Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
17 | 3 | 9 | 0 | 0 | 0 | 0 | 0 |
- Minor Damage Roll Minimum
- Damage die rolls of 1 increase to 2.
d20 +16 to Attack Body Defense | +17 to Damage
- Basic Attack
- This is Charizard's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Charizard's Combat Maneuvers.
- Flame Burst
- Shoots an explosive flame from mouth which damages target.
- 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: Instant
d20 +16 to Attack Body Defense | +17 to Damage
- Claw Slash
- Claws extend for a powerful slash!
- Attack +1 Target: Creature (1) Range: 3 Spaces Duration: Instant
- 3d6 Damage (11) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Flamethrower
- Character breathes a powerful stream of fire capable of melting boulders, which has a chance of inflicting the opponent with a burn. Also move your enemy away!
- 3d6 Damage (11) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +16 to Attack Body Defense | +17 to Damage
- Fire Spin
- Surrounds the opponent with a vortex of fire damaging them and some nearby.
- 1d6 Damage (4) Target: AOE (2x2) Range: 3 Spaces Duration: Instant
- Smoke Screen
- Summon a cloud of smoke that lowers the opponent's accuracy.
- Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
d20 +16 to Attack Body Defense | +17 to Damage
- Scary Face
- Frightens the target with an angry face to slow them down.
- Athletics -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Wing Attack
- Strikes its foe with its wings.
- 2d4 Damage (5) Target: Creature (1) Range: 1 Space Duration: Instant
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Battle Tactics
- Charizard loves places to battle where flames are most effective and will rush into battle. In cold or damp areas Charizard is much more hesitant to engage enemies.
Charizard's Equipped Items
Charizard's Unequipped Items
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Flame Burst
- Shoots an explosive flame from mouth which damages target.
- 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Claw Slash
- Claws extend for a powerful slash!
- Attack +1 Target: Creature (1) Range: 3 Spaces Duration: Instant
- 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Flamethrower
- Character breathes a powerful stream of fire capable of melting boulders, which has a chance of inflicting the opponent with a burn. Also move your enemy away!
- 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Fire Spin
- Surrounds the opponent with a vortex of fire damaging them and some nearby.
- 1d6 Damage Target: AOE (2x2) Range: 3 Spaces Duration: Instant
- Smoke Screen
- Summon a cloud of smoke that lowers the opponent's accuracy.
- Attack -3 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- Scary Face
- Frightens the target with an angry face to slow them down.
- Athletics -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Wing Attack
- Strikes its foe with its wings.
- 2d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Minor Attack Accuracy
- 'Add 1 to all attacks.
- Minor Damage Increase
- 'Add 2 Damage to all offensive Powers that Damage Hit Points.
- Minor Damage Roll Minimum
- 'Damage die rolls of 1 increase to 2.
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