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Minions of Misery
Minions of Misery is a Mystic Protector who is Balanced
Character
Level
4
Tier
1
NPC Tier
Specialist
Difficulty
0
Group Level
3
Group Size
4 - 6
Body
5
Mind
5
Spirit
5
Durability
109%
Mobility
Reaction
5
Speed
5
Max Move
550
Health
Hit Points
131
Defenses
Body
25
Mind
25
Spirit
25
Defense Bonus
7
Healing
Mystic
11
Generalist
7
Add Dice
1
Attacks
Body
7
Mind
7
Spirit
7
Exclude Targets
1
Damage
Combatant
7
Mystic
7
Minions of Misery's Skills : 10 / 20 / 30
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
1 1 1 14 1 1 9 1
Minions of Misery's Active Abilities
Uses
Name and Description
Minor Exclude Target
Exclude 1 targets from Area of Effect or Space targeted Powers.
At Will Powers | Defensive Mystic
d20 +7 to Attack Mind Defense | +7 to Damage | +11 to Healing
Basic Attack
This is Minions of Misery's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Minions of Misery's Combat Maneuvers.
Rejoice in Misery
Your words of inspiration lift up your allies and push them to continue the fight!
  • 2d4 Healing (5) Target: Creatures (2) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Signature Powers | Defensive Mystic
d20 +7 to Attack Mind Defense | +7 to Damage | +11 to Healing
Don't Give Up
You urge an ally to keep fighting by healing them significantly.
  • 5d6 Healing (18) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Tap Their Strength
You reach out and attempt to tap the strength of nearby enemies.
  • 1d6 Damage (4) Target: Creatures (3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23
Roleplay Details for Minions of Misery
Physical
Age
20s
Eye Color
Purple
Clothing
Skin Tight Uniforms
Personality
Expression of Beliefs
Through Pain
Alignment
Evil
Catch Phrase
Your misery is a must!
Historical
Enemy
Heros
Ally
Super Villians that cause pain.
Affiliate
Mighty Magnificent Mr Misery
Languages
Common
Minions of Misery's Character Notes
Battle Tactics
They mostly stay back out of the immediate clashes and try to keep the lesser fighter types going. They are smart and will direct lesser minions to use better tactics if needed to outsmart troublesome heroes!
Created: 2020-10-30 17:41:01 | Updated: 2020-10-30 20:41:01
True Followers
They are the direct minions and followers of the Mighty Magnificent Mr Misery. He is a super villain who gains his strength by causing misery and suffering in others. They are basically cult followers of his.
Created: 2020-10-30 17:41:03 | Updated: 2020-10-30 20:41:03
Minions of Misery's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Minions of Misery's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Minions of Misery's Assets

Minions of Misery's Equipped Items

Minions of Misery's Unequipped Items

Minions of Misery's Power Pools
At Will Powers
Defensive Mystic
Power Cap
11
Points Left
0
Signature Powers
Defensive Mystic
Total Points
88
Power Cap
23
Points Left
42

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Minions of Misery's At Will Powers
Rejoice in Misery
Your words of inspiration lift up your allies and push them to continue the fight!
  • 1d4 Healing Target: Creatures (2) Range: 2 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Minions of Misery's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Minions of Misery's Signature Powers
Don't Give Up
You urge an ally to keep fighting by healing them significantly.
  • 4d6 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 23
Tap Their Strength
You reach out and attempt to tap the strength of nearby enemies.
  • 1d6 Damage Target: Creatures (3) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 23

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Minions of Misery's Level One Choices
Traits
Body
5
Mind
5
Spirit
5
Rank
Specialist
Difficulty
0
Group Size
4
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Mystic
Style
Protector
Focus
Balanced
Skill 1
Perception
Skill 2
Social
Disciplines
Signature
Defensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
True fans of the Mighty Magnificent Mr Misery they have been able to adopt some of his powers of feeding of the pain and misery of others. By doing so they can actually help and heal those that follow Mighty Magnificent Mr Misery.
Tags
Balanced, Enhanced Healing, Exclude Target, Mystic, Protector, Specialist, Stone Age
Minions of Misery's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
2
Subterfuge
0
Minions of Misery's Specialty Choices
Level Gained
Specialty and Description
4
Minor Enhanced Healing
'Add 1 die to all powers that heal Hit Points.
4
Minor Exclude Target
'Exclude 1 targets from Area of Effect or Space targeted Powers.
Minions of Misery's Cheater Stuff
Name and Description
Modification
Amount

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