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Capture the Flag Bots
Capture the Flag Bots is a Mystic Aggressor who is Focused
Character
Level
3
Tier
1
NPC Tier
Specialist
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
5
Mind
7
Spirit
2
Durability
101%
Mobility
Reaction
7
Speed
6
Max Move
1,200
Health
Hit Points
63
Defenses
Body
18
Mind
20
Spirit
15
Defense Bonus
1
Healing
Mystic
9
Generalist
4
Attacks
Body
8
Mind
10
Spirit
5
Add Range
2
Damage
Combatant
7
Mystic
12
Add Detriment here?
Detriment ?
Capture the Flag Bots's Skills : 9 / 19 / 29
Athletics
14
Crafting
2
Nature
0
Perception
8
Religion
2
Scholar
2
Social
0
Subterfuge
0
Capture the Flag Bots's Advanced Atomic RPG Options
At Will Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +12 to Damage | +9 to Healing
Basic Attack
This is Capture the Flag Bots's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Capture the Flag Bots's Combat Maneuvers.
Ion Pulse
From your hands you should several small ion pulses at your enemy driving them back.
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Signature Powers | Offensive Mystic
d20 +10 to Attack Mind Defense | +12 to Damage | +9 to Healing
Surprising Check
You make a surprising leap and shoulder slam an enemy.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
  • 3d6 Damage (11) Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 22
Taze Field
You drop a small electrical device amongst your enemies and it emits a high voltage shock.
  • 1d6 Damage (4) Target: AOE (2x2) Range: 6 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16
Roleplay Details for Capture the Flag Bots
Physical
Smell
Hint of Ozone
Movement
Agile and Precise
Weight
300 Pounds
Height
6 Foot 6 Inches
Body Type
Robotic
Personality
Emotional State
Takes on Characteristics of Controller
Attitude
Takes on Characteristics of Controller
Primary Motivation
Execute Controller's Orders
Boldness
Takes on Characteristics of Controller
Alignment
Neutral
Historical
Wanted
Outlawed in many areas.
Recognition
Used for many applications.
Education
Whatever is uploaded.
Award
Design has won multiple awards.
Alliances
Takes on characteristics of Controller.
Languages
Computer
Capture the Flag Bots's Character Notes
Computer Controlled
Modifications to these robots have happened to make them fully autonomous. However, this can usually be easily identified by their more clunky movement and inability to decision make like a human can. Though possible, it is very difficult. Multiple hacking and crafting checks of hard difficulty should be required.
Created: 2022-03-08 00:01:10 | Updated: 2022-03-08 00:01:10
Outlawed
These robots soon found themselves the target of strict legislation to determine when and where they could be used. They have been outlawed in many areas and just their existence in these areas can come with a heavy penalty. This slowed down a lot of the brazen use of these bots they still find themselves in all matter of situations.
Created: 2022-03-08 00:01:12 | Updated: 2022-03-08 00:01:12
Used and Abused
As the price and availability of these lowered they began to show up outside of sports arenas. First, filling other dangerous jobs. But soon they were found to be used for crime, war, and just about anything else their owner could think of.
Created: 2022-03-08 00:01:15 | Updated: 2022-03-08 00:01:15
Original Design
These remote controlled robots were originally created as substitutes for sports where the top athletes were too often getting injured. The responsiveness and speed at which they translate the users motions is of some renown.
Created: 2022-03-08 00:01:18 | Updated: 2022-03-08 00:01:18
Capture the Flag Bots's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Capture the Flag Bots's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Capture the Flag Bots's Assets

Capture the Flag Bots's Equipped Items

Capture the Flag Bots's Unequipped Items

Capture the Flag Bots's Power Pools
At Will Powers
Offensive Mystic
Power Cap
11
Points Left
1
Signature Powers
Offensive Mystic
Total Points
75
Power Cap
23
Points Left
37

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Capture the Flag Bots's At Will Powers
Ion Pulse
From your hands you should several small ion pulses at your enemy driving them back.
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 3 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 10
Capture the Flag Bots's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Capture the Flag Bots's Signature Powers
Surprising Check
You make a surprising leap and shoulder slam an enemy.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
  • 3d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Mystic | Use In: BT TT RT Cost: 22
Taze Field
You drop a small electrical device amongst your enemies and it emits a high voltage shock.
  • 1d6 Damage Target: AOE (2x2) Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 16

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Capture the Flag Bots's Level One Choices
Traits
Body
5
Mind
7
Spirit
2
Rank
Specialist
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Focused
Skill 1
Athletics
Skill 2
Perception
Disciplines
Signature
Offensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
These bots were designed to play capture the flag. They are remotely controlled but could really be used for many different purposes.
Tags
Aggressor, Enhanced Damage, Focused, Mystic, Ranged Combat, Specialist
Capture the Flag Bots's Skill Point Distribution
Athletics
2
Crafting
0
Nature
0
Perception
2
Religion
0
Scholar
0
Social
0
Subterfuge
0
Capture the Flag Bots's Specialty Choices
Level Gained
Specialty and Description
3
Minor Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
3
Minor Speed
'Increase Speed by 1.
Capture the Flag Bots's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG