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Street Tough
Street Tough is a Combatant Aggressor who is Focused
Character
Level
2
Tier
1
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
5
Mind
3
Spirit
2
Durability
102%
Mobility
Reaction
5
Speed
5
Max Move
1,150
Health
Hit Points
21
Defenses
Body
19
Mind
17
Spirit
16
Defense Bonus
2
Healing
Mystic
5
Generalist
4
Attacks
Body
8
Mind
6
Spirit
5
Damage
Combatant
9
Mystic
5
Add Dice
1
Add Detriment here?
Detriment ?
Street Tough's Skills : 8 / 18 / 28
Athletics
13
Crafting
1
Nature
0
Perception
7
Religion
1
Scholar
1
Social
0
Subterfuge
0
At Will Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +9 to Damage
Basic Attack
This is Street Tough's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Street Tough's Combat Maneuvers.
Quick Jab
You lash out with a quick jab before your opponent is ready!
  • 3d4 Damage (8) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Signature Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +9 to Damage
Right Hook
You swing your powerful fists at the enemy.
  • 3d6 Damage (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
  • Speed -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 20
Roleplay Details for Street Tough
Physical
Physique
Varied
Height
Usually above average.
Weight
Usually above average.
Personality
Primary Motivation
Carry our orders of higher ups.
Attitude
Follow rules of their leader.
Boldness
Yes
Historical
Enemy
Organizations officially declared enemies.
Ally
Anyone in the gang or organization.
Languages
Common
Street Tough's Character Notes
Generic Bad Guys
These are generic low level brute force NPCs that many different groups may use. Feel free to describe them and use them how best they would fit into your game.
Created: 2020-10-30 17:49:07 | Updated: 2020-10-30 17:49:07
Battle Tactics
These tend to lean towards brute force instead of strategy. They will fight as a group and often will use that against attacking forces.
Created: 2020-10-30 17:49:12 | Updated: 2020-10-30 17:49:12
Street Tough's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Street Tough's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Street Tough's Assets

Street Tough's Equipped Items

Street Tough's Unequipped Items

Street Tough's Power Pools
At Will Powers
Offensive Combatant
Power Cap
10
Points Left
0
Signature Powers
Offensive Combatant
Total Points
66
Power Cap
20
Points Left
46

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Street Tough's At Will Powers
Quick Jab
You lash out with a quick jab before your opponent is ready!
  • 2d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Street Tough's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Street Tough's Signature Powers
Right Hook
You swing your powerful fists at the enemy.
  • 2d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
  • Speed -1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 20

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Street Tough's Level One Choices
Traits
Body
5
Mind
3
Spirit
2
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Single
Level One Notes
This can be just about any kind of person who is grown up the the "School of Hard Knocks". Street wise and tough they can find their way down a tough back alley. They often stick together in groups or gangs for safety and companionship. Used by all kinds of organized crime as lookouts, muscle, or any other mundane task they can think of.
Tags
Aggressor, Close Range, Combatant, Enhanced Damage, Focused, Future, Grunt, Medieval, Modern, Realistic, Single Target, Stone Age
Street Tough's Skill Point Distribution
Athletics
1
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
0
Street Tough's Specialty Choices
Level Gained
Specialty and Description
2
Minor Enhanced Damage
'Add 1 die to all powers that damage Hit Points.
Street Tough's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
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