Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Join our New Discord Server!

Crabworm
Crabworm is a Combatant Aggressor who is Focused
Character
Level
11
Tier
3
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
12
Group Size
3 - 5
Body
10
Mind
6
Spirit
3
Durability
105%
Mobility
Reaction
10
Speed
7
Max Move
1,500
Health
Hit Points
120
Defenses
Body
29
Mind
25
Spirit
22
Defense Bonus
4
Healing
Mystic
11
Generalist
8
Attacks
Body
18
Mind
14
Spirit
11
Damage
Combatant
26
Mystic
11
Add Dice
3
Detriment ?
Crabworm's Skills : 19 / 29 / 39
Athletics
20
Crafting
3
Nature
1
Perception
13
Religion
2
Scholar
2
Social
1
Subterfuge
1
At Will Powers | Offensive Combatant
d20 +18 to Attack Body Defense | +26 to Damage
Basic Attack
This is Crabworm's Basic Attack.
  • 3d8 Damage Target: 1 Space Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Crabworm's Combat Maneuvers.
Rend
Flesh is ripped from your bones
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 9d8 Damage (41) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 41
Signature Powers | Offensive Combatant
d20 +18 to Attack Body Defense | +26 to Damage
Base Power 1 Target Close Damage
This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
  • 14d10 Damage (77) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78
Roleplay Details for Crabworm
Physical
Length
5 Feet
Weight
50 lbs
Skin Color
Purple
Personality
Primary Motivation
Eat
Secondary Motivation
Eat More
Alignment
Neutral
Historical
Ally
Other Crabworms
Enemy
Fleshy Things, Yum!
Habitat
Areas of Concentrated Food Sources
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Crabworm's Character Notes
Battle Tactics
Very little. If it is already dead. They just move up and chomp it. If it is alive, they leap at it and try to surprise their target.
Created: 2020-03-06 10:29:10 | Updated: 2020-03-06 11:29:10
Loads of Them
There are usually lots of crabworms in an area. They reproduce fast but are killed easily. They are often prey animals for more powerful predators.
Created: 2020-03-06 10:30:08 | Updated: 2020-03-06 11:30:08
Intentional Seeding
They have been known to be used as garbage eaters. Innovative people have used them by starting a colony in a trash pit or other places where organic material can build up. They will eat almost anything and are not aggressive if they have plenty of food.
Created: 2020-03-06 10:31:32 | Updated: 2020-03-06 11:31:32
Crabworm's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Crabworm's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
5
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Crabworm's Assets

Crabworm's Equipped Items

Crabworm's Unequipped Items

Crabworm's Power Pools
At Will Powers
Offensive Combatant
Power Cap
48
Points Left
7
Signature Powers
Offensive Combatant
Total Points
309
Power Cap
96
Points Left
231

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Crabworm's At Will Powers
Rend
Flesh is ripped from your bones
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 6d8 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 41
Crabworm's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 3d8 Damage Target: Creature (1) Range: 6 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -3 Target: Creature (1) Range: 12 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 4 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +3 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +3 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +3 Target: 3 Creatures Range: 12 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Crabworm's Signature Powers
Base Power 1 Target Close Damage
This is a template for a close range Damaging Power. Add it and then edit the name and description to fit your creation.
  • 11d10 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 78

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Crabworm's Level One Choices
Traits
Body
10
Mind
6
Spirit
3
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
5
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This creature is a mix of lobster and a snake. It's front half is that of a lobster like creature and it's back half is that of a snake. It attacks with it's claws but can use it's coiled tail to spring towards it's enemy in an attempt to surprise them and gain the advantage.
Tags
Aggressor, Animal, Close Range, Combatant, Enhanced Damage, Focused, Future, Grunt, Medieval, Modern, Single Target, Stone Age
Crabworm's Skill Point Distribution
Athletics
4
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
0
Crabworm's Specialty Choices
Level Gained
Specialty and Description
11
Improved Enhanced Damage
'Add 3 dice to all powers that damage Hit Points.
Crabworm's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG