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Bad Maw
Bad Maw is a Generalist Protector who is Balanced
Character
Level
16
Tier
4
NPC Tier
Boss
Difficulty
0
Group Level
13
Group Size
3 - 5
Body
11
Mind
11
Spirit
11
Durability
121%
Mobility
Reaction
11
Speed
8
Max Move
650
Health
Hit Points
1,989
Defenses
Body
53
Mind
53
Spirit
53
Defense Bonus
16
Healing
Mystic
23
Generalist
39
Attacks
Body
23
Mind
23
Spirit
23
Damage
Combatant
23
Mystic
23
Add Detriment here?
Detriment ?
Bad Maw's Skills : 25 / 35 / 45
Athletics
3
Crafting
3
Nature
3
Perception
29
Religion
3
Scholar
3
Social
24
Subterfuge
3
Bad Maw's Active Abilities
Uses
Name and Description
Greater Assault Leader
Add +4 to Attack to an ally next to you.
Greater Damage Leader
Add +15 to Damage to ally next to you.
Greater Resist Forced Move
Powers that force you to Move are reduced by 4.
At Will Powers | Defensive Generalist
d20 +23 to Attack Spirit Defense | +39 to Healing
Basic Attack
This is Bad Maw's Basic Attack.
  • 4d10 Damage This is an offensive effect that applies to enemies. Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Bad Maw's Combat Maneuvers.
Go Get Em Boys!
You encourage your allies to attack your enemies and give them a little encouragement healing!
  • 1d12 Healing (7) This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • Attack +2 This is a defensive effect that applies to allies. Target: Creatures (3) Range: 3 Spaces Duration: 1 Round
  • Damage +15 This is a defensive effect that applies to allies. Target: Creatures (3) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 75
Signature Powers | Defensive Generalist
d20 +23 to Attack Spirit Defense | +39 to Healing
Back Off You're Crowding Me
You level your shotgun and blast nearby foes. While they are reeling from the blast you smash them with your shield knocking them back.
  • 7d12 Damage (46) This is an offensive effect that applies to enemies. Target: AOE (3x3) Range: 1 Space Duration: Instant
  • Move Enemy 7 This is an offensive effect that applies to enemies. Target: AOE (3x3) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 150
Look at all that loot!
You point out how much loot your enemies have. They suddenly get very nervous at the possibility that their shinnies are about to be taken!
  • Defenses -5 This is an offensive effect that applies to enemies. Target: Creatures (4) Range: 10 Spaces Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 139
Not Going Down That Easy
You revitalize yourself and your allies. You will not be taken out of the fight so easily!
  • 3d12 Healing (20) This is a defensive effect that applies to allies. Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Defenses +4 This is a defensive effect that applies to allies. Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 150
Roar of Defiance
You roar in defiance showing in no uncertain terms you will not give up without a fight! This heals you slightly and dispels penalties.
  • 1d12 Healing (7) This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
  • Dispel Ally Penalty 120 This is a defensive effect that applies to allies. Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 128
Run Em Down!
Don't let them get away now. You help your allies run down your enemies so you can finish them off.
  • 1d12 Healing (7) This is a defensive effect that applies to allies. Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Attack +5 This is a defensive effect that applies to allies. Target: Creatures (2) Range: 5 Spaces Duration: 2 Rounds
  • Speed +5 This is a defensive effect that applies to allies. Target: Creatures (2) Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 141