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Baby Pig
Baby Pig is a Generalist Protector who is Focused
Character
Level
6
Tier
2
Range
Close
Target
Single
NPC Tier
Grunt
Difficulty
0
Group Level
6
Group Size
4 - 6
Body
5
Mind
2
Spirit
7
Durability
104%
Mobility
Reaction
7
Speed
6
Max Move
1,300
Health
Hit Points
81
Defenses
Body
25
Mind
22
Spirit
27
Defense Bonus
3
Healing
Mystic
5
Generalist
16
Attacks
Body
8
Mind
5
Spirit
10
Damage
Combatant
8
Mystic
5
Add Detriment here?
Detriment ?
Baby Pig's Skills : 13 / 23 / 33
Athletics
16
Crafting
2
Nature
12
Perception
2
Religion
0
Scholar
0
Social
2
Subterfuge
2
At Will Powers | Defensive Generalist
d20 +10 to Attack Spirit Defense | +16 to Healing
Basic Attack
This is Baby Pig's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Baby Pig's Combat Maneuvers.
Wee Wee Wee You Can't Catch Me!
You increase your speed and give yourself some healing to escape the ill intentions of your enemy.
  • 1d4 Healing (3) Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +1 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 20
Signature Powers | Defensive Generalist
d20 +10 to Attack Spirit Defense | +16 to Healing
I believe in you!
You buff an allies Speed and increase their ability to heal!
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 38
Roleplay Details for Baby Pig
Physical
Weight
2lbs
Length
12 Inches
Height
8 Inches
Hair Length
Short and Stubby
Hair Color
Reddish Brown Coat
Personality
Alignment
Neutral Good
Boldness
More than is healthy.
Enjoyments
Running in circles around Alphonso.
Family Attitude
Loyal and Protective
Historical
Moved
Found in burned out Greenwave Landing
Ally
Alphanso
Enemy
Undead
Witnessed Event
The burning of Greenwave Landing.
Habitat
Forests and Plains
Languages
Animal - Bovine
Baby Pig's Character Notes
Found in the rubble of Greenwave Landing
This small, emaciated young piglet was found alive in the burned out husk of Greenwave Landing. A massive fire burned down the entire city and wharf, but somehow this cute little pig survived. It immediately took to Alphonso, it's rescuer, and tries to stick around him whenever possible.
Created: 2025-08-15 12:37:24 | Updated: 2025-08-15 19:37:40
No Subtlety
When it or it's allies are in combat it gets really worried and runs around squealing with worry.
Created: 2025-08-15 12:38:53 | Updated: 2025-08-15 12:38:53
Base Value
2000 GP
Created: 2025-08-15 12:51:11 | Updated: 2025-08-15 12:51:11
Baby Pig's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Baby Pig's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
3
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Baby Pig's Assets

Baby Pig's Equipped Items

Baby Pig's Unequipped Items

Baby Pig's Power Pools
At Will Powers
Defensive Generalist
Power Cap
20
Points Left
0
Signature Powers
Defensive Generalist
Total Points
133
Power Cap
41
Points Left
95

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Baby Pig's At Will Powers
Wee Wee Wee You Can't Catch Me!
You increase your speed and give yourself some healing to escape the ill intentions of your enemy.
  • 1d4 Healing Target: Creature (1) Range: Self Duration: 2 Rounds
  • Speed +1 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 20
Baby Pig's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Baby Pig's Signature Powers
I believe in you!
You buff an allies Speed and increase their ability to heal!
  • Healing +15 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
  • Speed +1 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 38

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Baby Pig's Level One Choices
Traits
Body
5
Mind
2
Spirit
7
Rank
Grunt
Difficulty
0
Group Size
4
Auto Gear
Yes
NPC Bonus
3
Character Type
Archetype
Generalist
Style
Protector
Focus
Focused
Skill 1
Athletics
Skill 2
Nature
Disciplines
Signature
Defensive Generalist
Range Tactics
Close
Target Tactics
Single
Level One Notes
This piglet was found in the ashes of the burned out port city of Greenwave Landing. It's origins unknown, it must have been an exotic pet that was for sale. It somehow escaped and survived the inferno. Being found and rescued it will bond strongly with it's rescuer.
Tags
Close Range, Defenses, Fantasy, Focused, Future, Generalist, Grunt, Medieval, Modern, Protector, Single Target, Stone Age
Baby Pig's Skill Point Distribution
Athletics
3
Crafting
0
Nature
3
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
Baby Pig's Specialty Choices
Level Gained
Specialty and Description
6
Lesser Defenses
'Add 2 to all Defenses.
Baby Pig's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

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