Aggressor, Attack Accuracy, Borderlands, Champion, Combatant, Damage Increase, Devoted, Enhanced Critical Attack, Enhanced Damage, Fantasy, Future, Insect, Medieval, Modern, Stone Age
Spiderant King's Skill Point Distribution
Athletics
0
Crafting
0
Nature
10
Perception
10
Religion
0
Scholar
0
Social
0
Subterfuge
0
Spiderant King's Specialty Choices
Level Gained
Specialty and Description
14
Greater Damage Increase
'Add 20 Damage to all offensive Powers that Damage Hit Points.
14
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
14
Improved Enhanced Critical Attack
'Critical Attacks become a 18 or higher if the Attack hits. Only 20's auto-hit.
Spiderant King's Cheater Stuff
Name and Description
Modification
Amount

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