- Superior Splash Damage
- Targets within 3 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
d20 +59 to Attack Mind Defense | +94 to Damage | +73 to Healing
- Basic Attack
- This is Mi 24 HIND Attack Helicopter's Basic Attack.
- 6d16 Damage Target: 5x5 AOE Range: 22 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Mi 24 HIND Attack Helicopter's Combat Maneuvers.
- Rapid Fire Machine Gun Spray
- Mi 24 Hind sprays the area with it's 50 caliber anti personnel machine gun mounted on the nose cone.
- 9d20 Damage (95) Target: AOE (2x2) Range: 30 Spaces Duration: 1 Round
d20 +59 to Attack Mind Defense | +94 to Damage | +73 to Healing
- Locate Targets
- Using the on-board instruments in the Mi-24 HIND the crew scans the area for hidden enemies.
- Perception +5 Target: Creature (1) Range: Self Duration: 2 Rounds
- Napalm In The Morning
- A large canister drops from the Mi-24 Hind and free falls to the ground below where it explodes in a huge fireball! The wind from the Mi-24 Hind's props fans and spreads the inferno.
- 6d4 Damage (15) Target: AOE (12x12) Range: Self Duration: 6 Rounds
- Rocket Pod Pummeling
- The rocket pod on the wing of the Mi-24 HIND erupts in smoke and sends a barrage of missiles to pummel a large 5x12 space area for three rounds.
- 6d16 Damage (51) Target: Spaces (64) Range: 20 Spaces Duration: 3 Rounds
- Move Enemy 2 Target: Spaces (64) Range: 20 Spaces Duration: Instant
- Stinger Missile Strike
- One of the wicked Stinger missiles mounted on the wing of the Mi-24 Hind sparks to life and rockets towards your position!
- 12d20 Damage (126) Target: AOE (4x4) Range: 30 Spaces Duration: Instant
- Basic Information
- The Mil Mi-24 is a large helicopter gunship and attack helicopter and low-capacity troop transport with room for eight passengers. It is produced by Mil Moscow Helicopter Plant and operated since 1972 by the Soviet Air Force, its successors, and more than 30 other nations.
- Combat Tactics
- The Mi 24 Hind is a heavy, brutal, and aggressive gunship. It generally flies in directly over the intended attack area dropping its load of napalm. Once the area has been scorched and cleared it slowly circles the area launching a barrage of heavy armaments at any remaining foes.
NPC Auto Assigned Bonuses
Mi 24 HIND Attack Helicopter's Equipped Items
Mi 24 HIND Attack Helicopter's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Rapid Fire Machine Gun Spray
- Mi 24 Hind sprays the area with it's 50 caliber anti personnel machine gun mounted on the nose cone.
- 4d20 Damage Target: AOE (2x2) Range: 20 Spaces Duration: 1 Round
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 6d16 Damage Target: Creature (1) Range: 12 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -6 Target: Creature (1) Range: 24 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -6 Target: Creature (1) Range: 24 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 7 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +6 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +6 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -6 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +6 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +6 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +6 Target: 6 Creatures Range: 24 Spaces Duration: 1 Round
- Locate Targets
- Using the on-board instruments in the Mi-24 HIND the crew scans the area for hidden enemies.
- Perception +5 Target: Creature (1) Range: Self Duration: 2 Rounds
- Napalm In The Morning
- A large canister drops from the Mi-24 Hind and free falls to the ground below where it explodes in a huge fireball! The wind from the Mi-24 Hind's props fans and spreads the inferno.
- 1d4 Damage Target: AOE (12x12) Range: Self Duration: 6 Rounds
- Rocket Pod Pummeling
- The rocket pod on the wing of the Mi-24 HIND erupts in smoke and sends a barrage of missiles to pummel a large 5x12 space area for three rounds.
- 1d16 Damage Target: Spaces (64) Range: 10 Spaces Duration: 3 Rounds
- Move Enemy 2 Target: Spaces (64) Range: 10 Spaces Duration: Instant
- Stinger Missile Strike
- One of the wicked Stinger missiles mounted on the wing of the Mi-24 Hind sparks to life and rockets towards your position!
- 7d20 Damage Target: AOE (4x4) Range: 20 Spaces Duration: Instant
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
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- Superior Attack Accuracy
- 'Add 5 to all attacks.
- Superior Enhanced Damage
- 'Add 5 dice to all powers that damage Hit Points.
- Superior Perception Skill Focus
- 'Increase Perception Skill by 10.
- Superior Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
- Superior Splash Damage
- 'Targets within 3 Space of a Power take 10% damage. Hit Point Damage only. No other effects.
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