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Charizard
Charizard is a Combatant Aggressor who is Focused
Character
Level
3
Tier
1
Range
Close
Target
Single
Body
11
Mind
2
Spirit
1
Durability
89%
Mobility
Reaction
11
Speed
4
Max Move
1,350
Weight Limit
540
Carried
2
Health
Hit Points
55
Death Limit
-18
Dying Rate
5
Revived HP
13
Defenses
Body
24
Mind
15
Spirit
14
Healing
Mystic
2
Generalist
1
Attacks
Body
16
Mind
7
Spirit
6
Damage
Combatant
17
Mystic
5
Min Roll
2
Charizard's Skills : 9 / 19 / 29
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
17 3 9 0 0 0 0 0
Charizard's Active Abilities
Uses
Name and Description
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.
At Will Powers | Offensive Combatant
d20 +16 to Attack Body Defense | +17 to Damage
Basic Attack
This is Charizard's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Charizard's Combat Maneuvers.
Flame Burst
Shoots an explosive flame from mouth which damages target.
  • 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Primary Discipline Powers | Offensive Combatant
d20 +16 to Attack Body Defense | +17 to Damage
Claw Slash
Claws extend for a powerful slash!
  • Attack +1 Target: Creature (1) Range: 3 Spaces Duration: Instant
  • 3d6 Damage (11) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 23
Flamethrower
Character breathes a powerful stream of fire capable of melting boulders, which has a chance of inflicting the opponent with a burn. Also move your enemy away!
  • 3d6 Damage (11) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 22
Secondary Discipline Powers | Offensive Combatant
d20 +16 to Attack Body Defense | +17 to Damage
Fire Spin
Surrounds the opponent with a vortex of fire damaging them and some nearby.
  • 1d6 Damage (4) Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Smoke Screen
Summon a cloud of smoke that lowers the opponent's accuracy.
  • Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Tertiary Discipline Powers | Offensive Combatant
d20 +16 to Attack Body Defense | +17 to Damage
Scary Face
Frightens the target with an angry face to slow them down.
  • Athletics -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 9
Wing Attack
Strikes its foe with its wings.
  • 2d4 Damage (5) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Other Powers Available From Items
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Roleplay Details for Charizard
Physical
Skin Color
Orange
Body Type
Dragon
Height
5'7"
Weight
199.5 lbs
Personality
Attitude
Feisty
Trustworthiness
Very high
Phobia
Water
Historical
Award
Hottest Dragon in Pokemon
Languages
Draconian
Charizard's Character Notes
Battle Tactics
Charizard loves places to battle where flames are most effective and will rush into battle. In cold or damp areas Charizard is much more hesitant to engage enemies.
Created: 2020-09-22 13:18:06 | Updated: 2020-09-22 16:18:06
Charizard's Wealth
Cash
Items
Assets
Total
Charizard's Assets

Charizard's Equipped Items

Big Dragon
This represents how powerful Charizard's body is. (Created from Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 | Cost: 6,000
Effects
Attack +3
This effect grants Attack +3.
Dragon Scales
This represents how tough Charizard's scales are. (Created from Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 | Cost: 6,000
Effects
Defenses +3
This effect grants Defenses +3.
Fire Breathing
This represents an enhancement to Charizard's fiery breath. (Created from a Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 | Cost: 2,000
Effects
Damage +1
This effect grants Damage +1.

Charizard's Unequipped Items

Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Charizard's Power Pools
At Will Powers
Offensive Combatant
Power Cap
11
Points Left
1
Primary Discipline Powers
Offensive Combatant
Total Points
47
Power Cap
23
Points Left
2
Secondary Discipline Powers
Offensive Combatant
Total Points
28
Power Cap
14
Points Left
1
Tertiary Discipline Powers
Offensive Combatant
Total Points
19
Power Cap
9
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Charizard's At Will Powers
Flame Burst
Shoots an explosive flame from mouth which damages target.
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Charizard's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Charizard's Primary Discipline Powers
Claw Slash
Claws extend for a powerful slash!
  • Attack +1 Target: Creature (1) Range: 3 Spaces Duration: Instant
  • 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 23
Flamethrower
Character breathes a powerful stream of fire capable of melting boulders, which has a chance of inflicting the opponent with a burn. Also move your enemy away!
  • 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 22
Charizard's Secondary Discipline Powers
Fire Spin
Surrounds the opponent with a vortex of fire damaging them and some nearby.
  • 1d6 Damage Target: AOE (2x2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Smoke Screen
Summon a cloud of smoke that lowers the opponent's accuracy.
  • Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 13
Charizard's Tertiary Discipline Powers
Scary Face
Frightens the target with an angry face to slow them down.
  • Athletics -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 9
Wing Attack
Strikes its foe with its wings.
  • 2d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Charizard's Level One Choices
Traits
Body
11
Mind
2
Spirit
1
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Combatant
Tertiary
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
Pokemon Dragon - It spits fire that is hot enough to melt boulders. It may cause forest fires by blowing flames.
Tags
Aggressor, Attack Accuracy, Close Range, Combatant, Damage Increase, Damage Roll Minimum, Dragon, Elemental, Fire, Focused, Future, Medieval, Modern, Single Target, Stone Age
Charizard's Skill Point Distribution
Athletics
3
Crafting
0
Nature
3
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Charizard's Specialty Choices
Level Gained
Specialty and Description
1
Minor Attack Accuracy
'Add 1 to all attacks.
2
Minor Damage Increase
'Add 2 Damage to all offensive Powers that Damage Hit Points.
3
Minor Damage Roll Minimum
'Damage die rolls of 1 increase to 2.
Charizard's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Athletics
Nature
3
Body
Athletics
Nature

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Charizard's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

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  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

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