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Ranger
Ranger is a Combatant Neutral who is Focused
Character
Level
3
Tier
1
Range
Far
Body
6
Mind
1
Spirit
7
Durability
101%
Mobility
Reaction
7
Speed
5
Max Move
650
Weight Limit
260
Carried
5
Health
Hit Points
63
Death Limit
-21
Dying Rate
6
Revived HP
15
Defenses
Body
17
Mind
12
Spirit
18
Defense Bonus
1
Healing
Mystic
1
Generalist
7
Attacks
Body
10
Mind
5
Spirit
11
Damage
Combatant
17
Mystic
9
Min Roll
2
Ranger's Skills : 9 / 19 / 29
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 3 17 12 1 1 3 3
Ranger's Active Abilities
Uses
Name and Description
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.
At Will Powers | Offensive Combatant
d20 +10 to Attack Body Defense | +17 to Damage
Basic Attack
This is Ranger's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Ranger's Combat Maneuvers.
Animal Attack!
Summon local animals to attack.
  • 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Primary Discipline Powers | Offensive Combatant
d20 +10 to Attack Body Defense | +17 to Damage
Bird Attack!
Summon birds with a chirp! They slash your enemies!
  • 3d4 Damage (8) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Insect Swarm
Speak to the insects and have them swarm to your enemies! They cause damage and slow them down.
  • 3d6 Damage (11) Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Athletics -1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 23
Secondary Discipline Powers | Offensive Combatant
d20 +10 to Attack Body Defense | +17 to Damage
Call the Bear!
Summon you loyal pet Bear, snuggles, to thrash your enemy.
  • 3d4 Damage (8) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
I'll just use my gun!
Use your rifle to attack enemy.
  • 3d4 Damage (8) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Tertiary Discipline Powers | Offensive Generalist
d20 +11 to Attack Spirit Defense | +7 to Healing
Send in Stink Bugs!
Send in the stink bugs to weaken your opponent.
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Throw Poo!
Call on your animal friends to throw poo into your enemy's eyes making it harder to attack you.
  • Attack -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Other Powers Available From Items
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum Grants:
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Roleplay Details for Ranger
Physical
Height
5'2"
Weight
170 lbs
Clothing
Natural
Cleanliness
A little dirty.
Personality
Quirks
Doesn't like humans much.
Affinity
To animals
Social Attitude
Doesn't like to talk much.
Historical
Joined Group
Joined the animals a while back...
Languages
Avian
Ranger's Character Notes
Language Note
Even though Avian and Mammalian are both listed as languages this does not mean that Ranger has perfect communication. Complex ideas and descriptions can't be gleaned from birds or mammals, but simple directions, ideas, and emotions are easily conveyed.
Created: 2020-09-22 12:59:29 | Updated: 2020-09-22 15:59:29
Battle Tactics
Ranger like to go into battle with a plan. This plan often includes his animal friends though he will not endanger them recklessly. He cares about them as much as himself but knows just how useful they can be.
Created: 2020-09-22 13:00:26 | Updated: 2020-09-22 16:00:26
Ranger's Wealth
Cash
Items
Assets
Total
Ranger's Assets

Ranger's Equipped Items

Animal Speed!
Boots from the animals. They make you faster!
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Speed +1
This effect grants Speed +1.
Animal Treats
Give these treats to the animals for increased damage.
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Damage +6
This effect grants Damage +6.
Summon Attack Flute
Play this flute to summon an animal attack.
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Attack +3
This effect grants Attack +3.

Ranger's Unequipped Items

Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Ranger's Power Pools
At Will Powers
Offensive Combatant
Power Cap
11
Points Left
1
Primary Discipline Powers
Offensive Combatant
Total Points
47
Power Cap
23
Points Left
1
Secondary Discipline Powers
Offensive Combatant
Total Points
28
Power Cap
14
Points Left
1
Tertiary Discipline Powers
Offensive Generalist
Total Points
19
Power Cap
9
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Ranger's At Will Powers
Animal Attack!
Summon local animals to attack.
  • 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Ranger's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Ranger's Primary Discipline Powers
Bird Attack!
Summon birds with a chirp! They slash your enemies!
  • 3d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Insect Swarm
Speak to the insects and have them swarm to your enemies! They cause damage and slow them down.
  • 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
  • Athletics -1 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT TT RT Cost: 23
Ranger's Secondary Discipline Powers
Call the Bear!
Summon you loyal pet Bear, snuggles, to thrash your enemy.
  • 3d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
I'll just use my gun!
Use your rifle to attack enemy.
  • 3d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 13
Ranger's Tertiary Discipline Powers
Send in Stink Bugs!
Send in the stink bugs to weaken your opponent.
  • Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Throw Poo!
Call on your animal friends to throw poo into your enemy's eyes making it harder to attack you.
  • Attack -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 9
Ranger's Level One Choices
Traits
Body
6
Mind
1
Spirit
7
Character Type
Archetype
Combatant
Style
Neutral
Focus
Focused
Skill 1
Nature
Skill 2
Perception
Disciplines
Primary Discipline
Offensive Combatant
Secondary
Offensive Combatant
Tertiary
Offensive Generalist
Range Tactics
Far
Target Tactics
Both
Level One Notes
Ranger can speak to and summon all animals. He uses them to work through whatever situation he comes across. He knows the value of nature.
Tags
Attack Accuracy, Combatant, Damage Increase, Damage Roll Minimum, Far Range, Focused, Future, Modern, Neutral, Steampunk, Stone Age, Wild West
Ranger's Skill Point Distribution
Athletics
0
Crafting
0
Nature
3
Perception
3
Religion
0
Scholar
0
Social
0
Subterfuge
0
Ranger's Specialty Choices
Level Gained
Specialty and Description
1
Minor Damage Increase
'Add 2 Damage to all offensive Powers that Damage Hit Points.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Damage Roll Minimum
'Damage die rolls of 1 increase to 2.
Ranger's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Body
Nature
Perception
3
Body
Nature
Perception

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Ranger's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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