Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
3 | 4 | 4 | 17 | 3 | 3 | 4 | 22 |
- Minor Reroll
- Reroll 1 dice roll of 1 between every Full Rest.
d20 +10 to Attack Spirit Defense | +11 to Healing
- Basic Attack
- This is Billy's Basic Attack.
- 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Billy's Combat Maneuvers.
- Stiff Upper Lip
- Billy tosses a look that reminds you of Mom when she thinks you should have a stiff upper lip. This reminds you to be strong. It revitalizes you in a tough situation.
- 2d4 Healing (5) Target: Creature (1) Range: 3 Spaces Duration: Instant
d20 +10 to Attack Spirit Defense | +11 to Healing
- Encourage The Distraction
- Billy catches the eye of his distraction giving them a wink and a thumbs up. Invigorated by the encouragement they feel better.
- 2d4 Healing (5) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Mysterious Movement
- In a blink of an eye Billy seems to defy physics and move to a place he couldn't possibly get to.
- Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
- Nanna Nanna Boo Boo
- With a taunting sneer Billy crosses his eyes and wiggles his fingers near his ears while taunting "Nanna nanna boo boo you can't get me!". This taunt helps Billy raises his Defenses for a few rounds.
- Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
- Play Date Dominance
- Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
- Attack +1 Target: Creature (1) Range: Self Duration: 3 Rounds
- Shenanigans
- Billy pulls of some crazy shenanigans in Battle Time giving him a bonus to Combat Maneuvers.
- Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
d20 +8 to Attack Body Defense | +6 to Damage
- Cry Baby Cry Baby
- You all are a bunch of a cry babies. Why you crying cry babies?
- 1d4 Damage (3) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- Deft Toss
- If properly motivated Billy can tag someone across the room with a nearby toy with an incredibly deft toss.
- 1d6 Damage (4) Target: Creature (1) Range: 3 Spaces Duration: Instant
- Something Sticky
- Billy flings a big sloppy booger onto his enemy grossing them out causing their Defenses to drop.
- Defenses -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
- Toddler Trip
- It's never good to haul off and hit someone. Adults seem to pick that up easily. But if the kids just happens to trip and hurt themselves... well that happens all the time. The best part is the one that fell gets blamed for not being careful.
- 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
d20 +6 to Attack Mind | +4 to Damage | +3 to Healing
- Mysterious Small Objects
- Inexplicably Billy seems to be able to suddenly find all kinds of small, choking size objects.
- Create Object: 5 Target: Creature (1) Range: Self Duration: Instant
- Reverse Nano Signal
- Billy has figured out how to reverse the signal in the nanobots in his system and instead of being spied on, he can spy on others at a distance. He can even temporarily grant another this perception for a short time.
- Far Perception 100 Target: Creature (1) Range: Self Duration: Instant
- Shhh Secrets!
- Billy whispers a secret he knows right into someones brain!
- Far Communication 100 Target: Creature (1) Range: Self Duration: Instant
- Treasured Treat
- Billy has learned to horde and save the tastiest of treats he can get his hands on and is able to produce these whenever he needs them.
- Create Food Target: Creature (1) Range: Self Duration: Instant
- Orphaned Kid
- Billy was put in the orphanage at a very young age. He doesn't really remember anything else. He has just fleeting images of the time before the orphanage. Billy is pretty sure his father's name was William as he remembers being called Jr for a while. It is his only real clue to where he came from.
Billy's Equipped Items
- Perception +3
- This effect grants Perception +3.
- Subterfuge +3
- This effect grants Subterfuge +3.
- Minor Enhanced Critical Attack
- Critical Attacks become a 19 or higher if the Attack hits. Only 20's auto-hit.
- Minor Hit Points
- Add 10 Hit Points.
- Attack +2
- This effect grants Attack +2.
- Damage +1
- This effect grants Damage +1.
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Stiff Upper Lip
- Billy tosses a look that reminds you of Mom when she thinks you should have a stiff upper lip. This reminds you to be strong. It revitalizes you in a tough situation.
- 2d4 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
- Encourage The Distraction
- Billy catches the eye of his distraction giving them a wink and a thumbs up. Invigorated by the encouragement they feel better.
- 2d4 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
- Mysterious Movement
- In a blink of an eye Billy seems to defy physics and move to a place he couldn't possibly get to.
- Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
- Nanna Nanna Boo Boo
- With a taunting sneer Billy crosses his eyes and wiggles his fingers near his ears while taunting "Nanna nanna boo boo you can't get me!". This taunt helps Billy raises his Defenses for a few rounds.
- Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
- Play Date Dominance
- Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
- Attack +1 Target: Creature (1) Range: Self Duration: 3 Rounds
- Shenanigans
- Billy pulls of some crazy shenanigans in Battle Time giving him a bonus to Combat Maneuvers.
- Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
- Cry Baby Cry Baby
- You all are a bunch of a cry babies. Why you crying cry babies?
- 1d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
- Deft Toss
- If properly motivated Billy can tag someone across the room with a nearby toy with an incredibly deft toss.
- 1d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
- Something Sticky
- Billy flings a big sloppy booger onto his enemy grossing them out causing their Defenses to drop.
- Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
- Toddler Trip
- It's never good to haul off and hit someone. Adults seem to pick that up easily. But if the kids just happens to trip and hurt themselves... well that happens all the time. The best part is the one that fell gets blamed for not being careful.
- 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
- Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
- Mysterious Small Objects
- Inexplicably Billy seems to be able to suddenly find all kinds of small, choking size objects.
- Create Object: 5 Target: Creature (1) Range: Self Duration: Instant
- Reverse Nano Signal
- Billy has figured out how to reverse the signal in the nanobots in his system and instead of being spied on, he can spy on others at a distance. He can even temporarily grant another this perception for a short time.
- Far Perception 100 Target: Creature (1) Range: Self Duration: Instant
- Shhh Secrets!
- Billy whispers a secret he knows right into someones brain!
- Far Communication 100 Target: Creature (1) Range: Self Duration: Instant
- Treasured Treat
- Billy has learned to horde and save the tastiest of treats he can get his hands on and is able to produce these whenever he needs them.
- Create Food Target: Creature (1) Range: Self Duration: Instant
- Minor Speed
- 'Increase Speed by 1.
- Minor Attack Accuracy
- 'Add 1 to all attacks.
- Minor Reroll
- 'Reroll 1 dice roll of 1 between every Full Rest.
- Minor Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.
- 6 Spab at 1st
- Rolled me a 6 so I can thump mofos.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
- Level 1 Spab
- Whenever there was a question or a job needed to complete, people think of you and seek you out first.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
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