Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
3 | 3 | 17 | 12 | 1 | 1 | 3 | 3 |
- Minor Damage Roll Minimum
- Damage die rolls of 1 increase to 2.
d20 +10 to Attack Body Defense | +17 to Damage
- Basic Attack
- This is Ranger's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Ranger's Combat Maneuvers.
- Animal Attack!
- Summon local animals to attack.
- 1d6 Damage (4) Target: Creature (1) Range: 4 Spaces Duration: Instant
d20 +10 to Attack Body Defense | +17 to Damage
- Bird Attack!
- Summon birds with a chirp! They slash your enemies!
- 3d4 Damage (8) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- Insect Swarm
- Speak to the insects and have them swarm to your enemies! They cause damage and slow them down.
- 3d6 Damage (11) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Athletics -1 Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +10 to Attack Body Defense | +17 to Damage
- Call the Bear!
- Summon you loyal pet Bear, snuggles, to thrash your enemy.
- 3d4 Damage (8) Target: Creature (1) Range: 2 Spaces Duration: Instant
- I'll just use my gun!
- Use your rifle to attack enemy.
- 3d4 Damage (8) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +11 to Attack Spirit Defense | +7 to Healing
- Send in Stink Bugs!
- Send in the stink bugs to weaken your opponent.
- Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Throw Poo!
- Call on your animal friends to throw poo into your enemy's eyes making it harder to attack you.
- Attack -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Language Note
- Even though Avian and Mammalian are both listed as languages this does not mean that Ranger has perfect communication. Complex ideas and descriptions can't be gleaned from birds or mammals, but simple directions, ideas, and emotions are easily conveyed.
- Battle Tactics
- Ranger like to go into battle with a plan. This plan often includes his animal friends though he will not endanger them recklessly. He cares about them as much as himself but knows just how useful they can be.
Ranger's Equipped Items
Ranger's Unequipped Items
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Ready to Go More Rounds
- You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
- 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
- Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
- Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Animal Attack!
- Summon local animals to attack.
- 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Bird Attack!
- Summon birds with a chirp! They slash your enemies!
- 3d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- Insect Swarm
- Speak to the insects and have them swarm to your enemies! They cause damage and slow them down.
- 3d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Athletics -1 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Call the Bear!
- Summon you loyal pet Bear, snuggles, to thrash your enemy.
- 3d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- I'll just use my gun!
- Use your rifle to attack enemy.
- 3d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Send in Stink Bugs!
- Send in the stink bugs to weaken your opponent.
- Defenses -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Throw Poo!
- Call on your animal friends to throw poo into your enemy's eyes making it harder to attack you.
- Attack -3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Minor Damage Increase
- 'Add 2 Damage to all offensive Powers that Damage Hit Points.
- Minor Attack Accuracy
- 'Add 1 to all attacks.
- Minor Damage Roll Minimum
- 'Damage die rolls of 1 increase to 2.
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