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is a who is
Character
Level
7
Tier
2
Range
Target
NPC Tier
Difficulty
0
Group Level
Group Size
- 2
Body
3
Mind
4
Spirit
14
Durability
91%
Mobility
Reaction
14
Speed
4
Move Type
Max Move
550
Health
Hit Points
0
Defenses
Body
13
Mind
14
Spirit
24
Healing
Mystic
4
Generalist
14
Attacks
Body
3
Mind
4
Spirit
14
Damage
Combatant
3
Mystic
4
Add Detriment here?
Detriment ?
's Skills : 14 / 24 / 34
Athletics
1
Crafting
4
Nature
4
Perception
4
Religion
1
Scholar
1
Social
16
Subterfuge
11
At Will Powers |
Basic Attack
This is 's Basic Attack.
  • 2d6 Damage Target: 1 Space Range: 4 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for 's Combat Maneuvers.
Stunning Smack
With a solid smack you stun your target lowering their Attack, Speed, and Defenses.
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
Signature Powers |
Tear and Sunder
You rip and tear at your enemies clothes lowering their Defense and exposing that tasty flesh.
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
War Cry
You shout in your enemies face striking fear into their very souls weakening their combat ability.
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Defenses -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 50
Roleplay Details for
Physical
Clothing
Lab coat
Personality
Attitude
Serious
Historical
Profession
Alzheimer's researcher
Languages
English
's Character Notes
Infected Doctor
The Doctor had the unfortunate timing to try out the bad batch of vaccine on herself. She is strong and determined, and also has a hankering for human flesh.
Created: 2015-04-09 22:14:08 | Updated: 2015-04-09 19:14:08
's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
's Auto Assigned Bonuses
Auto Bonuses
No
Auto Value
0
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.

No Auto Bonuses or Equipped Items

This NPC will be much weaker then others of its level and rank. Either turn Auto Assign Bonuses on or give this NPC some equipped items with bonuses that equal the standard character wealth.
's Assets

's Equipped Items

's Unequipped Items

's Power Pools
At Will Powers
Power Cap
5
Points Left
5
Signature Powers
Total Points
34
Power Cap
10
Points Left
34

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

's At Will Powers
Stunning Smack
With a solid smack you stun your target lowering their Attack, Speed, and Defenses.
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
  • Speed -2 Target: Creature (1) Range: 1 Space Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 21
's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 2d6 Damage Target: Creature (1) Range: 4 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
  • Attack -2 Target: Creature (1) Range: 8 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 3 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +2 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +2 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Maneuver Attack +2 Target: 2 Creatures Range: 8 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
's Signature Powers
Tear and Sunder
You rip and tear at your enemies clothes lowering their Defense and exposing that tasty flesh.
  • Defenses -3 Target: Creature (1) Range: 1 Space Duration: 2 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 17
War Cry
You shout in your enemies face striking fear into their very souls weakening their combat ability.
  • Attack -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
  • Defenses -2 Target: Creature (1) Range: 1 Space Duration: 4 Rounds
Aggression: Offensive | Discipline: Combatant and Generalist | Use In: BT Cost: 50

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

's Level One Choices
Traits
Body
3
Mind
4
Spirit
14
Rank
Difficulty
0
Group Size
Auto Gear
No
NPC Bonus
0
Character Type
Archetype
Style
Focus
Skill 1
Skill 2
Disciplines
Signature
Range Tactics
Target Tactics
Level One Notes
Tags
Aggressor, Champion, Close Range, Devoted, Effort Point Increase, Generalist, Nature Skill Focus, Perception Skill Focus, Single Target, Stone Age
's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
0
Religion
0
Scholar
0
Social
0
Subterfuge
0
's Specialty Choices
Level Gained
Specialty and Description
7
Lesser Effort Point Increase
'Increase the total amount of Effort Points by 4.
7
Lesser Nature Skill Focus
'Increase Nature Skill by 4.
7
Lesser Perception Skill Focus
'Increase Perception Skill by 4.
's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

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