d20 +30 to Attack Body Defense | +43 to Damage
- Basic Attack
- This is Russian Farm Guards's Basic Attack.
- 5d12 Damage Target: 1 Space Range: 20 Spaces Duration: Instant
- Combat Maneuvers
- Look to the Power Tab for Russian Farm Guards's Combat Maneuvers.
- Tracer Shot
- Firing a burst of burning hot tracer rounds this Russian marks the targets. This Power does Hit Point Damage and lowers their Defenses so they are easier to hit.
- 1d12 Damage (7) Target: Spaces (4) Range: 22 Spaces Duration: Instant
- Defenses -4 Target: Spaces (4) Range: 22 Spaces Duration: Instant
d20 +30 to Attack Body Defense | +43 to Damage
- Hollow Point Rounds
- Using hollow point rounds the Russian guard blasts vicious wounds into his enemies.
- 3d10 Damage (17) Target: Creature (1) Range: 17 Spaces Duration: 7 Rounds
- Tear Gas Cloud
- Firing a canister of tear gas at their foes this makes it hard for those in the gas to accurately attack anything. (Built from Template)
- Attack -4 Target: AOE (5x5) Range: 18 Spaces Duration: 4 Rounds
- Hidden Guards
- These Russian farmers are not really farmers at all. They are actually highly trained Russian guards. They actually protect secret hidden Russian underground installations.
NPC Auto Assigned Bonuses
Russian Farm Guards's Equipped Items
Russian Farm Guards's Unequipped Items
Unmodified Powers are listed on this page. Errors for Powers will also be displayed.
- Tracer Shot
- Firing a burst of burning hot tracer rounds this Russian marks the targets. This Power does Hit Point Damage and lowers their Defenses so they are easier to hit.
- 1d12 Damage Target: Spaces (4) Range: 12 Spaces Duration: Instant
- Defenses -4 Target: Spaces (4) Range: 12 Spaces Duration: Instant
- Basic Attack
- This is a basic attack. Either Body Attack versus Body Defense or Mind Attack versus Mind Defense. This would be the Power used for attacks that the character does not have a specific Power for. Examples might be throwing an object or grabbing some object and attacking with it. This Power is the stand in for all such actions.
- 5d12 Damage Target: Creature (1) Range: 10 Duration: Instant
- Exploit Weakness
- You attempt to find a weakness in the target. Roll a Mind Attack versus Mind Defense. On a successful Attack the target will suffer a penalty to Defenses for a round due to exposing a weaknesses.
- Defenses -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Head Games
- You attempt to mess with your target's head. Roll Spirit Attack against Spirit Defense. On a successful Attack, they will suffer an Attack penalty for 1 Round.
- Attack -5 Target: Creature (1) Range: 20 Duration: 1 Round
- Knock Around
- You attempt to move a target. Roll Body Attack versus Body Defense. On a successful Attack, you are able to move the target. Size differences can modify the amount moved.
- Move Enemy 6 Target: Creature (1) Range: 1 Duration: Instant
- Reckless Offense
- Use this to recklessly attack in combat. This grants both bonuses and penalties for a round. At anytime during this Combat Maneuver an At-Will Power can be used.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Attack +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses -5 Target: Creature (1) Range: Self Duration: 1 Round
- Careful Defense
- Use this to increase your Defenses. During this action you may only use defensive disposable items.
- Speed +5 Target: Creature (1) Range: Self Duration: 1 Round
- Defenses +5 Target: Creature (1) Range: Self Duration: 1 Round
- Parley
- Attempts to calm down the conflict by moving from Battle Time to Turn time. Body, Mind, or Spirit attacks can be used against the corrisponding Defenses. Read Combat Maneuver Rules for more information.
- Combat Maneuver Attack +5 Target: 5 Creatures Range: 20 Spaces Duration: 1 Round
- Hollow Point Rounds
- Using hollow point rounds the Russian guard blasts vicious wounds into his enemies.
- 3d10 Damage Target: Creature (1) Range: 7 Spaces Duration: 7 Rounds
- Tear Gas Cloud
- Firing a canister of tear gas at their foes this makes it hard for those in the gas to accurately attack anything. (Built from Template)
- Attack -4 Target: AOE (5x5) Range: 8 Spaces Duration: 4 Rounds
Power Error Note: It is OK if an NPC has errors on their Powers. NPC’s can have a mix of Powers. However, if there are more Powers with errors then don’t have errors; GMs should consider adjusting the NPC. The Archetype, Focus, or Traits should be changed to better suit the Powers they have.
- Superior Perception Skill Focus
- 'Increase Perception Skill by 10.
- Superior Ranged Combat
- 'Increase Power Effects with a Range of 4 or higher by 10 Spaces.
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