d20 +10 to Attack Mind Defense | +10 to Damage | +16 to Healing
- Basic Attack
- This is Grey Fox Cub's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Grey Fox Cub's Combat Maneuvers.
- Disappear from Danger
- You want nothing to do with a dangerous situation and try to make your getaway!
- Reaction +3 Target: Creature (1) Range: Self Duration: 1 Round
- Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
d20 +10 to Attack Mind Defense | +10 to Damage | +16 to Healing
- Cutest of Cuddles
- You are just so dang cute! You cuddle with an ally, healing and comforting them.
- 4d6 Damage (14) Target: Creatures (2) Range: 1 Space Duration: Instant
- Found in the rubble of Greenwave Landing
- This small, emaciated young grey fox was found alive in the burned out husk of Greenwave Landing. A massive fire burned down the entire city and wharf, but somehow this cute little fox survived. It immediately took to Tamsin Meadowlark, it's rescuer, and tries to stick around her whenever possible.
- Very Skittish
- At the first signs of trouble this little fox seems to disappear. It will soon appear after the danger has passed.
- Joyful Reunion
- If it's ally has been threatened and been in combat. Once combat is over it will reappear and want to cuddle with whoever it is bonded too. It will usually use it's Cutest of Cuddles Power to heal itself and it's ally, whether it is needed or not!
NPC Auto Assigned Bonuses
Grey Fox Cub's Equipped Items
Grey Fox Cub's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Disappear from Danger
- You want nothing to do with a dangerous situation and try to make your getaway!
- Reaction +3 Target: Creature (1) Range: Self Duration: 1 Round
- Teleport Ally 8 Target: Creature (1) Range: Self Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Cutest of Cuddles
- You are just so dang cute! You cuddle with an ally, healing and comforting them.
- 4d6 Damage Target: Creatures (2) Range: 1 Space Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Lesser Reaction
- 'Increase Reaction by 2.
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