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Doctor Doom
Doctor Doom is a Mystic Aggressor who is Focused
Character
Level
3
Tier
1
Range
Far
Body
4
Mind
7
Spirit
3
Durability
101%
Mobility
Reaction
7
Speed
4
Max Move
550
Weight Limit
220
Carried
5
Health
Hit Points
63
Death Limit
-21
Dying Rate
6
Revived HP
15
Defenses
Body
18
Mind
21
Spirit
17
Defense Bonus
1
Healing
Mystic
7
Generalist
3
Attacks
Body
7
Mind
10
Spirit
6
Damage
Combatant
12
Mystic
18
Min Roll
2
Add Detriment here?
Detriment ?
Doctor Doom's Skills : 9 / 19 / 29
Athletics
1
Crafting
2
Nature
8
Perception
1
Religion
16
Scholar
4
Social
1
Subterfuge
1
Doctor Doom's Active Abilities
Uses
Name and Description
Minor Damage Roll Minimum
Damage die rolls of 1 increase to 2.
At Will Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +18 to Damage | +7 to Healing
Basic Attack
This is Doctor Doom's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Doctor Doom's Combat Maneuvers.
Magic Orb Bursts
Pew-Pew the magic!
  • 2d4 Damage (5) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Primary Discipline Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +18 to Damage | +7 to Healing
Dimensional Bomb
Call energy from other dimensions to create a bomb to attack your enemies.
  • 3d4 Damage (8) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Doombots
Send in the Doombots to destroy your enemies.
  • 2d6 Damage (7) Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Secondary Discipline Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +18 to Damage | +7 to Healing
Gauntlet Force Blast
Blast your enemies to knock them back.
  • Move Enemy 3 Target: Creatures (3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Laser Gauntlets
Laser their heads off!
  • 3d4 Damage (8) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Tertiary Discipline Powers | Offensive Mystic
d20 +10 to Attack Mind | +18 to Damage | +7 to Healing
Mystic Minus Healing
Use magic to take away healing!
  • Healing -6 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT Cost: 9
Mystical Weaken
Use magic to weaken your enemies.
  • Hit Points -15 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Other Powers Available From Items
Bubba Yumma Bubble Gum Grants:


Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing (11) Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30
Roleplay Details for Doctor Doom
Physical
Height
6'6"
Body Type
Muscular
Hair Style
Hooded
Personality
Alignment
Good Version of Dr Doom
Historical
Birth City
Haasenstadt
Birth State
Latveria
Father's Name
Werner von Doom
Languages
English
Doctor Doom's Character Notes
Very powerful and intelligent
Through his search for mystic arts, he has become very powerful and knowledgeable about the work around him.
Created: 2020-09-22 14:13:40 | Updated: 2020-09-22 14:13:40
Arrogance
Doom's only real weakness has been his arrogance. Doom is incapable of accepting that he himself might be the reason for his failures. This is most keenly reflected in Doom's continued refusal to accept responsibility for the accident that fully scarred his face, instead preferring to blame Reed Richards for sabotaging his experiment.
Created: 2020-09-24 19:04:16 | Updated: 2020-09-26 23:21:35
Code of Honor
Von Doom adheres to a strict code of honor at all times. However, Von Doom will keep his exact word, which may or may not be beneficial to the person to whom he has given his promise. For example, Doom may swear that he will not harm an individual, but that only means he will not personally harm that person; it does not mean he will prevent others from harming that person.
Created: 2020-09-26 16:20:13 | Updated: 2020-09-26 16:20:13
Doctor Doom's Wealth
Cash
Items
Assets
Total
Doctor Doom's Assets

Doctor Doom's Equipped Items

Doctor Doom Armor
This represents Dr Dooms armor. (Created from Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Defenses +3
This effect grants Defenses +3.
Magic Targeting Enhancements
This represents enhancements to Dr Doom. (Created from Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 2,000
Effects
Attack +1
This effect grants Attack +1.
Misc Additions to Armor
This represents additional enhancements to Dr Dooms Armor. (Created from Template Item)
Availability: Common | Item Type: Basic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Damage +6
This effect grants Damage +6.

Doctor Doom's Unequipped Items

Bubba Yumma Bubble Gum
Super tasty bubble gum that makes you feel great for a short time. It heals you and gives a bit of resistance to damage for a short time as well. Unfortunately, it loses it's flavor pretty quickly.
Availability: Uncommon | Item Type: Basic | Category: Disposable |
Level to Use: 1st | Weight: 1 Carried | Cost: 60
Powers
Ready to Go More Rounds
You heal one creature a good amount and grant them some resistance to damage next round. Now they are ready to go for a few more rounds!
  • 3d6 Healing Target: Creature (1) Range: 1 Space Duration: Instant
  • Healing +6 Target: Creature (1) Range: 1 Space Duration: Instant
  • Resistance +5 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Mystic | Use In: BT TT RT Cost: 30

    

Doctor Doom's Power Pools
At Will Powers
Offensive Mystic
Power Cap
11
Points Left
0
Primary Discipline Powers
Offensive Mystic
Total Points
47
Power Cap
23
Points Left
1
Secondary Discipline Powers
Offensive Mystic
Total Points
28
Power Cap
14
Points Left
0
Tertiary Discipline Powers
Offensive Mystic
Total Points
19
Power Cap
9
Points Left
1

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Doctor Doom's At Will Powers
Magic Orb Bursts
Pew-Pew the magic!
  • 2d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Doctor Doom's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Doctor Doom's Primary Discipline Powers
Dimensional Bomb
Call energy from other dimensions to create a bomb to attack your enemies.
  • 3d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Doombots
Send in the Doombots to destroy your enemies.
  • 2d6 Damage Target: Creatures (2) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Doctor Doom's Secondary Discipline Powers
Gauntlet Force Blast
Blast your enemies to knock them back.
  • Move Enemy 3 Target: Creatures (3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Laser Gauntlets
Laser their heads off!
  • 3d4 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 14
Doctor Doom's Tertiary Discipline Powers
Mystic Minus Healing
Use magic to take away healing!
  • Healing -6 Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Mystic and Generalist | Use In: BT Cost: 9
Mystical Weaken
Use magic to weaken your enemies.
  • Hit Points -15 Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 9
Doctor Doom's Level One Choices
Traits
Body
4
Mind
7
Spirit
3
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Religion
Skill 2
Nature
Disciplines
Primary Discipline
Offensive Mystic
Secondary
Offensive Mystic
Tertiary
Offensive Mystic
Range Tactics
Far
Target Tactics
Both
Level One Notes
Tags
Aggressor, Damage Increase, Far Range, Focused, Mystic, Stone Age
Doctor Doom's Skill Point Distribution
Athletics
0
Crafting
0
Nature
1
Perception
0
Religion
3
Scholar
2
Social
0
Subterfuge
0
Doctor Doom's Specialty Choices
Level Gained
Specialty and Description
1
Minor Damage Increase
'Add 2 Damage to all offensive Powers that Damage Hit Points.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Damage Roll Minimum
'Damage die rolls of 1 increase to 2.
Doctor Doom's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Spirit
Religion
Scholar
3
Spirit
Religion
Scholar

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Doctor Doom's Cheater Stuff
Name and Description
Modification
Amount

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