d20 +13 to Attack Mind Defense | +14 to Damage | +12 to Healing
- Basic Attack
- This is Rat Swarm's Basic Attack.
- 1d4 Damage Target: 3x3 AOE Range: 2 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Rat Swarm's Combat Maneuvers.
- Elusive Attacks
- You can't be pinned down when attacking your enemies.
- Teleport Ally 2 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage (3) Target: Creature (1) Range: 1 Space Duration: Instant
d20 +13 to Attack Mind Defense | +14 to Damage | +12 to Healing
- Disperse Foes
- In a flurry of brutal attacks you hit your enemies knocking them around and staggering them for a short time. This does Damagen and Moves an enemy.
- 1d6 Damage (4) Target: Spaces (2) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (2) Range: 1 Space Duration: Instant
- Strip Flesh from Bone
- With 1,000 tiny bites you feel the flesh being stripped from your bones! Due to the disease and vicious nature of the bites the damage weeps and seeps for several rounds after it is initially inflicted.
- 1d4 Damage (3) Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
- Breed like... rats!
- When the swarm finishes something off there is usually a brief period of mating within the swarm. However, this does not last long as they can be back on the prowl for food in mere minutes!
- Rat Swarm Motivations
- Once rats get to be a big swarm like this they take on a different demeanor and become quite aggressive. They will often go after animals and even people trying to devour them. There is so many of them they are in a constant fight for food.
- Rat Swarm is a 3x3 Horde
- Keep this in mind as there are a few special rules for Hordes in Fyxt. They can be quite vicious!
NPC Auto Assigned Bonuses
Rat Swarm's Equipped Items
Rat Swarm's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Elusive Attacks
- You can't be pinned down when attacking your enemies.
- Teleport Ally 2 Target: Creature (1) Range: Self Duration: Instant
- 1d4 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Disperse Foes
- In a flurry of brutal attacks you hit your enemies knocking them around and staggering them for a short time. This does Damagen and Moves an enemy.
- 1d6 Damage Target: Spaces (2) Range: 1 Space Duration: Instant
- Move Enemy 2 Target: Spaces (2) Range: 1 Space Duration: Instant
- Strip Flesh from Bone
- With 1,000 tiny bites you feel the flesh being stripped from your bones! Due to the disease and vicious nature of the bites the damage weeps and seeps for several rounds after it is initially inflicted.
- 1d4 Damage Target: Creature (1) Range: 2 Spaces Duration: 3 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Minor Enhanced Critical Attack
- 'Critical Attacks become a 19 or higher if the Attack hits. Only 20's auto-hit.
- Minor Recovery
- 'Recover 3 Hit Points per turn. GM dictates rate during Real Time.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG