- Basic Attack
- This is 's Basic Attack.
- 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for 's Combat Maneuvers.
- Stunning Smack
- With a solid smack you stun your target lowering their Attack, Speed, and Defenses.
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Tear and Sunder
- You rip and tear at your enemies clothes lowering their Defense and exposing that tasty flesh.
- Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
- War Cry
- You shout in your enemies face striking fear into their very souls weakening their combat ability.
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
- Defenses -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
- Infected Doctor
- The Doctor had the unfortunate timing to try out the bad batch of vaccine on herself. She is strong and determined, and also has a hankering for human flesh.
NPC Auto Assigned Bonuses
No Auto Bonuses or Equipped Items
This NPC will be much weaker then others of its level and rank. Either turn Auto Assign Bonuses on or give this NPC some equipped items with bonuses that equal the standard character wealth.'s Equipped Items
's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Stunning Smack
- With a solid smack you stun your target lowering their Attack, Speed, and Defenses.
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
- Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
The above Power (Stunning Smack) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less than At-Will Power Cap.
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
- Tear and Sunder
- You rip and tear at your enemies clothes lowering their Defense and exposing that tasty flesh.
- Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
The above Power (Tear and Sunder) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less than Primary Power Cap.
- War Cry
- You shout in your enemies face striking fear into their very souls weakening their combat ability.
- Attack -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
- Defenses -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
The above Power (War Cry) exceeds the At-Will Power Cap. Reduce the cost of this power to equal or less than Primary Power Cap.
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Lesser Effort Point Increase
- 'Increase the total amount of Effort Points by 4.
- Lesser Nature Skill Focus
- 'Increase Nature Skill by 4.
- Lesser Perception Skill Focus
- 'Increase Perception Skill by 4.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
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