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Chrome Netrunner Jammer
Chrome Netrunner Jammer is a Generalist Protector who is Devoted
Character
Level
2
Tier
1
NPC Tier
Grunt
Difficulty
0
Group Level
3
Group Size
3 - 5
Body
2
Mind
1
Spirit
7
Durability
96%
Mobility
Reaction
7
Speed
5
Max Move
500
Health
Hit Points
19
Defenses
Body
15
Mind
14
Spirit
20
Healing
Mystic
3
Generalist
11
Add Dice
1
Attacks
Body
4
Mind
3
Spirit
9
Damage
Combatant
4
Mystic
3
Add Detriment here?
Detriment ?
Chrome Netrunner Jammer's Skills : 8 / 18 / 28
Athletics
0
Crafting
2
Nature
2
Perception
9
Religion
0
Scholar
0
Social
2
Subterfuge
14
Chrome Netrunner Jammer's Advanced Atomic RPG Options
At Will Powers | Defensive Generalist
d20 +9 to Attack Spirit Defense | +11 to Healing
Basic Attack
This is Chrome Netrunner Jammer's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Chrome Netrunner Jammer's Combat Maneuvers.
Encourage The Distraction
Billy catches the eye of his distraction giving them a wink and a thumbs up. Invigorated by the encouragement they feel better.
  • 3d4 Healing (8) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Signature Powers | Defensive Generalist
d20 +9 to Attack Spirit Defense | +11 to Healing
Ever Hopeful
With a spirit that can't be dampened no matter the odds, you help your companion by inspiring hope in them. This increases their Attack, Defenses, and grants them some Hit Point Healing.
  • 2d4 Healing (5) Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 23
Roleplay Details for Chrome Netrunner Jammer
Physical
Movement
Very Stealthy
Missing Body Part
Many Are Replaced with Chromed Cybernetics
Personality
Friends Attitude
Tries to have many and treat them well.
Secondary Motivation
Stay Alive
Primary Motivation
Make Money
Historical
Crime
Always Hacking
Crime
More Hacking
Crime
Hacking
Languages
Binary
Chrome Netrunner Jammer's Character Notes
Need for Friends (Mostly)
These are not really combat characters. They are much more suited to out of combat subterfuge. However, they are often found within crews as the one doing the hacking and often have a lot of muscle around them. They try to stay out of the fray as much as possible but will usually cycle healing and hiding but have been known to jump into Tactical Advantage if they feel relatively safe doing so.
Created: 2022-03-20 20:45:54 | Updated: 2022-03-20 20:45:54
Hack, Hackity, Hack
These Netrunner Jammer's are pretty much hacking all the time. Checking local connections, cameras, store security, and whatever else you can think of.
Created: 2022-03-20 20:45:56 | Updated: 2022-03-20 20:45:56
Chrome Netrunner Jammer's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Chrome Netrunner Jammer's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
2
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Chrome Netrunner Jammer's Assets

Chrome Netrunner Jammer's Equipped Items

Chrome Netrunner Jammer's Unequipped Items

Chrome Netrunner Jammer's Power Pools
At Will Powers
Defensive Generalist
Power Cap
11
Points Left
0
Signature Powers
Defensive Generalist
Total Points
71
Power Cap
23
Points Left
48

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Chrome Netrunner Jammer's At Will Powers
Encourage The Distraction
Billy catches the eye of his distraction giving them a wink and a thumbs up. Invigorated by the encouragement they feel better.
  • 2d4 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Chrome Netrunner Jammer's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Chrome Netrunner Jammer's Signature Powers
Ever Hopeful
With a spirit that can't be dampened no matter the odds, you help your companion by inspiring hope in them. This increases their Attack, Defenses, and grants them some Hit Point Healing.
  • 1d4 Healing Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: 3 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 23

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Chrome Netrunner Jammer's Level One Choices
Traits
Body
2
Mind
1
Spirit
7
Rank
Grunt
Difficulty
0
Group Size
3
Auto Gear
Yes
NPC Bonus
2
Character Type
Archetype
Generalist
Style
Protector
Focus
Devoted
Skill 1
Subterfuge
Skill 2
Perception
Disciplines
Signature
Defensive Generalist
Range Tactics
Both
Target Tactics
Both
Level One Notes
One of the more important members of the The Chromes, Netrunner Jammers run with crews to help obscure their activity, hack terminals, and upgrade their tech. Not much of a threat themselves, but when working with a crew they can really help to boost the crew.
Tags
Devoted, Enhanced Healing, Generalist, Grunt, Protector
Chrome Netrunner Jammer's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
1
Religion
0
Scholar
0
Social
0
Subterfuge
1
Chrome Netrunner Jammer's Specialty Choices
Level Gained
Specialty and Description
2
Minor Enhanced Healing
'Add 1 die to all powers that heal Hit Points.
Chrome Netrunner Jammer's Cheater Stuff
Name and Description
Modification
Amount

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