Empowering Tabletop RPG Gamers to create and play any custom game they can imagine.

Mi 24 HIND Attack Helicopter
Mi 24 HIND Attack Helicopter is a Mystic Aggressor who is Devoted
Character
Level
21
Tier
6
Range
Far
NPC Tier
Boss
Difficulty
0
Group Level
17
Group Size
4 - 6
Horde
5x5
Body
6
Mind
25
Spirit
7
Durability
89%
Mobility
Reaction
25
Speed
10
Max Move
600
Health
Hit Points
7,371
Defenses
Body
34
Mind
53
Spirit
35
Healing
Mystic
73
Generalist
55
Attacks
Body
40
Mind
59
Spirit
41
Add Range
10
Damage
Combatant
54
Mystic
94
Add Dice
5
Mi 24 HIND Attack Helicopter's Skills : 32 / 42 / 52
Athletics Crafting Nature Perception Religion Scholar Social Subterfuge
2 8 2 46 37 8 2 2
Mi 24 HIND Attack Helicopter's Advanced Atomic RPG Options
Mi 24 HIND Attack Helicopter's Active Abilities
Uses
Name and Description
Superior Splash Damage
Targets within 3 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
At Will Powers | Offensive Mystic
d20 +59 to Attack Mind Defense | +94 to Damage | +73 to Healing
Basic Attack
This is Mi 24 HIND Attack Helicopter's Basic Attack.
  • 6d16 Damage Target: 5x5 AOE Range: 22 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant or Mystic | Use: BT
Combat Maneuvers
Look to the Power Tab for Mi 24 HIND Attack Helicopter's Combat Maneuvers.
Rapid Fire Machine Gun Spray
Mi 24 Hind sprays the area with it's 50 caliber anti personnel machine gun mounted on the nose cone.
  • 9d20 Damage (95) Target: AOE (2x2) Range: 30 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 176
Signature Powers | Offensive Mystic
d20 +59 to Attack Mind Defense | +94 to Damage | +73 to Healing
Locate Targets
Using the on-board instruments in the Mi-24 HIND the crew scans the area for hidden enemies.
  • Perception +5 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
Napalm In The Morning
A large canister drops from the Mi-24 Hind and free falls to the ground below where it explodes in a huge fireball! The wind from the Mi-24 Hind's props fans and spreads the inferno.
  • 6d4 Damage (15) Target: AOE (12x12) Range: Self Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 309
Rocket Pod Pummeling
The rocket pod on the wing of the Mi-24 HIND erupts in smoke and sends a barrage of missiles to pummel a large 5x12 space area for three rounds.
  • 6d16 Damage (51) Target: Spaces (64) Range: 20 Spaces Duration: 3 Rounds
  • Move Enemy 2 Target: Spaces (64) Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 342
Stinger Missile Strike
One of the wicked Stinger missiles mounted on the wing of the Mi-24 Hind sparks to life and rockets towards your position!
  • 12d20 Damage (126) Target: AOE (4x4) Range: 30 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 345
Roleplay Details for Mi 24 HIND Attack Helicopter
Physical
Weight
26500
Height
21 Feet
Skin Color
Usually Camouflage
Length
57 Feet
Personality
This character does not have any personality characteristics. If this is your character you can add some using the button above to edit the character's role play options.
Historical
This character does not have any historical characteristics. If this is your character you can add some using the button above to edit the character's roleplay options.
Languages
This character does not have any languages they know. This will make communication difficult. If this is your character you can add some using the button above to edit the character's role play options.
Mi 24 HIND Attack Helicopter's Character Notes
Basic Information
The Mil Mi-24 is a large helicopter gunship and attack helicopter and low-capacity troop transport with room for eight passengers. It is produced by Mil Moscow Helicopter Plant and operated since 1972 by the Soviet Air Force, its successors, and more than 30 other nations.
Created: 2014-08-04 21:49:56 | Updated: 2014-08-04 21:49:56
Combat Tactics
The Mi 24 Hind is a heavy, brutal, and aggressive gunship. It generally flies in directly over the intended attack area dropping its load of napalm. Once the area has been scorched and cleared it slowly circles the area launching a barrage of heavy armaments at any remaining foes.
Created: 2014-08-04 21:56:10 | Updated: 2015-09-11 22:28:42
Mi 24 HIND Attack Helicopter's Wealth
Cash
Items
Assets
Total

NPC Auto Assigned Bonuses

Atomic RPG auto generated NPC Bonuses represent normal gear, items, and coolness of a NPC. With these mods regular items don’t need to be added. These can also represent tough hide, sharp teeth, and other natural strengths of a NPC animal or monster. If you want to equip the NPC with specific gear you can, but they are not needed. Character Items should be equivalent to these to keep this character balanced. If many items with bonuses are added consider removing Auto Assigned Bonuses from the NPC. This can be done in Edit Level > Base NPC.
Mi 24 HIND Attack Helicopter's Auto Assigned Bonuses
Auto Bonuses
Yes
Auto Value
18
The bonus is automatically added to the NPC's Attack, Damage, Defenses, and Healing. The Character Tier of the NPC is also added to Speed.
Mi 24 HIND Attack Helicopter's Assets

Mi 24 HIND Attack Helicopter's Equipped Items

Mi 24 HIND Attack Helicopter's Unequipped Items

Mi 24 HIND Attack Helicopter's Power Pools
At Will Powers
Offensive Mystic
Power Cap
181
Points Left
5
Signature Powers
Offensive Mystic
Total Points
1097
Power Cap
363
Points Left
69

Unmodified Powers are listed on this page. Errors for Powers will also be displayed.

Mi 24 HIND Attack Helicopter's At Will Powers
Rapid Fire Machine Gun Spray
Mi 24 Hind sprays the area with it's 50 caliber anti personnel machine gun mounted on the nose cone.
  • 4d20 Damage Target: AOE (2x2) Range: 20 Spaces Duration: 1 Round
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 176
Mi 24 HIND Attack Helicopter's Basic Attack & Combat Maneuvers
Basic Attack
This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
  • 6d16 Damage Target: Creature (1) Range: 12 Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT
Exploit Weakness
You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
  • Defenses -6 Target: Creature (1) Range: 24 Duration: 1 Round
Aggression: Offensive | Discipline: Mystic | Use In: BT
Head Games
You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
  • Attack -6 Target: Creature (1) Range: 24 Duration: 1 Round
Aggression: Offensive | Discipline: Generalist | Use In: BT
Knock Around
You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
  • Move Enemy 7 Target: Creature (1) Range: 1 Duration: Instant
Aggression: Offensive | Discipline: Combatant | Use In: BT
Reckless Offense
Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
  • Speed +6 Target: Creature (1) Range: Self Duration: 1 Round
  • Attack +6 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses -6 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Offensive | Discipline: All | Use In: BT
Careful Defense
Use this to increase your Defenses. During this action you may only use defensive disposable items.
  • Speed +6 Target: Creature (1) Range: Self Duration: 1 Round
  • Defenses +6 Target: Creature (1) Range: Self Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Parley
Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
  • Combat Manuever Attack +6 Target: 6 Creatures Range: 24 Spaces Duration: 1 Round
Aggression: Defensive | Discipline: All | Use In: BT
Mi 24 HIND Attack Helicopter's Signature Powers
Locate Targets
Using the on-board instruments in the Mi-24 HIND the crew scans the area for hidden enemies.
  • Perception +5 Target: Creature (1) Range: Self Duration: 2 Rounds
Aggression: Defensive | Discipline: Generalist | Use In: BT TT RT Cost: 32
Napalm In The Morning
A large canister drops from the Mi-24 Hind and free falls to the ground below where it explodes in a huge fireball! The wind from the Mi-24 Hind's props fans and spreads the inferno.
  • 1d4 Damage Target: AOE (12x12) Range: Self Duration: 6 Rounds
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 309
Rocket Pod Pummeling
The rocket pod on the wing of the Mi-24 HIND erupts in smoke and sends a barrage of missiles to pummel a large 5x12 space area for three rounds.
  • 1d16 Damage Target: Spaces (64) Range: 10 Spaces Duration: 3 Rounds
  • Move Enemy 2 Target: Spaces (64) Range: 10 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 342
Stinger Missile Strike
One of the wicked Stinger missiles mounted on the wing of the Mi-24 Hind sparks to life and rockets towards your position!
  • 7d20 Damage Target: AOE (4x4) Range: 20 Spaces Duration: Instant
Aggression: Offensive | Discipline: Combatant and Mystic | Use In: BT Cost: 345

Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.

Mi 24 HIND Attack Helicopter's Level One Choices
Traits
Body
6
Mind
25
Spirit
7
Rank
Boss
Difficulty
0
Group Size
4
Auto Gear
Yes
NPC Bonus
18
Character Type
Archetype
Mystic
Style
Aggressor
Focus
Devoted
Skill 1
Perception
Skill 2
Religion
Disciplines
Signature
Offensive Mystic
Range Tactics
Far
Target Tactics
Both
Level One Notes
The Mi-24 Hind is a large helicopter gunship and attack helicopter. The Mi-24 Hind can also function as a low-capacity troop transport with room for eight passengers. The Mi-24 Hind was designed to be fast. Its main function is to move into battle quickly and deliver an overwhelming barrage of destruction which it does quite well.
Tags
Aggressor, Attack Accuracy, Boss, Devoted, Enhanced Damage, Far Range, Horde, Mystic, Perception Skill Focus, Ranged Combat, Splash Damage, Stone Age
Mi 24 HIND Attack Helicopter's Skill Point Distribution
Athletics
0
Crafting
0
Nature
0
Perception
18
Religion
18
Scholar
0
Social
0
Subterfuge
0
Mi 24 HIND Attack Helicopter's Specialty Choices
Level Gained
Specialty and Description
21
Superior Attack Accuracy
'Add 5 to all attacks.
21
Superior Enhanced Damage
'Add 5 dice to all powers that damage Hit Points.
21
Superior Perception Skill Focus
'Increase Perception Skill by 10.
21
Superior Ranged Combat
'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
21
Superior Splash Damage
'Targets within 3 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
Mi 24 HIND Attack Helicopter's Cheater Stuff
Name and Description
Modification
Amount

This is where players should store notes and infomation regarding the character and campaign they are playing.

  • Keep track of npcs and their motivations.
  • Track the power structure of a city.
  • Keep a character diary.
  • Write detailed notes of quests.

Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.

You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG