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Cerberus
Cerberus is a Combatant Aggressor who is Focused
Character
Level
16
Tier
4
Range
Close
NPC Tier
Champion
Difficulty
0
Group Level
15
Group Size
3 - 5
Body
15
Mind
10
Spirit
5
Durability
106%
Mobility
Reaction
15
Speed
8
Max Move
1,950
Health
Hit Points
1,060
Defenses
Body
40
Mind
35
Spirit
30
Defense Bonus
5
Healing
Mystic
20
Generalist
15
Attacks
Body
33
Mind
28
Spirit
23
Damage
Combatant
61
Mystic
40
Add Dice
4
Add Detriment here?
Detriment ?
Cerberus's Skills : 25 / 35 / 45
Athletics
29
Crafting
5
Nature
1
Perception
20
Religion
3
Scholar
3
Social
1
Subterfuge
1
At Will Powers | Offensive Combatant
d20 +33 to Attack Body Defense | +61 to Damage
Basic Attack
This is Cerberus's Basic Attack.
  • 4d10 Damage Target: 1 Space Range: 8 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Cerberus's Combat Maneuvers.
Triple Bite
You bite three targets around you.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 8d10 Damage (44) Target: Creatures (3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 88
Signature Powers | Offensive Combatant
d20 +33 to Attack Body Defense | +61 to Damage
Cone of Destruction
You blast your enemies with pure destructive force! Target Area is a standard 25 Space Cone. Hit its everything 5 straight out and 5 to the diagonal.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 9d12 Damage (59) Target: Spaces (25) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183
Monstrous Presence
Your presence radiates that of an indestructible, unstoppable monster. Fear washes over your enemies weakening their resolve and ability to battle you.
  • Attack +4 Target: Creature (1) Range: Self Duration: Instant
  • 5d4 Damage (13) Target: Aura 2 Range: Self Duration: 2 Rounds
  • Defenses -4 Target: Aura 2 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183
Triple Chomp
You get bit three times in a row! It has your number!
  • Attack +6 Target: Creature (1) Range: Self Duration: Instant
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 20d12 Damage (130) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 182
Roleplay Details for Cerberus
Physical
Movement
Nimble
Length
5 Feet
Height
5 Foot at the Shoulders
Eye Color
Any Bright Color
Body Type
Muscled
Personality
Friends Attitude
Strongly Defends "Friends/Allies"
Primary Motivation
Guard Location
Trustworthiness
Very Reliable Guard Dog
Boldness
Very
Alignment
Neutral
Historical
Enemy
Anyone Not Allowed In Guarded Space
Ally
Very Loyal To Allies
Birth Place
Created in a Lab
Diseased
Eridium Infused
Languages
Canine
Cerberus's Character Notes
Taming the Beast
This creature can be tamed only if it's current master is dead or it has been released by the master. Otherwise, it is immune to being tamed.
Created: 2021-03-19 08:29:09 | Updated: 2021-03-19 08:29:09
Taming and Training
The Cerberus is difficult to tame and train but once it is, you will have a very powerful and loyal ally. Hard Nature or Social checks are needed throughout a small Turn Time Encounter to tame it. Very similar to a Parley. Then once the Trainer is determined each "trick" will need to be taught through more checks. However, only a single check is needed to train. On a failed check, the PC can attempt to train it on that trick in a week.
Created: 2021-03-19 08:32:06 | Updated: 2021-03-19 08:32:06
Examples of Command Commands and Training
Guard: The most common trick, where it guards a specific area. Defend: Defends a specific target. Attack: Attacks a specific target. Fetch: Retrieve a specific target. Patrol: Guards a route from targets that are not allies. Shake: Lifts paw so target can shake it's big hairy paw.
Created: 2021-03-19 08:35:52 | Updated: 2021-03-19 08:35:52
Battle Tactics
The Cerberus is a jump into the fray kind of fighter. It heads straight in but is not totally reckless. It does recognize Tactical Advantage and will try to move out of it if enemies are surrounding it. It also understands where it's attacks can go and will move and position itself in a way where it can use it's Powers in the best way. It is fairly smart and will not easily fall for tricks or traps.
Created: 2021-03-19 08:38:33 | Updated: 2021-03-19 08:38:33
Cerberus's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Cerberus's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
10
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Cerberus's Assets

Cerberus's Equipped Items

Cerberus's Unequipped Items

Cerberus's Power Pools
At Will Powers
Offensive Combatant
Power Cap
91
Points Left
3
Signature Powers
Offensive Combatant
Total Points
587
Power Cap
183
Points Left
39

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Cerberus's At Will Powers
Triple Bite
You bite three targets around you.
  • Attack +3 Target: Creature (1) Range: Self Duration: Instant
  • 4d10 Damage Target: Creatures (3) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 88
Cerberus's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 4d10 Damage Target: Creature (1) Range: 8 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -4 Target: Creature (1) Range: 16 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 5 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +4 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +4 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +4 Target: 4 Creatures Range: 16 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Cerberus's Signature Powers
Cone of Destruction
You blast your enemies with pure destructive force! Target Area is a standard 25 Space Cone. Hit its everything 5 straight out and 5 to the diagonal.
  • Attack +2 Target: Creature (1) Range: Self Duration: Instant
  • 5d12 Damage Target: Spaces (25) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183
Monstrous Presence
Your presence radiates that of an indestructible, unstoppable monster. Fear washes over your enemies weakening their resolve and ability to battle you.
  • Attack +4 Target: Creature (1) Range: Self Duration: Instant
  • 1d4 Damage Target: Aura 2 Range: Self Duration: 2 Rounds
  • Defenses -4 Target: Aura 2 Range: Self Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 183
Triple Chomp
You get bit three times in a row! It has your number!
  • Attack +6 Target: Creature (1) Range: Self Duration: Instant
  • Damage +45 Target: Creature (1) Range: Self Duration: Instant
  • 16d12 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT Cost: 182

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Cerberus's Level One Choices
Traits
Body
15
Mind
10
Spirit
5
Rank
Champion
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
10
Character Type
Archetype
Combatant
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Combatant
Range Tactics
Close
Target Tactics
Both
Level One Notes
In Greek mythology, Cerberus, often referred to as the hound of Hades, is a multi-headed dog that guards the gates of the Underworld to prevent the dead from leaving.
Tags
Aggressor, Attack Accuracy, Champion, Close Range, Combatant, Damage Increase, Enhanced Damage, Focused
Cerberus's Skill Point Distribution
Athletics
10
Crafting
0
Nature
0
Perception
10
Religion
0
Scholar
0
Social
0
Subterfuge
0
Cerberus's Specialty Choices
Level Gained
Specialty and Description
16
Greater Attack Accuracy
'Add 4 to all attacks.
16
Greater Damage Increase
'Add 20 Damage to all offensive Powers that Damage Hit Points.
16
Greater Enhanced Damage
'Add 4 dice to all powers that damage Hit Points.
Cerberus's Cheater Stuff
Name and Description
Modification
Amount

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