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Micro Bot Swarm
Micro Bot Swarm is a Mystic Aggressor who is Focused
Character
Level
13
Tier
4
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
14
Group Size
- 2
Body
7
Mind
11
Spirit
3
Durability
106%
Mobility
Reaction
11
Speed
8
Max Move
1,350
Health
Hit Points
0
Defenses
Body
28
Mind
32
Spirit
24
Defense Bonus
5
Healing
Mystic
17
Generalist
9
Attacks
Body
21
Mind
25
Spirit
17
Damage
Combatant
13
Mystic
30
Add Detriment here?
Detriment ?
Micro Bot Swarm's Skills : 22 / 32 / 42
Athletics
17
Crafting
3
Nature
1
Perception
21
Religion
3
Scholar
3
Social
1
Subterfuge
1
At Will Powers | Offensive Mystic
d20 +25 to Attack Mind Defense | +30 to Damage | +17 to Healing
Basic Attack
This is Micro Bot Swarm's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Micro Bot Swarm's Combat Maneuvers.
Trample
Trampling through the area you stomp and smash your enemies in a 4 Space line.
  • Move Ally 4 Target: Spaces (4) Range: 1 Space Duration: Instant
  • 4d8 Damage (18) Target: Spaces (4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
Signature Powers | Offensive Mystic
d20 +25 to Attack Mind Defense | +30 to Damage | +17 to Healing
Reconfigure
These micro bots try to reconfigure their target whether they are willing or not!
  • 13d12 Damage (85) Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 106
Roleplay Details for Micro Bot Swarm
Physical
Body Type
Robotic
Height
Half an Inch
Length
One Inch
Movement
Surprisingly Fast and Maneuverable
Weight
1 Ounce
Personality
Secondary Motivation
Well Being of the Swarm
Primary Motivation
Follow Programming
Alignment
Neutral
Adherence
Follows Programming
Historical
Ally
Other Micro Bot Swarms
Ally
Other Robots in Collective
Enemy
Anything that does harm to the Collective.
Nickname
Swarmbytes
Languages
Binary
Micro Bot Swarm's Character Notes
Anatomy of the Micro Bot Swarm
This NPCs is not a single entity, rather, it is a group of roughly 50 micro bots that all belong to a single Collective. At bare minimum they are a Collective in of themselves. However, they are often programmed into a much larger Collective. Many different Micro Bot Swarms usually work together and are also tied into larger robots and machinery.
Created: 2020-11-12 11:45:40 | Updated: 2020-11-12 12:45:40
Many Uses
Micro Bot Swarms are used for all kinds of things such as repairing machines, converting or stripping down other machines, and assembling things. They are often also employed as guards or sentinels as they have good speed, maneuverability and can hide in places many things can't to watch or scout an area.
Created: 2020-11-12 11:47:25 | Updated: 2020-11-12 12:47:25
Battle Tactics
They do not usually use battle tactics generally just charging to the problem and trying to address it. They they will utilize Tactical Advantage when there are more then one swarm but that is about it. However, that does not rule them out from being highly tactical if they are used and controlled directly through the Collective.
Created: 2020-11-12 11:51:51 | Updated: 2020-11-12 12:51:51
Movement and Stealth
One thing to keep in mind is that they can cling to just about any surface. This gives them the ability to move up walls, across ceilings, and really anywhere they want as long at it is physically touching something. The entire swarm can move across a tightrope without extra checks because they have this ability. Also, using this ability along with their ability to hide into small nooks and crannies the can easily "appear out of nowhere".
Created: 2020-11-12 11:55:06 | Updated: 2020-11-12 12:55:06
Micro Bot Swarm's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Micro Bot Swarm's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
6
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Micro Bot Swarm's Assets

Micro Bot Swarm's Equipped Items

Micro Bot Swarm's Unequipped Items

Micro Bot Swarm's Power Pools
At Will Powers
Offensive Mystic
Power Cap
64
Points Left
10
Signature Powers
Offensive Mystic
Total Points
414
Power Cap
129
Points Left
308

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Micro Bot Swarm's At Will Powers
Trample
Trampling through the area you stomp and smash your enemies in a 4 Space line.
  • Move Ally 4 Target: Spaces (4) Range: 1 Space Duration: Instant
  • 4d8 Damage Target: Spaces (4) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 54
Micro Bot Swarm's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Micro Bot Swarm's Signature Powers
Reconfigure
These micro bots try to reconfigure their target whether they are willing or not!
  • 13d12 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 106

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Micro Bot Swarm's Level One Choices
Traits
Body
7
Mind
11
Spirit
3
Rank
Grunt
Difficulty
0
Group Size
Auto Gear
Yes
NPC Bonus
6
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Perception
Skill 2
Athletics
Disciplines
Signature
Offensive Mystic
Range Tactics
Close
Target Tactics
Single
Level One Notes
This is a swarm of dozens of micro robots that are about the size of a fingernail. They swarm all over their target working in unison.
Tags
Aggressor, Attack Accuracy, Close Range, Focused, Future, Grunt, Modern, Mystic, Near Future, Robot, Single Target, Stone Age
Micro Bot Swarm's Skill Point Distribution
Athletics
6
Crafting
0
Nature
0
Perception
6
Religion
0
Scholar
0
Social
0
Subterfuge
0
Micro Bot Swarm's Specialty Choices
Level Gained
Specialty and Description
13
Greater Attack Accuracy
'Add 4 to all attacks.
Micro Bot Swarm's Cheater Stuff
Name and Description
Modification
Amount

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