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Billy
Billy is a Generalist Neutral who is Focused
Character
Level
4
Tier
1
Body
5
Mind
3
Spirit
7
Durability
103%
Mobility
Reaction
7
Speed
5
Max Move
650
Weight Limit
260
Carried
3
Health
Hit Points
92
Death Limit
-30
Dying Rate
8
Revived HP
23
Defenses
Body
17
Mind
15
Spirit
19
Defense Bonus
2
Healing
Mystic
3
Generalist
11
Attacks
Body
8
Mind
6
Spirit
10
Add Range
2
Damage
Combatant
6
Mystic
4
Billy's Skills : 10 / 20 / 30
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
3 4 4 17 3 3 4 22
Billy's Active Abilities
Uses
Name and Description
Minor Reroll
Reroll 1 dice roll of 1 between every Full Rest.
At Will Powers | Defensive Generalist
d20 +10 to Attack Spirit Defense | +11 to Healing
Basic Attack
This is Billy's Basic Attack.
  • 1d4 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Billy's Combat Maneuvers.
Stiff Upper Lip
Billy tosses a look that reminds you of Mom when she thinks you should have a stiff upper lip. This reminds you to be strong. It revitalizes you in a tough situation.
  • 2d4 Healing (5) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Primary Discipline Powers | Defensive Generalist
d20 +10 to Attack Spirit Defense | +11 to Healing
Encourage The Distraction
Billy catches the eye of his distraction giving them a wink and a thumbs up. Invigorated by the encouragement they feel better.
  • 2d4 Healing (5) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Mysterious Movement
In a blink of an eye Billy seems to defy physics and move to a place he couldn't possibly get to.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Nanna Nanna Boo Boo
With a taunting sneer Billy crosses his eyes and wiggles his fingers near his ears while taunting "Nanna nanna boo boo you can't get me!". This taunt helps Billy raises his Defenses for a few rounds.
  • Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Play Date Dominance
Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
  • Attack +1 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Shenanigans
Billy pulls of some crazy shenanigans in Battle Time giving him a bonus to Combat Maneuvers.
  • Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Secondary Discipline Powers | Offensive Combatant
d20 +8 to Attack Body Defense | +6 to Damage
Cry Baby Cry Baby
You all are a bunch of a cry babies. Why you crying cry babies?
  • 1d4 Damage (3) Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Deft Toss
If properly motivated Billy can tag someone across the room with a nearby toy with an incredibly deft toss.
  • 1d6 Damage (4) Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Something Sticky
Billy flings a big sloppy booger onto his enemy grossing them out causing their Defenses to drop.
  • Defenses -2 Target: Creature (1) Range: 6 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Toddler Trip
It's never good to haul off and hit someone. Adults seem to pick that up easily. But if the kids just happens to trip and hurt themselves... well that happens all the time. The best part is the one that fell gets blamed for not being careful.
  • 1d6 Damage (4) Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Tertiary Discipline Powers | Defensive Mystic
d20 +6 to Attack Mind | +4 to Damage | +3 to Healing
Mysterious Small Objects
Inexplicably Billy seems to be able to suddenly find all kinds of small, choking size objects.
  • Create Object: 5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Reverse Nano Signal
Billy has figured out how to reverse the signal in the nanobots in his system and instead of being spied on, he can spy on others at a distance. He can even temporarily grant another this perception for a short time.
  • Far Perception 100 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 5
Shhh Secrets!
Billy whispers a secret he knows right into someones brain!
  • Far Communication 100 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 5
Treasured Treat
Billy has learned to horde and save the tastiest of treats he can get his hands on and is able to produce these whenever he needs them.
  • Create Food Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 2
Roleplay Details for Billy
Physical
Age
10
Body Type
Thin
Eye Color
Brown
Hair Color
Brown
Hair Style
Cut Short
Weight
60
Height
4' 6"
Personality
Boldness
Not very bold.
Conformity
Tries to fit in so he goes unnoticed.
Emotional Disposition
Remains calm in most situations.
Phobia
Cats
Historical
Birthday
October 21st
Crime
He tends to have sticky fingers.
Father's Name
William
Languages
Basic Programming Language
Billy's Character Notes
Orphaned Kid
Billy was put in the orphanage at a very young age. He doesn't really remember anything else. He has just fleeting images of the time before the orphanage. Billy is pretty sure his father's name was William as he remembers being called Jr for a while. It is his only real clue to where he came from.
Created: 2014-08-31 19:18:57 | Updated: 2014-08-31 19:18:57
Billy's Wealth
Cash
Items
Assets
Total
Billy's Assets

Billy's Equipped Items

Lookout Goggles
These thick goggles allow you to see just about everything…Is that a good thing?
Availability: Rare | Item Type: Epic | Category: Jewelry |
Level to Use: 1st | Weight: 1 Carried | Cost: 20,000
Effects
Perception +3
This effect grants Perception +3.
Subterfuge +3
This effect grants Subterfuge +3.
Specialties
Minor Enhanced Critical Attack
Critical Attacks become a 19 or higher if the Attack hits. Only 20's auto-hit.
Minor Hit Points
Add 10 Hit Points.
Swirly Super Bouncy Ball +2
This green and purple super bouncy ball has a cool swirly pattern to it. It bounces better than most. It has an uncanny ability to hit someone right in the eye doing a little extra damage. Be careful or you might put someone's eye out!
Availability: Uncommon | Item Type: Epic | Category: Weapon |
Level to Use: 1st | Weight: 1 Carried | Cost: 6,000
Effects
Attack +2
This effect grants Attack +2.
Damage +1
This effect grants Damage +1.

Billy's Unequipped Items

Belt Pouch (empty)
A small pouch that attaches to a belt for a little extra storage.
Availability: Common | Item Type: Mundane | Category: Standard Items |
Level to Use: 1st | Weight: 1 Carried | Cost: 5
Billy's Power Pools
At Will Powers
Defensive Generalist
Power Cap
13
Points Left
2
Primary Discipline Powers
Defensive Generalist
Total Points
55
Power Cap
27
Points Left
8
Secondary Discipline Powers
Offensive Combatant
Total Points
43
Power Cap
21
Points Left
5
Tertiary Discipline Powers
Defensive Mystic
Total Points
22
Power Cap
11
Points Left
3

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Billy's At Will Powers
Stiff Upper Lip
Billy tosses a look that reminds you of Mom when she thinks you should have a stiff upper lip. This reminds you to be strong. It revitalizes you in a tough situation.
  • 2d4 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Billy's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 1d4 Damage Target: Creature (1) Range: 2 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -1 Target: Creature (1) Range: 4 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 2 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +1 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +1 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +1 Target: 1 Creatures Range: 4 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Billy's Primary Discipline Powers
Encourage The Distraction
Billy catches the eye of his distraction giving them a wink and a thumbs up. Invigorated by the encouragement they feel better.
  • 2d4 Healing Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 11
Mysterious Movement
In a blink of an eye Billy seems to defy physics and move to a place he couldn't possibly get to.
  • Teleport Ally 6 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 6
Nanna Nanna Boo Boo
With a taunting sneer Billy crosses his eyes and wiggles his fingers near his ears while taunting "Nanna nanna boo boo you can't get me!". This taunt helps Billy raises his Defenses for a few rounds.
  • Defenses +2 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Play Date Dominance
Sometimes kids like to “play” a little rough. When this happens Billy finds himself having to show who is going to dominate the “play date”. When Billy has to fight he can, and quite effectively.
  • Attack +1 Target: Creature (1) Range: Self Duration: 3 Rounds
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 12
Shenanigans
Billy pulls of some crazy shenanigans in Battle Time giving him a bonus to Combat Maneuvers.
  • Combat Maneuvers +3 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Combatant and Generalist | Use In: BT Cost: 6
Billy's Secondary Discipline Powers
Cry Baby Cry Baby
You all are a bunch of a cry babies. Why you crying cry babies?
  • 1d4 Damage Target: AOE (2x2) Range: 2 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 11
Deft Toss
If properly motivated Billy can tag someone across the room with a nearby toy with an incredibly deft toss.
  • 1d6 Damage Target: Creature (1) Range: 3 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Something Sticky
Billy flings a big sloppy booger onto his enemy grossing them out causing their Defenses to drop.
  • Defenses -2 Target: Creature (1) Range: 4 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 11
Toddler Trip
It's never good to haul off and hit someone. Adults seem to pick that up easily. But if the kids just happens to trip and hurt themselves... well that happens all the time. The best part is the one that fell gets blamed for not being careful.
  • 1d6 Damage Target: Creature (1) Range: 1 Space Duration: Instant
  • Move Enemy 1 Target: Creature (1) Range: 1 Space Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 8
Billy's Tertiary Discipline Powers
Mysterious Small Objects
Inexplicably Billy seems to be able to suddenly find all kinds of small, choking size objects.
  • Create Object: 5 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 7
Reverse Nano Signal
Billy has figured out how to reverse the signal in the nanobots in his system and instead of being spied on, he can spy on others at a distance. He can even temporarily grant another this perception for a short time.
  • Far Perception 100 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: TT RT Cost: 5
Shhh Secrets!
Billy whispers a secret he knows right into someones brain!
  • Far Communication 100 Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 5
Treasured Treat
Billy has learned to horde and save the tastiest of treats he can get his hands on and is able to produce these whenever he needs them.
  • Create Food Target: Creature (1) Range: Self Duration: Instant
Aggression: Defensive | Discipline: Mystic and Generalist | Use In: BT TT RT Cost: 2
Billy's Level One Choices
Traits
Body
5
Mind
3
Spirit
7
Character Type
Archetype
Generalist
Style
Neutral
Focus
Focused
Skill 1
Subterfuge
Skill 2
Perception
Disciplines
Primary Discipline
Defensive Generalist
Secondary
Offensive Combatant
Tertiary
Defensive Mystic
Range Tactics
Both
Target Tactics
Both
Level One Notes
Billy is a pretty average looking kid who easily blends in with the other kids. He seems quite adept at staying out of the spotlight. He is neither a bully nor a kid that gets picked. He seems to always find the best toys to play with. Billy is able to avoid the angry eyes of adults when they are mad. Billy is also good at being one of the first in line for treats when they are happy. Billy seems to have a knack for getting what he wants and avoided attention when it is needed.
Tags
Attack Accuracy, Focused, Generalist, Neutral, Ranged Combat, Reroll, Speed, Stone Age
Billy's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
4
Religion
0
Scholar
0
Social
0
Subterfuge
4
Billy's Specialty Choices
Level Gained
Specialty and Description
1
Minor Speed
'Increase Speed by 1.
2
Minor Attack Accuracy
'Add 1 to all attacks.
3
Minor Reroll
'Reroll 1 dice roll of 1 between every Full Rest.
4
Minor Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 2 Spaces.
Billy's Leveling Choices After 1st
Level Gained
Trait Raised
1st Skill
2nd Skill
Notes
2
Spirit
Subterfuge
Perception
Level to two!
3
Spirit
Perception
Subterfuge
4
Body
Perception
Subterfuge
Leveling up to 4.

Use the following table only if you have very special character modifications that need to be made and they cannot be added anywhere else. These should be things like special GM bonuses and other "cheater" modifications. All normal Atomic RPG System character additions should be able to be made elsewhere.

Billy's Cheater Stuff
Name and Description
Modification
Amount
6 Spab at 1st
Rolled me a 6 so I can thump mofos.
Bonus to Secondary Power Points
10
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Athletics
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Crafting
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Language
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Nature
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Perception
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Religion
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Scholar
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Subterfuge
1
Level 1 Spab
Whenever there was a question or a job needed to complete, people think of you and seek you out first.
Bonus to Social
1

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