Athletics | Crafting | Nature | Perception | Religion | Scholar | Social | Subterfuge |
34 | 22 | 5 | 17 | 6 | 6 | 5 | 5 |
d20 +40 to Attack Body Defense | +54 to Damage
- Basic Attack
- This is Helga the Horrible's Basic Attack.
- 5d12 Damage Target: 1 Space Range: 10 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Helga the Horrible's Combat Maneuvers.
- Baking Roller Battery
- Swinging a huge dirty baking rolling pin the cook attempts to bash and batter her target. (Based off template.)
- 21d12 Damage (137) Target: Creature (1) Range: 2 Spaces Duration: Instant
d20 +40 to Attack Body Defense | +54 to Damage
- Eye Gouge
- Wrapping her huge dirty hands around her enemies head she attempts to gouge out their eyes. The eye gouging causes her enemy great debilitating pain that thunders in their head for a long time.
- 6d16 Damage (51) Target: Creature (1) Range: 2 Spaces Duration: Encounter
- Attack -5 Target: Creature (1) Range: 2 Spaces Duration: Encounter
- Tenacious Tackle
- Seeing a far off enemy hiding from the fight infuriates you! Surging with adrenaline you cover the distance in a blink of an eye crashing into your foe with abandon.
- Athletics +10 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +10 Target: Creature (1) Range: Self Duration: 1 Round
- Move Ally 10 Target: Creature (1) Range: Self Duration: 1 Round
- Resistance +25 Target: Creature (1) Range: Self Duration: 1 Round
- 15d16 Damage (128) Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
- Deadly Cook
- Helga the Horrible it a decent cook. She is fine as long as she is cooking and not getting interrupted. However, when her cooking is interrupted she becomes homicidal. So it is best to just leave Helga to her cooking and to follow her instructions in the kitchen.
- Hard Life
- Helga has lead a very hard life. Between her hard childhood, rough military service, and abusive husbands she is about the hardest person you may encounter. She is not afraid of anything. She throws herself into battle with reckless abandon.
NPC Auto Assigned Bonuses
Helga the Horrible's Equipped Items
Helga the Horrible's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Baking Roller Battery
- Swinging a huge dirty baking rolling pin the cook attempts to bash and batter her target. (Based off template.)
- 16d12 Damage Target: Creature (1) Range: 2 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, you can dictate who the target must attack. If they fail to attack the Head Games target, then they suffer an Attack penalty.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Manuever Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Eye Gouge
- Wrapping her huge dirty hands around her enemies head she attempts to gouge out their eyes. The eye gouging causes her enemy great debilitating pain that thunders in their head for a long time.
- 1d16 Damage Target: Creature (1) Range: 2 Spaces Duration: Encounter
- Attack -5 Target: Creature (1) Range: 2 Spaces Duration: Encounter
- Tenacious Tackle
- Seeing a far off enemy hiding from the fight infuriates you! Surging with adrenaline you cover the distance in a blink of an eye crashing into your foe with abandon.
- Athletics +10 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +10 Target: Creature (1) Range: Self Duration: 1 Round
- Move Ally 10 Target: Creature (1) Range: Self Duration: 1 Round
- Resistance +25 Target: Creature (1) Range: Self Duration: 1 Round
- 10d16 Damage Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -4 Target: Creature (1) Range: Self Duration: 1 Round
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Superior Defenses
- 'Add 5 to all Defenses.
- Superior Enhanced Damage
- 'Add 5 dice to all powers that damage Hit Points.
- Superior Hit Points
- 'Add 150 Hit Points.
This is where players should store notes and infomation regarding the character and campaign they are playing.
- Keep track of npcs and their motivations.
- Track the power structure of a city.
- Keep a character diary.
- Write detailed notes of quests.
Players are encouraged to use this Journal section to keep track of any information they want. Journals can be formated in a variety of ways, can have links, and even images such as maps.
You must be at least a Atomic RPG Epic Hero to use the Character Journal. Upgrade your account to use Character Journals. Subscribe to the Atomic RPG