d20 +13 to Attack Mind Defense | +16 to Damage | +12 to Healing
- Basic Attack
- This is Chrome Street Crew Leader's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Chrome Street Crew Leader's Combat Maneuvers.
- Come Fight Me
- You move an enemy to you and strike out at them.
- 2d4 Damage (5) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +13 to Attack Mind Defense | +16 to Damage | +12 to Healing
- Bean Bag the Bean Bags
- From over your shoulder you unsling a rapid fire shotgun loaded with bean bags. You let the bean bags fly showering a nearby area in stinging bean bag. Firing from the hip you hope to get as many cheap shots as you can.
- 3d6 Damage (11) Target: AOE (3x3) Range: 1 Space Duration: Instant
- Data Grid Feedback
- You run a fast and small virus on the local data grid and send feedback to a few targets damaging them. For a short time after your resistance to damage increases.
- Resistance +5 Target: Creature (1) Range: Self Duration: Instant
- 2d6 Damage (7) Target: Creatures (3) Range: 6 Spaces Duration: Instant
- Wasp Stinger Bot
- You unleash a nasty little wasp like micro-bot that harries and stings your enemy.
- 2d6 Damage (7) Target: Creature (1) Range: 6 Spaces Duration: 3 Rounds
- Years on the Street
- These did not earn their title or position lightly. They can use brawn or brains depending on the situation. They can tend to lean too heavily on their reputation at times but it can be well earned in many cases.
- Leader of the Pack
- The Chrome Street Crew Leader is the leader of the pack of thieves and thugs. The Chromes often work in smaller groups with little to no supervision from higher ranking crime bosses. As long as the bosses get their take, the crews are pretty much left to whatever the Crew Leader wants to do. Rob, sell drugs, smuggle slaves. Little is off limits.
NPC Auto Assigned Bonuses
Chrome Street Crew Leader's Equipped Items
Chrome Street Crew Leader's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Come Fight Me
- You move an enemy to you and strike out at them.
- 1d4 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Move Enemy 3 Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Bean Bag the Bean Bags
- From over your shoulder you unsling a rapid fire shotgun loaded with bean bags. You let the bean bags fly showering a nearby area in stinging bean bag. Firing from the hip you hope to get as many cheap shots as you can.
- 2d6 Damage Target: AOE (3x3) Range: 1 Space Duration: Instant
- Data Grid Feedback
- You run a fast and small virus on the local data grid and send feedback to a few targets damaging them. For a short time after your resistance to damage increases.
- Resistance +5 Target: Creature (1) Range: Self Duration: Instant
- 1d6 Damage Target: Creatures (3) Range: 4 Spaces Duration: Instant
- Wasp Stinger Bot
- You unleash a nasty little wasp like micro-bot that harries and stings your enemy.
- 1d6 Damage Target: Creature (1) Range: 4 Spaces Duration: 3 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Minor Damage Resistance
- 'Reduce damage by 5 anytime damage is taken.
- Minor Enhanced Damage
- 'Add 1 die to all powers that damage Hit Points.
- Minor Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
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